Coryphon
Banded Mongoose
Thank you ;-) It's great fun! Code submitted, should hit Roll20 in a day or two...Wow! You are really updating the sheet. This looks great.
Thank you ;-) It's great fun! Code submitted, should hit Roll20 in a day or two...Wow! You are really updating the sheet. This looks great.
You are very welcome, and thank youAbsolute fantastic and exactly what I was hoping for! Many thanks, you are a blessing to the Roll20 Traveller community.
I will test the css issue when I am back at home at my gaming pc.
Awesome, my pleasureLook great, Diplomat is back and the profit/loss columns will be a great help. Thanks for all the efforts involved in this.
Cracking! Thank you for checkingCSS error in armour section is fixed! Thank you!
Thank you! You are very welcomeAwesome! Finally someone updates (and fixes) the Roll20 sheet. A thousand thank yous to you, good sir!
Hi ColinD,Will this update sheets already in use or for new adventures to be made?
Thank you, I'll be submitting it soon (1-2 days)This looks great. Can’t wait to give it a try.
Hi Hootenheimer,Actually, a bit of a dumb question. For both Passenger and Freight calculations, I was under the impression that the starport, population, tech level (for freight only) and zone modifiers were applied from both origin and destination systems (so if, for example, if your origin starport was an A but your destination Starport was an X you'd have a total modifier of -1 for starports).
Maybe I'm missing something obvious, but I only see one input box for Starports, Population, Tech Level, and Zones. Is it just calculating the modifier from only the origin or destination system?