And if you have dozens or hundreds of them shooting at you, that'll leave a mark.Take a large meson bay at VLong range (-4), decent gunner (+4), max FC (+5), and Evade (-3) for a total of DM+2:
View attachment 2666
Average damage 1670, crit chance 3%.
Add DM+2:
View attachment 2667
Average damage 2240, crit chance 17%.
Damage increases by 35%, crit chance quintupled.
Worth it? I would say so...
A 17% crit chance is, I believe, enough to make large battleships unviable...And if you have dozens or hundreds of them shooting at you, that'll leave a mark.
So 800 of them dropped from a Warmonger really would ruin several someone’s day.A 17% crit chance is, I believe, enough to make large battleships unviable...
A Fuel Tank Destroyed (Severity 4) would disable the ship beyond immediate repair. At 3/36, that would take about 40 crits or ~200 fired bays to achieve.
and those losses add up to how much Cr?So 800 of them dropped from a Warmonger really would ruin several someone’s day.
A Warmonger and 800 Hornets come in at TCr1.845 and that balances out to just more than 5 Tigress’. 160 each. Two salvoes might end it, though they’ll take losses.
They can hit at very long range, so that will limit the weapons that can strike back. Not sure. These things are fast (thrust 9) and small targets, comparatively speaking.and those losses add up to how much Cr?
Tigress' spinals would be useless. Fighters might be an issue. Those 430 Small Missile Bays are gonna suck!They can hit at long range, so that will limit the weapons that can strike back. Not sure. These things are fast (thrust 9) and small targets, comparatively speaking.
How many do you think five Tigresses could take out?10 percent? BCr130. 20%? Still less than a single Tigress.
It would still be very much worth it, I believe.
The high automation version of the Hornet has 3 fusion gun barbettes and a pair of point defense type III-L to help out with that. And if they are firing from long range, the fighters have to get to them first.Tigress' spinals would be useless. Fighters might be an issue. Those 430 Small Missile Bays are gonna suck!
Also, I have the fusion gun barbettes with the accurate advantage. I could swap that with the long range advantage and slap fighters at a distance. That sounds like a good idea.Tigress' spinals would be useless. Fighters might be an issue. Those 430 Small Missile Bays are gonna suck!
Yes.Also, I have the fusion gun barbettes with the accurate advantage. I could swap that with the long range advantage and slap fighters at a distance. That sounds like a good idea.
Barbettes can't Point Defence, only laser turrets can do that.The high automation version of the Hornet has 3 fusion gun barbettes and a pair of point defense type III-L to help out with that. And if they are firing from long range, the fighters have to get to them first.
It has three fusion gun barrettes and two type III-L point defense batteries. Still looks awesome though I’ll have to look up how to read it.Here is my take for Fleet Combat of the standard Hornet with no automation:
View attachment 2738
Let me double check...Oh, because the one you posted just above had five barbettes.View attachment 2739
I just updated this version to add 9 additional sensor stations (for a total of 10) because I had space. No need to redo anything, but I hadn't shown this version the same love I had the others and it needed it.Here is my take for Fleet Combat of the standard Hornet with no automation:
View attachment 2738