The King said:
Vincent, reading your posts of this thread you don't seem very enthusiastic over this project, do you?
That is not it at all. In truth, I was looking forward to its publication just because of the esteem I hold for the author. I think it is a shame it won't be published for that reason, but not because it is a "campaign."
I just don't understand why someone would state that without this sort of campaign he would put away his books (which was stated by someone) or be this insistant about it. But I generally don't use modules, myself. I have always made up my own adventures, so it is probably just me having a different mindset.
I have tried premade modules, but found it takes me longer to prep for one of those than for my own - in my own, I know the characters' motivations and plots without need for notes or reference. I can only imagine how much prep time it would take me to prepare a premade campaign of this magnitude, to learn and understand it to the degree I need in case the characters do the wildly unexpected. I could create the adventure in less time than it would take me to prepare one someone else has written.
I don't know about everyone else, but with a full-time night job as an accounting instructor, a job writing freelance for Mongoose, three children, and school (I am pursuing my Master's degree), I try to keep my prep time to a minimum, so writing my own adventures fits the bill in that regard. On the other hand, I did actually play "Heretics of Tarantia" and had a blast with it. It still took me more time to prep than to write my own, though.
I like the author and am quite sure he wrote one heck of an adventure; I would have bought it simply for that reason. So it is not so much lack of enthusiasm, just a curiosity on why a campaign project is considered
so vital.
I could play for years with just the Core rules. I played AD&D for thousands of collective hours through high school and college without ever owning a module - just the main books of the time. I played for 13 years before I ever bought a module.
Also, with quality adventures like "Heretics of Tarantia" being published, I just don't get the fervour for a "campaign." It is a shame that this one didn't meet the deadlines, but there are adventures in Signs and Portents, Messantia, Tales of the Black Kingdoms, Shadizar, Across the Thunder River and other printings...
While I would be very pleased to have seen this product published, I just don't see it as any more "essential" than any other product outside of the core rules. To me, it is just an enhancement of the whole. My "lack of enthusiasm" is just me not understanding why it is treated as more essential than just an enhancement. Admittedly, though, with Jason at the helm, it would have been an impressive enhancement - one that I was actually looking forward to - not because it was a campaign but because it was this particular author's work.
The King said:
I am sure Howard would have written more full-length novels than just The hour of the dragon if he hadn't committed suicide because he clearly liked this hero.
I think it is unlikely that the novel would have been a Conan novel; he wanted to write a Western novel, though, set in Texas. The last Conan story he wrote ("Red Nails") was finished a year before he committed suicide. He wrote at least one letter fretting how dishearting writing Conan stories had become because
Weird Tales takes years to pay him.
Howard, in that last year, did not write fantasy - he focused on Westerns, IIRC. Many Howard scholars have postulated that if he had not killed himself, he would probably have established himself as an author of Westerns, not unlike Louis L'amour or some of the other more prevalant writers of Westerns.
Also, I am not sure
Hour of the Dragon qualifies as a "campaign" example taking characters through multiple levels. It was just a long adventure. Conan did not drastically "improve" like characters would.