Terry Mixon
Emperor Mongoose
Okay, I got myself into trouble working on something that really isn't covered by the rules and wanted to get some opinions. I created the one-million-ton Warmonger as a battle tender and then decided that it would make a fabulous logistics ship as well. After all, it's designed to carry sixteen fifty-thousand-ton battle riders and so it could just is simply carry sixteen cargo/fuel pods. Only there is no such thing that I can find. That being the case, I had to build my own and that's where I ran into trouble.
First of all, everything has to have power according to the rules. Even a pod carrying nothing but fuel. That makes me squint a little bit, but I suppose I can accept it. For a fifty-thousand-ton pod, that is ten thousand power points. It goes a little higher once I add in an UNREP system to rapidly load and unload fuel and cargo. According to the rules, if I remove the artificial gravity then I cut the power usage in half. Sounds good to me.
The question is, with the UNREP system function without artificial gravity? My gut says that it would and that I could get away with this to save a little bit of money and power but I'm curious what everyone else thinks.
The other little bit of trouble I ran into was the fact that it didn't make any sense to increase the power on the Warmonger for pods that may or may not carry. So, that means the pods need to provide their own power. If I was counting them just as modules then the ship could provide the power through the connection since there is an airlock on the pod and it could connect up with the ship where the clamp holds it in place.
That made me start thinking about whether I needed to house crew aboard the pod or just have them come aboard service the power plant as needed. It seems like a no-brainer that the ship could have an airlock built into the docking clamp that would meet with an airlock on the pod to allow personnel access back and forth so I wouldn't have to put housing aboard the pod and keep people there. Does that sound reasonable?
According to the book, if I use the tonnage of the Warmonger and pod combined to calculate the necessary crew, I need three engineers and thirty mechanics. If I have to house them on site, that cause a lot of trouble and they be isolated from the rest of the ship. I'd truly like to avoid that if possible.
First of all, everything has to have power according to the rules. Even a pod carrying nothing but fuel. That makes me squint a little bit, but I suppose I can accept it. For a fifty-thousand-ton pod, that is ten thousand power points. It goes a little higher once I add in an UNREP system to rapidly load and unload fuel and cargo. According to the rules, if I remove the artificial gravity then I cut the power usage in half. Sounds good to me.
The question is, with the UNREP system function without artificial gravity? My gut says that it would and that I could get away with this to save a little bit of money and power but I'm curious what everyone else thinks.
The other little bit of trouble I ran into was the fact that it didn't make any sense to increase the power on the Warmonger for pods that may or may not carry. So, that means the pods need to provide their own power. If I was counting them just as modules then the ship could provide the power through the connection since there is an airlock on the pod and it could connect up with the ship where the clamp holds it in place.
That made me start thinking about whether I needed to house crew aboard the pod or just have them come aboard service the power plant as needed. It seems like a no-brainer that the ship could have an airlock built into the docking clamp that would meet with an airlock on the pod to allow personnel access back and forth so I wouldn't have to put housing aboard the pod and keep people there. Does that sound reasonable?
According to the book, if I use the tonnage of the Warmonger and pod combined to calculate the necessary crew, I need three engineers and thirty mechanics. If I have to house them on site, that cause a lot of trouble and they be isolated from the rest of the ship. I'd truly like to avoid that if possible.