it doesn't matter to "the nobility" as a whole but I'm sure an individual or 2 has found a way to increase their personal benefit by choosing option A over Option B.
I agree, and they had better be very careful about it lest the
mob nobility find out they are losing credits to an upstart...
another adventure possibility, a local
mob boss noble want to know why their take dividend is down this month.
*edit I think I will use this adventure seed...
Fair enough. Cant get more local than the soldiers manufacturing spares themselves.
It is already a thing in the real world, soldiers are printing parts for drones, carriers are printing spares for aircraft...
I wouldn't go as far as saying it doesn't do you "any good". If you just need a warm body to "show the flag" in a region youre not expecting there to be any fighting, then they don't need the newest and the best. But it certainly doesnt make sense if the Imperium has the capacity to make everything to the highest specs all the time.
I think that is why there are still a few TL14 forces in the order of battle for the Imperials in the FFW game.
Apologies if I missed it somewhere but do we know how many fighting men span the ensure Imperial Army?
I can dig out the numbers from the FFW boardgame again, it will be edited in later.
I concede, if every Imperial world has the manufacturing capacity to equip their armed forces with TL15 equipment then there is no reason for any soldier to be issued outdated gear.
The jury is still out as to how many TL15 are built on lower TL worlds, but how is it any different to a G20 country building factories in lower TL countries... the TL15 Kinunirs being built on Regina, and the Imperium having TL15 warships built at worlds with less than TL15 is definitely canonical for now.
Fair.
I was trying to take that into account by minimizing how much a force would require resupply from elsewhere by assuming theyd have to rely on manufacturing less than jump distance from the battlefield. I hadnt considered every planet having a dedicated high TL factory for this explicit purpose.
If there is a TL15 IN base on a world then it has manufacturing capacity for spares and resupply, in point of fact that is one of the rules in the boardgame, repair of squadrons.
Hard to wrap my brain around unlimited resources.
Not unlimited, just a lot of them. Attrition or capture of worlds will have its affect on logistics.
that might put a damper on the mood around the gaming table...
Lol, this is Traveller. A TPK is the most likely outcome when real guns come out. But you never know, they could get lucky, they may get help from unexpected quarters, the important thing is for them to have fun playing it out.
A more well defended planet in the system? a Military base a jump away? the Subsector capital? Wherever the referee wanted to put it.
That would work, only a jump away makes it less likely for unpleasant surprises... but a Zho fleet arriving just as the PCs do in their merchant...
fun will be had.
The same way anybody does anything... they Jump based on the most up to date intelligence they have and hope their destination is still there in a week when they arrive.
Ahh trust in military intel... I would expect the PCs to plan for unforeseen events up to a point.
with pluck, gumption and Guerilla tactics
Noble traits, and yet more adventure opportunity.
Totally fair. reality is full of unrealistic events but thats personal preference for scale and frequency for your own games.
I think you have some great adventure seeds scattered through this discussion, I hope you get to use some of them.
gaming the full scale war may be a little outside the individual Traveller's scale but I get your meaning. Although, what you might call a insignificant side adventure MAY be a critical moment. The impact of which isnt fully understood until later. or its just a pointles bit of levity in a war game.
My very first gaming experience beyond Risk, Diplomacy and the like was when I bought the Airfix Napoleonic Wargame rules and painted Airfix plastic soldiers in red for British and Blue for French, I hand made cannon from spare wheels and sprue, horses were Lego blocks.
I never lost the miniature wargame bug.
Fair enough. A soldiers motivation is historically no greater than the amount of bullets they are currently carrying.
Despite the lethality of the weapon systems of the Frontier Wars I have always had the impression that certain rules are still observed. Offering surrender as an option, treating prisoners of war well. Avoid civilian casualties at all costs. No WMDs (both sides could glass each others planets easily enough).