baithammer said:
No you'd put the effort on the gas giant as that is a far more strategic advantage for creating a beach head for the attacker.
Commented elsewhere, but this isn't feasible from either a political or military point of view.
baithammer said:
As an attacker you bring as much force as you can afford if the objective is to take the system as any miscalculation of the defenders numbers and reinforcement potentials will lead to failure.
Intelligence is rarely perfect. Commanders make plans and then adapt them as they come in contact with the enemy and fall apart.
baithammer said:
Scouts wouldn't be used in this case as that potentially tips off the defender that something is about to happen, this is where spies and spy ships would be used.
Wasn't being literal. "Scouts" in this case takes on a number of different methods, but they would include regular military scout ships. When two systems are at war you are going to encounter scout ships in your systems from time to time - if they are within reach of the enemy system.
baithammer said:
Assuming you only use a single set of tenders, you can preposition a set of tenders to take riders from inbound tenders in order carry forces further and in less time.
Also due to the tenders bringing multiple riders to the same point in space /time, it is easier to rally and coordinate the fleet when arriving.
It is doubtful that any enemy could afford this. There is no real need to use a relay of tenders like you do the Xboat network. Refueling from a tanker would take hours, perhaps a single day, at most.
baithammer said:
The attacker would be smart to avoid dropping in on bodies and instead use premapped deep points to reduce the response time for the defenders.
No defender can stop an attacker from entering a system at a place and time of the attacker's choosing. Attackers have the option of dropping their fleet at the 100D limit of a defender's planet, or they can drop out at 200D, allowing time for stragglers to emerge from jump and for the fleet to receive the latest intelligence reports before engaging (or retreating to the outer system/gas giant). No defender is going to leave their home world unprotected to engage an enemy in deep space or in the outer systems unless absolutely necessary. You never know if the attack is a feint to get the defender to deploy elsewhere. An engagement in the outer system would take potentially days to get to where the enemy is, and days to get back if their homeworld / fleet base comes under attack.
baithammer said:
This isn't an either / or situation as both system defense fleets and static weapons platforms are required to hold a system. However, the defender has multiple advantages when in home space as reinforcements are generally close by, don't require jump capable in system fleets where instead the use of system defense boats and monitors would be more advantageous. (Also far cheaper than outfitting starships.)
SDB's and monitors, while capable of deploying elsewhere in a system, are not capable of being used outside the system without additional expenses (i.e. fleet transports or carriers). Just like battle riders, without their transports, are highly effective at defense, but are incapable of offense - in this case meaning offense against an external system opponent. In a system with more than one polity, non-jump ships would, of course, be capable of projecting power within the star system and against any opponents within the system itself. But for the most part you typically only have one major space power within a system.
baithammer said:
Not if your taking the system as that requires a strong commitment on the attackers part to overwhelm the defender and hold the system in the face of possible reinforcement. Raiding tends to occur where the enemy has the least presence and doesn't require the resources needed for a system invasion.
The Imperium doesn't allow for multi-system entities within the Imperium itself. Warfare, within reason, is allowed between worlds, but taking ownership of another world through invasion that is outside the attacker's system doesn't occur. Even commerce raiding and destruction of orbital infrastructure has to stay within boundaries and limitations. Trade is the backbone of the Imperium and they do not tolerate disruption of trade. They also don't allow mini-empires, thus the prohibition of a world claiming ownership of other worlds in other star systems.