High Guard Low/High technology Hulls question

There should be a table at the bottom of page 52, that lists the cost multiplier for the hull at a given tech level, and also it gives a number that varies with the tech level.

The base number there, for TL 12 IIRC, is 50. That's how much a single Hull point / Structure point weighs for a "standard" ship's hull. The higher TLs give lower numbers, e.g. 35: that's how much a Hull point / Structure point weighs.

So for a really high tech ship, where each Hull and Structure point weigh only 35 tons, instead of dividing the mass of the ship by 50 to get the Hull and Structure points, you'd only need to divide the mass by 35 instead.

For example, a 1000 dton ship at TL 12 has (1000 / 50) = 20 Hull points and 20 Structure points. But at a higher TL where the hulls are made of a stronger material, the same 1000 dton vessel has a base (1000 / 35) = 28 Hull and Structure points.
 
Evening Alex_Greene,

Thank you for the reply and for trying to expalin how the Low/High Tech modifier works. Yep, you recalled correctly that at TL 12 the Hull per factor is 12.:-)

Maybe you have cleared up my quetion here is what I think is how this modification works.

I understand that the core rulebook, p. 106, states that a hull receives 1 hull and structure point for every 50 d-tons of hull regardless of TL. A 700 d-ton vessel would have (700/50) = 14 Hull and Structure points at any TL capable of building a spacecraft.

Using the Low/High Tech option from HG p. 52 a TL 10 700 d-ton vessel gets 1 hull and structure point for every 70 d-tons of hull size. The vessel has 10 Hull and Structure points each at a cost of MCr64.

I'm wondering why my brain could not get a handle on such a simple process. I did get how the option works, right? ;-)


alex_greene said:
There should be a table at the bottom of page 52, that lists the cost multiplier for the hull at a given tech level, and also it gives a number that varies with the tech level.

The base number there, for TL 12 IIRC, is 50. That's how much a single Hull point / Structure point weighs for a "standard" ship's hull. The higher TLs give lower numbers, e.g. 35: that's how much a Hull point / Structure point weighs.

So for a really high tech ship, where each Hull and Structure point weigh only 35 tons, instead of dividing the mass of the ship by 50 to get the Hull and Structure points, you'd only need to divide the mass by 35 instead.

For example, a 1000 dton ship at TL 12 has (1000 / 50) = 20 Hull points and 20 Structure points. But at a higher TL where the hulls are made of a stronger material, the same 1000 dton vessel has a base (1000 / 35) = 28 Hull and Structure points.
 
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