J. L. Brown
Mongoose
There are a couple places where players might do something that the campaign writers did not anticipate, and I would like some feedback / ideas / on how to handle some of these situations.
1} The Vorito Gambit. The players could point out that the new 'Kingdom of Drinax' could easily and legally 'nationalize' or seize all of GeDeCos holdings in the Trojan Reach for free; and use that as a starting point to have GeDeCo sign over (or sell, maybe at a discounted rate) most of their holdings throughout the Trojan Reach. This gives the KoD an income, and real influence on a large number of planets -- both of which may be essential to GeDeCo's psychohistory plan / reactivating the myth of the Empire of Sindal. How likely is GeDeCo to bargain? How big are their holdings? What are they willing to give away, and what are they willing to sell? What is the hard limit, beyond which no amount of inducement will move them? How much can the splinter group of GeDECo at Vorito bargain with? After the players come away with a deal, how much weekly income will the KoD have?
2} The Prodigal Outcast. The players might get the confession from Lokharl, and then try to find a way to restore Kasiyl's honor without restarting the war -- maybe by having the ruling overturned by the Yerlyaruiwo on a technicality (for example; the 'War of Assassins' should never have been permited; instead a 'War of Champions' was appropriate & in that context Kasiyl is exonerated). This can preserve the non-war status quo between the Ahroay’if and Tokohfearl, and leave Aual in power and Fyohierl (and her pro-war agenda) buried in paperwork. This gets their friend Kasiyl restored to a high position in a very decidely merchant Aslan clan -- and there is a good chance of creating a rift between the Ahroay’if and their lords, the Tlaiowaha. The Tokohfearl will probably be grateful for the breathing space, too. All of this affects the negotiations with the Aslan clans in the Finale: The Knife Edge. Is it possible to recruit the Ahroay'if or the Tokohfearl? How does this change the negotiations?
3} The Game of Sun and Shadows. What are the consequences if the Traveller's shift suspicion enough to have Vorito bombarded? How does that affect their military & financial support from GeDeCo?
4} The Sindal Main. None of the systems in the Dpres subsector (apart from Acis) are even mentioned; yet if the players are trying to rebuild the 'Empire of Sindal, part deux' then the worlds of the Sindal main (and more) should be on their list.
5} The Florian League and the Glorious Empire. If the KoD expands into the Dpres (or even the Yggdrasil) subsector, then representatives from these polities might be expected. What are their demands? How is the players 'Standing' calculated? Especially in light of existing trade between the Imperium & the Florian League -- with a long jump-3 trade route above the coreward edge of Dpres subsector. Does that need to be blockaded, too?
There is probably more; but I would very much like to hear ideas regarding these questions. Thanks in advance.
1} The Vorito Gambit. The players could point out that the new 'Kingdom of Drinax' could easily and legally 'nationalize' or seize all of GeDeCos holdings in the Trojan Reach for free; and use that as a starting point to have GeDeCo sign over (or sell, maybe at a discounted rate) most of their holdings throughout the Trojan Reach. This gives the KoD an income, and real influence on a large number of planets -- both of which may be essential to GeDeCo's psychohistory plan / reactivating the myth of the Empire of Sindal. How likely is GeDeCo to bargain? How big are their holdings? What are they willing to give away, and what are they willing to sell? What is the hard limit, beyond which no amount of inducement will move them? How much can the splinter group of GeDECo at Vorito bargain with? After the players come away with a deal, how much weekly income will the KoD have?
2} The Prodigal Outcast. The players might get the confession from Lokharl, and then try to find a way to restore Kasiyl's honor without restarting the war -- maybe by having the ruling overturned by the Yerlyaruiwo on a technicality (for example; the 'War of Assassins' should never have been permited; instead a 'War of Champions' was appropriate & in that context Kasiyl is exonerated). This can preserve the non-war status quo between the Ahroay’if and Tokohfearl, and leave Aual in power and Fyohierl (and her pro-war agenda) buried in paperwork. This gets their friend Kasiyl restored to a high position in a very decidely merchant Aslan clan -- and there is a good chance of creating a rift between the Ahroay’if and their lords, the Tlaiowaha. The Tokohfearl will probably be grateful for the breathing space, too. All of this affects the negotiations with the Aslan clans in the Finale: The Knife Edge. Is it possible to recruit the Ahroay'if or the Tokohfearl? How does this change the negotiations?
3} The Game of Sun and Shadows. What are the consequences if the Traveller's shift suspicion enough to have Vorito bombarded? How does that affect their military & financial support from GeDeCo?
4} The Sindal Main. None of the systems in the Dpres subsector (apart from Acis) are even mentioned; yet if the players are trying to rebuild the 'Empire of Sindal, part deux' then the worlds of the Sindal main (and more) should be on their list.
5} The Florian League and the Glorious Empire. If the KoD expands into the Dpres (or even the Yggdrasil) subsector, then representatives from these polities might be expected. What are their demands? How is the players 'Standing' calculated? Especially in light of existing trade between the Imperium & the Florian League -- with a long jump-3 trade route above the coreward edge of Dpres subsector. Does that need to be blockaded, too?
There is probably more; but I would very much like to hear ideas regarding these questions. Thanks in advance.
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