Traveller Changing Hands - Q&A

We have certainly thought about a bestiary, but always thought it would be a combined Animals and Ecosystems tome, a companion book to World Builders.

Would we be wrong in that?
That's way more interesting to me than a D&D-style monster manual. I'd buy an ecosystem builder in heartbeat, especially a Geir one; but have no use for a context-free pile of creature stats.
 
We have certainly thought about a bestiary, but always thought it would be a combined Animals and Ecosystems tome, a companion book to World Builders.

Would we be wrong in that?
Well, animals are maybe six of one, half a dozen of another if they lack intelligence. But excuse me as I'm slightly allergic to certain domestic animals, here on Earth, so I might have dismissed their value to some gaming tables.

What would be nice, would be a delve into the various Government Codes and assess their potential strengths and weaknesses when attempting to resolve particular worldly issues within their scope. Something like a Referees Guide to Polities, which are usually all narrative, rather than a source data book. Because, at the moment, the Polities that make up the worldly Government codes are rather idealised and divorced from what makes them stable and what makes them unstable. That sort of narrative could then develop into plot hook ideas.
 
We have certainly thought about a bestiary, but always thought it would be a combined Animals and Ecosystems tome, a companion book to World Builders.

Would we be wrong in that?
That is actually the best approach. A set of 120-150 pages of creature creation rules linked to ecosystem and planetary profile, and then 80-90 pages of example monsters for key planets from various published adventures, or most popular sectors would be the best in usability.
 
Index.


a-certain-magical-index-ii-3290-1.jpg
 
Back
Top