Here are some thoughts I had about the level of weapons skill one would generally find in the Young Kingdoms:
In any given group of fighting men you'd find a few with abnormally high weapon skills, but,
Regular soldiers or guardsmen would have a percentile skill in their primary weapon something like low 40s up to mid 50s.
Veterans would come in around the mid 50s to high 60s.
Then you've got this range of more elite types, from Knights of Dioperda, to White Jaguars, to Dyvim's experienced Imryrrian mercenaries, who'd have skill levels in the high 60s up to around 90.
Does this make sense? And how does it accord with the MRQ issue of armor penalties, given that some of these characters will be fully plated?
In any given group of fighting men you'd find a few with abnormally high weapon skills, but,
Regular soldiers or guardsmen would have a percentile skill in their primary weapon something like low 40s up to mid 50s.
Veterans would come in around the mid 50s to high 60s.
Then you've got this range of more elite types, from Knights of Dioperda, to White Jaguars, to Dyvim's experienced Imryrrian mercenaries, who'd have skill levels in the high 60s up to around 90.
Does this make sense? And how does it accord with the MRQ issue of armor penalties, given that some of these characters will be fully plated?