If you mean CT S9 then you are wrong, the supplement is specifically about the IN ships in the Spinward Marches - a frontier sector. We are never told in CT canon what the Imperial core sectors are like, apart from a couple of vague references here and there.tytalan said:You are both right and wrong. Fighting ships 1edition was later said to be talking about battle fleet which is tech 15 because there are enough tech 15 ind worlds to both produce and maintain them in the core systems.
And as I have already posted, the FFW shows us that every assault squadron, cruiser squadron and tanker squadron is TL15 too.But battle fleet is only about 1/5 of the total imperial navy.
Absolute tosh. Even the colonial squadrons of FFW are TL14.frounteer fleet was built at tech 13 so it could be maintained in the frounteer areas which do not have many tech 15 ind worlds.
The MT FSotSI book was a historical discussion of the IN fleet since the early days of the Imperium. The IN of 1105+ only builds at TL15.Also many of the sectors fleets were also built at tech 13 because of the cost to both build and maintain the higher tech ships. The domains are also a mix bag depending on the economic strength of the individual domains. If you only have the money to build 1 tech 15 ship or 5 tech 13 ships and you main concern is policing the sector the 5 ships have the advantage so most of the sector fleets end up be tech 13. All of these are a part of the imperial navy but the first edition of fighting ships only talked about battle fleet while the mega Traveller fighting ships talked about all of the fleets.
Nope, what made the Rebellion so nasty is a TL15 fleet going up against another TL15 fleet rather than the TL14 fleets they were designed to steamroller.One of the things that made the rebellion so nasty was the battle fleet was split up between the various factions giving no one the strength to over power the others. In the past civil wars battle fleet mostly determined who won but with battle fleet split up and each faction controlling most of a domain and its fleet no one could win. Frounteer fleet was mostly based in the domain of Deneb with only a few mothballed ships from battle fleet it had its hands full.
Its more to do with the population on those TL15 worlds...tytalan said:Like I said the main battle fleet is tech 15 it's just that is only about a fifth of the total navy. With only somewhere between 5%and 10% of worlds being tech 15 you just can't run a all tech 15 navy the economics just don't add up
In the Third
Imperium setting, the most advanced scientists are
probing the upper boundaries of TL 15, but most core
worlds range between 10 and 13.
Out on the fringes of
the Imperium in sectors like the Spinward Marches or
Trojan Reach, Technology Levels vary wildly.
Sigtrygg said:The less said about MgT authors getting 3I canon wrong the better![]()
Putting armour and agility around the massive fuel tanks of a tender is completely uneconomical.baithammer said:The real curiosity however was the proposal of making the tender a Battleship itself.
A TL15 100 kDt BB, J-4, 9G, Armour15, has a payload of about 24 kDt. It can either carry 24 kDt of weapons or an external Rider of ~35000 dT and no weapons. The BB+Rider combo would carry about as much weapons at greater cost (~150%).
Which matters a great deal in CT, but not much in MgT2...Sigtrygg said:A 500kt tender/rider combo brings more spinals to the battlespace than one BB. (could be a 250kt-ish tender plus 2x 100kt riders, or 4x 50kt riders)
Its to replace the tender with a Battleship/tender in one package, also has both the thrust to keep up with the riders, similar defense to the riders and comparable firepower to most battleship designs in a similar displacement.They cannot replace battleships or battle riders anyway.
And 840 kDt with tanks.baithammer said:1.) Total displacement is 600,000t with riders.
Yes, sorry I slipped into CT mode and counted 1% per jump there. OK, J4 @ 600 kDt and J2 @ 840 kDt.baithammer said:2.) The jump drive is designed to provide jump 4 while loaded, hence the over provisioned j-drive. ( 60,005t j-drive @ 600,000t is 10% of the hull, so Jump 4.)
300 Tender + 2 × 150 Riders + 240 Tank = 840 kDt would require 840 × 4% = 33.6 kDt M-Drive. The Tender has 24 kDt M-Drive giving it 24 / 840 = 0.0285 rounded to 2G. And 4G without tanks.baithammer said:4.) With tank and riders attached the thrust is 4.
I missed that. Together with the drop tank that would allow J5. But J1, that will not get you very far...baithammer said:5.) The tender also has a reserve internal tank capable of loaded Jump 1 or Jump 2 if unloaded.
Yes, but no mobility. It's basically just Riders without any Tender.baithammer said:Its to replace the tender with a Battleship/tender in one package, also has both the thrust to keep up with the riders, similar defense to the riders and comparable firepower to most battleship designs in a similar displacement.They cannot replace battleships or battle riders anyway.
Yes, you can jump once. If the enemy is inconsiderate enough not to place his fleet within 4 Pc of your deployment base you would be unable to engage.baithammer said:The tank is for the jump into system ( So Jump 4 to target) while the reserve tank is for emergency jump if things go south.
Yes, you can jump once.
If the enemy is inconsiderate enough not to place his fleet within 4 Pc of your deployment base you would be unable to engage.
I fail to see what advantage this concept has over three separate 200 kDt monitors, each with a jump drive and drop tank?