Matthias! Lets chat.
msprange said:
In principle, I am not against a two tier system, but every designer sense I have is screaming at me to have something between man and ship. I am currently still of the thought that we need the three tiers (and possibly a fourth for Capital ships, but that is not in the realm of 'normal' play, so I am not too worried about it right now).
I totally agree we need something between man and ship. We control that via construction rules and weapon types and damage. You wont have 20D, you'll have 2DD or 3DD.
When we all say the problem is the 3-tier system, it isn't just because we have something called tiers. It is absolutely, strictly, the multipliers and divisors. These are what introduce the problems.
The issues with the armoured car are easy to solve - civilian vehicles generally have 0 or 1 Armour, and we can mess around with total Hull. Simples. The issue with the vehicle-mounted Heavy Machinegun - not an issue, even if it is mounted on a vehicle, it is still a Personal-scale weapon.
Sure - Heavy Machine gun issue addressed. But Civ Vehicles have a wide wide range of armour values, from smart car to suv to 1950 cadillac.
For the big 300-ton super heavy tank (or Titan from 40k, of Valiant from Doctor Who), we could have a few special cases where the biggest vehicles are done in Spacecraft scale - that is something for the Vehicle Handbook, no need to worry about them now.
So we make a special exception for a type of vehicle, which by the way will
still have 150 armour in vehicle scale. What about the non super uber vehicles that are TL12,13, 14.. those ones that may have lik 4-12 spacecraft armour. So thats 40-120 vehicle armour, are we allowing them to have that much armour? These are not super heavy tanks, these are just advanced military forces using good material on their tanks.
Battledress...
Now, I am going to go off now and have a big argument with Mr Colin Dunn (our resident Battle Dress Fan) but I wonder... Suppose we did not just make Battle Dress vehicle scale... Suppose we (effectively) made Battle Dress a vehicle? This would have the advantage of avoiding the issues we have met in the past edition whereby Battle Dress gets scaled up into 'heavy' and 'super heavy' Battle Dress, and the division between Battle Dress and Walkers. At some point, Battle Dress becomes a Walker (think Sentinels, War Walkers and Dreadnoughts in 40k). It would also integrate better with vehicle scale weaponry, which larger suits of Battle Dress regularly use.
So Battle Dress becomes vehicles, but naturally, they would be vehicles with significant armour, so definitely 10+, and should easily be hitting 20 or 30+
So even with just 10+ armour, they're immune to TL15 FGMPs that are carried by combat armor and infantry? And why are they 10 times more powerful than combat armour?
So, I propose...
1. Adjust vehicle Armour and Hull to more reasonable levels (the scores they currently have were always just placeholders).
2. Be careful about anti-personnel Vehicle scale weapons (already paid a lot of attention to that in CSC!).
3. Make Battle Dress a vehicle in terms of scale and damage.
What would you all think to that?
I think Matt the above introduces new issues, in trying to solve the ones we pointed out. Infantry being useless against armoured vehicles completely, even with FGMPs, Powered TL12+ armour just being arbitrarily not anywhere near as good as for example an armoured car, imbalance between infantry carried heavy weapons and vehicle weapons, etc..
I agree Matt there is a "tier" between Man and Ship. Absolutely. I agree it has inherent hit penalties and bonuses (like you guys have). I dont agree that it needs a X10 or /10 damage multiplier. I honestly think that is the root of all evil (haha) and that we can control that "tier" using construction rules and by looking at weapons dice of damage.
Keeping the divisors Matt, makes us create a whole bunch of exceptions and is
guaranteed to spawn even more problems because of exceptions. I prefer elegance in simplicity but I am interested in what others have to say of course. This is just my opinion and ideas based on the calculations, tests and the feasibility when I start imaging inconsistencies coming out of proposed "patching" above
