Lord David the Denied
Mongoose
Target said:It's just i feel that the d6 limits things a little while bigger number wouldn't. Our group has converted to d12's and played with the stats a little in a effort to balance ships out but not actually having change the actual ship. changing SAP fwd beams to +3 while boresight at +4 helps a lot. A G'Quan is hull 12 while Primus is Hull 11, i was actually suprised how i was still able to hit the G'Quan with no modifers. This is why personally think d0 r a good idea. Also always liked the idea of some weapons being great at armour piercing but not dd. A lot easier to do with a d0 system but i do realise it will never happen till i take over the world.
Another thing i would do is change the word Stealth to ECM. Stealth implies sneaking around invisble. There is nothing sneaky about firing big green beams of doom while jamming the enemies equipment, he probably knows you are there. Just say while all ships come with ECM's systems some races/ships specialise in it thats why they get the bonus.
Chronopia and Warzone use a D20 system for attacks vs armour values, so you can go right up to the twenties with modifiers. D12 seems fine for ACtA. If it makes things more versatile and truer to the source material I'm all for it.