Rereading the description of the ship and its contents, I'm left with the feeling that the stuff is in fact less about value-per-volume and more about being individually impressive tokens - much like modern day heads of state often present or are presented with gifts from other countries whose value may range from exorbitant to trivial, but it's more about the act of gifting than the value-per-volume of the gift; and in most cases the things end up on display or in storage because they don't have much practical use - or are too symbolically valuable to spoil by actually using them.
The treasure ship is hauling that kind of stuff. Yes, the cost for all of that security is way more than the value of what it's hauling, especially as compared to a standard cargo freighter, but an everyday (mega)freighter getting pirated isn't an interstellar embarrassment for the Imperium. The same way that a modern day cargo-container ship getting pirated often goes unnoticed while a national archive being plundered would be headline news everywhere.
Sure, there might be better ship designs for it, but the description also emphasizes that these things are a really old design that is maintained due to tradition and the appearance of prestige that it lends to the occasion. Just like the real world, that sort of prestige-traditionalism can be a weak point.
No offence but yours is the Westmoreland/McNamara school of military power use. Our guns are bigger = we win.There is a considerable difference in scale between Imperial warships and the patrol boats of the PoD campaign, so nothing like the Spanish really. Now if the Spanish had ironclads to annihilate the sail ships being used by the pirates then you have a similar situation.
Regardless of disagreeing with your other comments about the efficacy of sending a war fleet to recover/punish the pirates for the heist. I pretty much agree with everything in this comment here, actually.Rewards in all published adventures are a Three Bears Problem. Someone is always going to think it is too much, some folks are going to think its fine, and some folks are going to think its too little. Sometimes I read an adventure and it makes no sense to me at all and other people love it. And sometimes the reverse is true.
For some folks, wrecking the dance between the Duke of Tobia and the Aslan is worth it by itself. For others, it needs to be cold hard cash. For others, nothing will be worth the hassle. It's the players' role to determine if a particular activity is worthwhile and to see what levers they can apply to make things more valuable than the upfront listing, if they think more reward is necessary. Or maybe this'll just be a case where the open Al Capone's vault live and it wasn't worth doing.
The reality is that some significant percentage, if not an actual majority, of every adventure is going to have its rewards rescaled by the GM. Your reaction is that Treasure Ship is puny compared to those other rewards. Other GMs are going "Those other rewards are insanely large." And some folks think all of them suck and need to be upscaled.
I can think of lots of reasons why the treasure is fine the way it is and lots of reasons why it should be different. There's no right answer to how much it should be because that's incredibly dependent on campaign specific details.
None taken, but I don't think torturing an analogy actually makes up for your statement on this.No offence but yours is the Westmoreland/McNamara school of military power use. Our guns are bigger = we win.
Don't take it literally, I could have just as easily suggested Arleigh Burke destroyers - the point is, as you probably know, that the Imperium's resources so vastly outclass every military and paramilitary ship int the PoD campaign that if the Imperium was seriously upset it could flatten the whole sandbox, and things have to be contrived to prevent this.You actually could give the Spanish ironclads! (actually it would be worse for the Spanish due to the limited range of the ironclad due to coal dependency). It would make no difference.
Again this is not the point, the Imperium would send in scouts, close escorts, destroyers, light cruisers and light carriers, the PoD campaign is built around a small ship universe with limited resources. A single IN base likely has the resources to win the day.There is no question that toe to toe, a Spanish warship versus a pirate sloop who would win. That's not how this works though. Don't feel bad. Military commanders and politicians are still making your same mistake to this day so you are in large company.
Every starport mesoned to dust, every shipyard reduced to quarks. With very little effort. Then the afore mentioned close escorts, scouts and destroyers roam around and destroy every pirate vessel.The problem is finding the sloop, or rather swarm of them once they have skipped to all the other islands. Sure, you could knock out a haven or two, but that is a bit like using a revolver to rid you of your cockroaches.
Now you are totally missing the point. It isn't a massive fleet of Imperial ships, it is a drop in the ocean of Imperial subsector resources. There are dozens of scouts, close escorts, destroyers to every light cruiser and light carrier. You wouldn't need a single ship larger than the light cruisers.There is a political cost too for sending a massive fleet of warships to squash a few pirates and then you cannot even find them. Send a fleet of Tigress Dreadnoughts if you like. You might get lucky or you might not, but just because you have the most ships and guns does not mean you will get even a dime back of your treasure and if you don't, you will look like a fool to your peers at court.
I disagree. Most of the material I have read on the Trojan Reach says that patrol resources are thin as most of them have been drawn away to the Spinward Marches (pre-FFW) or are stationed in Nekrino doing anti-piracy patrols. ("To prevent the plague that is Theev from infesting the 3I.")None taken, but I don't think torturing an analogy actually makes up for your statement on this.
Don't take it literally, I could have just as easily suggested Arleigh Burke destroyers - the point is, as you probably know, that the Imperium's resources so vastly outclass every military and paramilitary ship int the PoD campaign that if the Imperium was seriously upset it could flatten the whole sandbox, and things have to be contrived to prevent this.
Again this is not the point, the Imperium would send in scouts, close escorts, destroyers, light cruisers and light carriers, the PoD campaign is built around a small ship universe with limited resources. A single IN base likely has the resources to win the day.
Every starport mesoned to dust, every shipyard reduced to quarks. With very little effort. Then the afore mentioned close escorts, scouts and destroyers roam around and destroy every pirate vessel.
Now you are totally missing the point. It isn't a massive fleet of Imperial ships, it is a drop in the ocean of Imperial subsector resources. There are dozens of scouts, close escorts, destroyers to every light cruiser and light carrier. You wouldn't need a single ship larger than the light cruisers.
The PoD campaign was written without a thought to the big ship Imperial fleet paradigm.
That is not contrived. That is an objective read of the political and military situation behind the claw, based on what has been written by the authors. Unless your definition of "contrived" is that everything is fake because it is fiction and not reality. Then I agree.Contrived...
as I said, contrived.
Which is what the Sindalians tried and failed to permanently affect more than a handful of systems.... that would be far more likely and effective and dangerous for your Travellers than a your nuke 'em till they glow imaginings courtesy of the IN.
One of the Pirate Lords of Theev is actually a Naval Intelligence asset. His going AWOL with a small fleet to become pirates was a cover to create an Imperial-controlled, deniable, asymetrical force that can influence events across the Trojan Reach. Pirates of Drinax, Book 1 page 49. One of the ones that describe Theev and the Pirate Lords.Plot twist: shadowy secret players in the 3I actually want Drinax to rise to a new polity and be a buffer against the Aslan and so the Treasure Ship "Heist" was simply CONTRIVED to be allowed to happen as a way to secretly funnel capital funding to the Drinaxian Privateers in a way that even THEY don't realize they are being funded. The press and any other nobles who might protest such funding in the 3I cannot prevent this like they would if it was done openly. ie they are circumventing the Imperial version of the "Bolund Ammendment"!
Would this explain also why Theev has been allowed to flourish so close to the 3I getting high tech and heavy weapons?
So The Game of Sun and Shadow is just a fever dream?The PoD campaign was written without a thought to the big ship Imperial fleet paradigm.
lmao! An incompetently commanded fever dream...lol...So The Game of Sun and Shadow is just a fever dream?