GbajiTheDeceiver said:But it is only one person's (or more likely one committee's) idea of what a character sheet could look like. And we all have our own views on that.
But if that person/commitee's idea of a character sheet is so far off from what all us RQ players idea of a character sheet, it makes me worried about howclose that person/comittee's view of RuneQuest is going to be compared to ours.
GbajiTheDeceiver said:"Persistence" and "Resilience" are obviously saving throws by the back door. It's kinda neat that they can be skilled up, though.
Maybe not. They could just as easily be skills for tracking fatigue and injury.
GbajiTheDeceiver said:Use of Characteristics for Basic Skills doesn't mean that there isn't also an initial value.
Except that some skills get a 10+STAT listing. Looks like these are base chances. Character probably pick a "profession" that gives extra skill percentages like in Elric or RQIII.
GbajiTheDeceiver said:Overall, does it feel like RQ? Well, to be honest, adding up everything we've seen so far, the answer has to be "no". It feels like a distant second cousin with a vague family resemblance alright, but that's about it.
RQ in name only. Not tht surprising really. THe RQIII rules are owned by Chaoisum and due to be rereleased as the new Basic Role-Playing. That wuold sort of resrict just how much of RuneQuest can make it into this new system (WrongQuest?).
Put simply, for legal reasons alone it can only be RuneQuest in name only.