I was wondering if there were Magnetic accelerator versions of Howitzers in any of the supplements, given the railgun technology? It seems like it would be a logical development...
Some random ideas-
"After a particularly brutal battle in Birmingham, England, Angus "Black" Auchter, of the 57th Highland Raiders ran out of ammunition for his Charlemange's 200mm Railgun(As an aside I can't help feeling the railgun diameters are a little extreme; 400mm is the diameter of a Battleships main gun! (16" = 406mm)) . After examining the wreckage of the other units on the site, he could not find any , but in the wreckage of a Violator (which lost a head-butting competition with a 140mm ETC) was an almost full supply of of 200mm Howitzer ammunition. He set some of the units remaining personel to strip off the propellant and casings from the rounds, while he and his chief tech hacked into his fire control computer and power conduits. Realising the shells would never survive the normal launch speeds of a railgun, they set out to reduce the power feeds and hence lower the acceleration and muzzle velocity. After 3 hours he was able to leave with an armed WarMek once more and managed to provide a degree of fire support for his squad, before the field expedients shorted out his railgun. After the campaign a more professional software and modification package was put together for future use"
Game rules for the field expedient: 1/2 power requirements, increment 100m and cannot shoot further than 20 increments even in I.F., CANNOT fire nuclear rounds (Oops, we set off another round in the chamber...get another Mek) Accuracy -2, on an unmodified roll of 1 the round detonates in the rails, destroying the weapons location, and on a 2 or 3 the weapon stops working (short circuit, ammo jam, software glitch etc) until it can reach a repair shop. All damage and ammunition effects are as for a 200mm howitzer
Unfortunately, while the idea should work (while magnetic accelerators have a higher maximum speed they are not inherantly faster, and actually provide a more even acceleration), you end up with a very lightweight short range howitzer (about the same as a 75-105mm howitzer/mortar, something else I'd like to see in the game)- I think the disadvantages balance the field expedient well enough, but a professional design...
It might work better if the Railgun diameters were halved (100mm, 150mm, 200mm Railguns- no game effect) since a 400mm Railgun and a 200mm howitzer are similar in size and weight, as are a 155mm and a 300mm, but a 400mm railgun just sounds nasty...
Of course Mag-rail Howitzers might lead to dual use railguns; for double the cost and +1 Space and weight a railgun can be used either as normal or at 1/2 power as an equivalent Mass Driver howitzer (-1 accuracy)
All this is tossed out largely for random speculation
Some random ideas-
"After a particularly brutal battle in Birmingham, England, Angus "Black" Auchter, of the 57th Highland Raiders ran out of ammunition for his Charlemange's 200mm Railgun(As an aside I can't help feeling the railgun diameters are a little extreme; 400mm is the diameter of a Battleships main gun! (16" = 406mm)) . After examining the wreckage of the other units on the site, he could not find any , but in the wreckage of a Violator (which lost a head-butting competition with a 140mm ETC) was an almost full supply of of 200mm Howitzer ammunition. He set some of the units remaining personel to strip off the propellant and casings from the rounds, while he and his chief tech hacked into his fire control computer and power conduits. Realising the shells would never survive the normal launch speeds of a railgun, they set out to reduce the power feeds and hence lower the acceleration and muzzle velocity. After 3 hours he was able to leave with an armed WarMek once more and managed to provide a degree of fire support for his squad, before the field expedients shorted out his railgun. After the campaign a more professional software and modification package was put together for future use"
Game rules for the field expedient: 1/2 power requirements, increment 100m and cannot shoot further than 20 increments even in I.F., CANNOT fire nuclear rounds (Oops, we set off another round in the chamber...get another Mek) Accuracy -2, on an unmodified roll of 1 the round detonates in the rails, destroying the weapons location, and on a 2 or 3 the weapon stops working (short circuit, ammo jam, software glitch etc) until it can reach a repair shop. All damage and ammunition effects are as for a 200mm howitzer
Unfortunately, while the idea should work (while magnetic accelerators have a higher maximum speed they are not inherantly faster, and actually provide a more even acceleration), you end up with a very lightweight short range howitzer (about the same as a 75-105mm howitzer/mortar, something else I'd like to see in the game)- I think the disadvantages balance the field expedient well enough, but a professional design...
It might work better if the Railgun diameters were halved (100mm, 150mm, 200mm Railguns- no game effect) since a 400mm Railgun and a 200mm howitzer are similar in size and weight, as are a 155mm and a 300mm, but a 400mm railgun just sounds nasty...
Of course Mag-rail Howitzers might lead to dual use railguns; for double the cost and +1 Space and weight a railgun can be used either as normal or at 1/2 power as an equivalent Mass Driver howitzer (-1 accuracy)
All this is tossed out largely for random speculation