Called Shot and Sustained Damage

Fresnel

Banded Mongoose
SUSTAINED DAMAGE
A spacecraft will also have its components degraded through sustaining constant damage. Every time a spacecraft sustains damage equalling 10% of its starting Hull score, roll 2D and then consult the Critical Hits Location table. The spacecraft will suffer a Severity 1 critical hit to that location.

CALLED SHOTS
"Ships at a range of Short or less may attempt to make called shots with direct-fire weapons (not missiles or torpedoes). The attacker nominates the location they wish to target and then makes an attack roll with DM–2. If the attack is successful and scores a critical hit, the attacker may choose which location is hit."

Situation 1:

The attacker takes a called shot. The Effect Level of the shot is 2, which would normally be no critical. However the damage done is 10% of the starting hull. So the ship takes a critical.

Q1) Does this sustained damage critical count as 'scores a critical hit', allowing the attacker to choose the location?

Narratively I think Yes. The RAW are ambiguous, so a Ref call imo. Do others play this differently?

Situation 2:

The attacker takes a called shot. The Effect Level of the shot is 7, which would normally be a Severity 2 critical. However the damage done is also 10% of the starting hull.

Q2: Does the ship take a Severity 2 Critical to the 'Called Shot' location and then a Severity 1 to a random location? Or does it take a Severity 3 critical to the 'Called Shot location?

I would call it as one Severity 3. Does your mileage vary?
 
Q1. Spreadsheet logic:
=IF(AND(Attack=Success, Critical=Yes),Called Shot, NotSoMuch)

The attack was successful and scored a critical hit.
RAW: pick the location

Q2. Severity 2 and then a Severity 3. The two critical hits are not combined, but scoring a Severity 1 after a Severity 2 = Severity 3.
If the damage from the Critical Hit table triggers another sustained damage hit, that one/those would be random.


Edit. That's what I get for rushing and interpreting the rule as quoted instead of cross referencing with previous sources.

As stated below, the Effect 6 is required.
 
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Situation 1:

The attacker takes a called shot. The Effect Level of the shot is 2, which would normally be no critical. However the damage done is 10% of the starting hull. So the ship takes a critical.
Not the same thing. A Called Shot requires Effect 6 even with a DM-2.
A crit from sustained damage is random.

Note that hits on small craft or very small ships will generally result in a sustained damage crit, so with your interpretation all shots at small craft would be Called Shots selecting Hull, resulting in more damage, resulting in more sustained damage crits etc until the craft explodes.

Situation 2:

The attacker takes a called shot. The Effect Level of the shot is 7, which would normally be a Severity 2 critical. However the damage done is also 10% of the starting hull.
Two independent crits: one Severity 2 crit to a selected area and a random Severity 1.

If they hit the same area the order is important as a Sev 2 + Sev 1 = Sev 3, but a Sev 1 + Sev 2 = Sev 2.
I have no idea which is supposed to come first, your guess is as good as mine...

I would do Sev 2 + Sev 1 = Sev 3, as the sustained damage crit is a consequence of the damage from the hit, so the hit damage presumably happens first.
 
I read it as "if you missed your called shot by hitting the target but not rolling enough Effect then you don't score a critical hit. If the hit you did scored enough damage to cause a critical hit through Sustained Damage then that critical hit is randomly determined."
 
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