In my experience the White star with its current range gets slaughtered by those counters, so logically that slaughter will only be more one sided by cutting the range of its primary weapon down so much.
The White Star is only as powerful as it is when used to snipe against shorter range ships. Increasing the number of weapon systems it puts itself in range of is a big trade-off for a ship that shatters when put up against the right ship.
By forcing it to get closer to the enemy, you force it to enter into far more dangerous ranges against the average enemy ship.
The White Star may be considered OP when sniping, but the shorter the range gets, the more balanced it gets, unless it goes up against any race with a growing number of E-mine capable ships or Accurate weapons.
Edit: to Burger
I think the only real problem with that is that it still allows the White Star to "snipe" outside of peoples ranges. It isn't necissarly the damage that people complain about, as much as its ability to damage outside of people's ranges to damage it back.
The White Star is only as powerful as it is when used to snipe against shorter range ships. Increasing the number of weapon systems it puts itself in range of is a big trade-off for a ship that shatters when put up against the right ship.
By forcing it to get closer to the enemy, you force it to enter into far more dangerous ranges against the average enemy ship.
The White Star may be considered OP when sniping, but the shorter the range gets, the more balanced it gets, unless it goes up against any race with a growing number of E-mine capable ships or Accurate weapons.
Edit: to Burger
I think the only real problem with that is that it still allows the White Star to "snipe" outside of peoples ranges. It isn't necissarly the damage that people complain about, as much as its ability to damage outside of people's ranges to damage it back.