Hey all...
Notes on the Pak...
Played three and a fraction games with them so far...observed one other. The observed one and one other were mixed fleets (though admittedly my opponent was way out of practice).
Main gun is tough...but not gross against most fleets. Hull 6 or any active defense makes the initial shot not so bad, with or without scout support. Hull 5 and no active defense means you just die, horribly... Am I satisfied with it, kinda...it's a bit too rock paper scissors for my tastes.
Secondaries...quite fond of the bargain basement bolters. The number of AD is not excessive for most of the ships, the War ship being perhaps the odd fellow out. The straight AP is present in enough numbers to be interesting so a good job there as well.
Anti-fighter guns round out the suite nicely.
Ships...
Plasmahawk is a very nice patrol hull and such an absurdly good enhancement of the Sunhawk I am insulted as a drazi player. But at least I have a use for my models.
The warbird conversion is very nice, but need a bit more range on the boresight. As is the ship often cannot find a target in the turn after it's torpedo barrage due to the speed plus weapon range falling so far short of the torpedo range.
Ikorta variant - very nice...best single skirmish choice, though squadrons of the warbird have a place.
Supermerchant....in the will you marry me now range for happiness
Halik variant ... so far can't really think of a good use for this one...Supermerchant is too much better it needs something...
That darn big war bucket...haven't gotten to try in the field...but wow...what big teeth you have....
As for the fighter...I like...especially now that we know not crippled by the crew effect. Tough in a different way from other fighters, with a unique weapon package. Still dies like flies...but al least stings like bee.
Combined fleet with league I do not see as an issue any more that other races. The access to a great scout is only an issue in how tough that scout is to kill with stealth 5+...and that's an issue in any fleet. The access to fleet carrier and better dogfighters, again just not a huge issue from what I have seen. I think it's a sound addition, and helps the league really match up against the bigger boys...even if it always goes last.
Best of all I don't feel bad fielding my Abbai anymore...=)
Ripple