Looks great now that it is live
And of course I have some more requests
I am planning a ship battle so have cast my eye over the new ship sheets. First impression is that this is an excellent improvement.
Bug: Using the # to allow multiple weapons linked to a hardpoint is great. Unfortunately, the calculation for the bonus damage is not correct. It gives +1 damage per extra weapon. The rules say that it is +1 per damage dice for each extra weapon. IE each extra pulse laser should add +2.
Nice to have: An expandable list of sensors, because things like the Military Countermeasures suite apply a different bonus for countermeasures operations from the main sensors. e.g. the Harrier from Pirates of Drinax has both and has +2 to detecting other craft and sensor lock rolls, but +6 to countermeasures rolls.
Player sheet:
Nice to have: Some extra highlighting for proficient skills. ISTR that the tick used to be green which helps. Perhaps the boxes could be coloured in some way.
Nice to have: Linked to the above: in the "select skills to show" section it would be great to have a button that selected all proficient skills. ISTR that there used to be a select all button that would be great to restore.
I am very happy with all your recent improvements. They have made the game much more playable in roll20. Thank you very much for your efforts.