emperorpenguin said:
hiffano said:
I apear to be the only one who likes the priority system, it's quick, easy, and is every bit as flawed as a points system.
RETAIN fleet weaknesses - Lots of people want every ship for every fleet? whats the point, .
I agree on both points. I LOVE the Priority Level system, it is innovative and very quick to use.
Yup, I'd agree wholehearedly on this point. It could do with some tweaking though, maybe some restrictions and qualifications on some units to make up for something being "too cheap/expensive".
The downside is that each fleet needs to have things that fit at each priority level, and it was arguable that the Minbari upwards didn't bother with some of the lower ones.
In a straight points system that's easier to accomodate.
emperorpenguin said:
As someone who has spent several years trying to fit his Dark Elf model collection into a 2000pt army list I know how fiddly points systems can be, and they are NOT balanced any more than a PL system.
They've got a little bit more "give", provided the base points and/or rarity restrictions are done right - GW are quite bad at that
No system is perfect though, as in pratice a ship's worth is different against different opponents.
For instance, in B5 Wars the Minbari had a built in 15% ish points hike to reflect their Jammer (Stealth). Against First Ones, the Jammer didn't work. Now, the points values were not adjusted in this circumstance, because you should remember to turn off the jammer and shift its power elsewhere. Did this balance out it out? Yes and No, and some ships faired better than others. The Sharlin just got 5 points of power back that were practically useless to it, where as the White Star got exactly the power it needed to balance off its power deficite that prevented it arming all its weapons at once, so that more than compenstated
(Remember, this is a ship with a cost the same as a fighter less Omega pretty much in that game, and a Sharlin is 2 1/2 such Omegas...)
emperorpenguin said:
Agreed again, A fleet's character is as much defined by what they don't have as what they do
Yup - that's the one thing above all else I hate about Star Fleet Battles - pretty much everyone has everything that anyone else has, at about the same points cost. Cookie cutterism at its worst
B5 Wars got that mostly right though, but some of that doesn't translate well to the ACtA system, but some of it has