andakitty said:Malakor, you are the MAN! Thank you for the character sheet.![]()
Adept said:Very confusing. To me a good character picture is a much more important play aide (for the actual role-playing) than the numbers on the character sheet. Without the picture the character sheet is just a spread sheet of numbers and text.
Then again I have a truly excellent artist in my gaming circle, and the way I mostly game the character sheets (and game system) are handled by the GM. The players just describe what they are doing and throw dice as the GM asks.
(Hârnmaster, and GURPS mostly, and my own Unisystem games, of course)
.... and so is Mongoose's! :wink: :!:atgxtg said:![]()
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Malakor's Two Page Character Sheet is Out
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Ravelli said:.... and so is Mongoose's! :wink: :!:atgxtg said:![]()
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Malakor's Two Page Character Sheet is Out
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Seriously, there's a *new* version of the official MRQ character sheet now available for download.
The Dexterity formatting error's been fixed, the watermark/background removed and the Drive skill's been changed to "Driving", which should end any speculaton as to its function.![]()
There's now an additional page that covers equipment, cults and spells and a third that details a sample character.
The Barbarian Shaman's sheet provides a few more insights into the system. For instance, it's clear that there *isn't* any further "base skill percentage" added to the characteristic(s) listed with each skill. Also, the advanced skills mentioned make for interesting reading and obviously stem from this character's Cultural Background and Profession.
Anyway, the new sheet strikes me as clean, clear and functional with only a couple of things I'd change.
Nah, it's there mate, I think you just fumbled your Perception check. :wink: Looks like they've got the basics covered with Boating, Driving and Riding.estarriol said:Hmmm, I wonder why Driving is considered a basic skill for all, but Riding isn't there?
Ravelli said:.... and so is Mongoose's! :wink: :!:atgxtg said:![]()
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Malakor's Two Page Character Sheet is Out
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Seriously, there's a *new* version of the official MRQ character sheet now available for download.
...
Ravelli said:Nah, it's there mate, I think you just fumbled your Perception check. :wink: Looks like they've got the basics covered with Boating, Driving and Riding.estarriol said:Hmmm, I wonder why Driving is considered a basic skill for all, but Riding isn't there?
Yeah, that's a weird one alright; especially considering Healing is INT+POW rather than First Aid's simple INT. And why the discrepancy between Sing as a basic skill and Dance as advanced?estarriol said:I wonder what the advanced healing skill is, you get first aid as basic and healing magics (I hope).
rnagle said:Any guesses as to what the percentages in brackets/parenthesis next to some of the skills are on the sample character?
e.g. Acrobatics 11% (9%)
I asked that question during the early playtesting phase, but I'm afraid to admit that it was ignored.Ravelli said:And why the discrepancy between Sing as a basic skill and Dance as advanced?
That I can agree with.Ravelli said:Overall I'm quite happy with the design decision to base starting skill percentages directly off Characteristics. It's an elegant solution that removes an extraneous level of complexity from the game.
Turloigh said:...And there is still no Swim skill.
Turloigh said:(For the record, my biggest concern is the lack of general hit points. Without them, fights that should have been resolved in a couple of rounds dragged on forever.)
But everyone knows you only ever hit the Left Leg in RuneQuest! Or was that just us...Archer said:I have similar experience with Hit Location only HPs from other games. Since hit location most often are determined randomly, it is seldom you hit the same location in a row, and drop the opponent by doing so. Instead you will keep hacking at him, nicking him here and there.
Presumably they also only ran the high-STR characters with no interest in concealed weapons that went with that choice?The solution my players at that time used was; Ignore small weapons, they are useless. Use only the weapons that deals the most damage.
Wulf Corbett said:But everyone knows you only ever hit the Left Leg in RuneQuest! Or was that just us...Archer said:I have similar experience with Hit Location only HPs from other games. Since hit location most often are determined randomly, it is seldom you hit the same location in a row, and drop the opponent by doing so. Instead you will keep hacking at him, nicking him here and there.
Wulf Corbett said:Presumably they also only ran the high-STR characters with no interest in concealed weapons that went with that choice?The solution my players at that time used was; Ignore small weapons, they are useless. Use only the weapons that deals the most damage.
Wulf
rnagle said:Any guesses as to what the percentages in brackets/parenthesis next to some of the skills are on the sample character?
e.g. Acrobatics 11% (9%)
AikiGhost said:rnagle said:Any guesses as to what the percentages in brackets/parenthesis next to some of the skills are on the sample character?
e.g. Acrobatics 11% (9%)
Is it just me or do these percentages seem extremely low?
They seem very low.