Hmm... yup, this is pretty ugly. Certainly lacks all of the charm of the old Sapienza sheets, and even the AH version. I guess we'll all mock up our own versions if Mongoose don't beat us to it - RQ certainly had more than one charsheet in its history!
On the rules side, I'm seconding the "concern" about Drive, Resilience, and Persistence in the Basic Skills section. These sound suspiciously like D20 saving throws - I can't imagine in what sense they are meant to be "skills": in RQ they would normally be dealt with by attribute rolls.
Lack of language skills and the "Perception" skill also grate - so now we have Listen, Taste, Spot Hidden, Search, etc, all having a single skill? Not sure about that one.
Regarding the skill types (Agility, Manipulation, etc) of RQ, it looks like these are still implicit, but that maybe there aren't enough skills in the basic list to merit the division. IE you have the various Lore skills, First Aid, Evaluate, etc, which may have been "Knowledge" skills previously, but are no longer divided like that. Removing the skill types has maybe changed the flavour of the skill system somewhat, but to be honest you could easily replace it by changing the layout of the skill section in the charsheet! Probably not such a big deal. More of a question is how do you calculate the Base Chance - is it just your attribute value? IE, do you start off with equal ratings in First Aid and Evaluate, or is there a Base Chance also associated with the skill which you add the att modifier to?
Guess I'll just have to wait and see! Looks like there's going to be a LOT more to get used to in this new edition than there was from 1st ed to 2nd, or 2nd to 3rd. Only time will tell if it still feels recognisably like RuneQuest.
Sarah
ps: please can someone resurrect the old hit location silhouette? I always thought that was an excellent part of the charsheet, and a bit of the "old" RQ flavour I can see no real reason to do away with.