CthulhuStig
Mongoose
As I've mentioned in a couple of other threads, I'm currently in the process of adding support for robot construction to Auto-Jimmy. It's still a fair bit off being released, but I'm now at the point where the vast majority of the rules are implemented, with just a few cases remaining where the wording in the book is a little unclear (or more likely I'm just misunderstanding something). I've messaged @Geir (author of the Robot Handbook) and he's kindly agreed to try and clarify things where he can. Hopefully some of the info might be of use to others.
In no particular order other than saving the longer ones for the end, the things I was hoping to get clarified were:
1. What is the base Speed Band for Aeroplane and Thruster locomotion? The Vehicle Speed Locomotion table (p23) doesn't specify them.
2. The Robot Brains table (p66) has a Skills column. Am I correct in thinking this is just the pre-calculated INT characteristic DM that would be used when the brain made INT based skill checks, and it's there for informational purposes rather than being some other kind of modifier or limitation?
3. The chassis rules say "The Attack Roll DM indicates the difficulty of hitting the robot based on its Size. This also corresponds to the robot’s Large (+1 or more) or Small (-1 or less) trait." (p13). Is the intention that the Attack Roll DM also applies to melee attacks against the robot, or is it just for ranged attacks as the description for the Large/Small traits states (p8)?
4. The Active Camouflage slot option (p41) says it effectively gives Stealth 4, is that the Stealth trait (p8) or the Stealth skill (p74)? Also, am I correct in my thinking that the Stealth slot option (p54) gives the Stealth trait and not the skill.
5. Can a Fire Control System be used for a weapon being held by a robot's manipulator? The description for the Fire Control Systems (p60) says it provides targetting assistance for integrally mounted weapons and I wouldn't normally think of something that could be picked up and put down as integrally mounted, however later in the same section it mentions weapons being held by the robot but the context that is in is a little unclear. As a follow-up question, if Fire Control Systems can be used with weapons held by a robot, can they be linked in the same way as mounted weapons can?
6. Can you tell me if my interpretation of the Manipulator Athletics Skill Requirements section (p26) is correct? My understanding is, if the robot has the Athletics skill at any level _and_ it has a manipulator where the DEX and/or STR characteristic DM is greater than zero, then it effectively gets "free" Athletics (dexterity) and/or Athletics (strength) specialisations at a level equal to the corresponding manipulator characteristic DM. The trade-off being, if the robot does gain the specialisations in this manner, then it doesn't also get the DEX/STR characteristic DM that you would expect to apply when dealing with other skill checks. If the robot has manipulators with different STR/DEX values, then the value of the robot's Athletics dexterity/strength skill for a given task will depend on the DEX/STR of the manipulator(s) being used to perform the athletic feat and referee discretion.
If my interpretation is correct, then I think it means the rules in that section don't make a difference to the outcome of a roll when making an Athletics dexterity/strength check compared to if Athletics was just treated in the same way as other skills with the DEX/STR characteristic DM being applied. For example, if the robot's manipulator had a DEX of 12 the player would still have a net +2 to whatever they roll, it's just now the +2 is coming from the Athletics (dexterity) skill level rather than the DEX characteristic DM.
If everything I've said so far is correct, then I'm not sure what game mechanic the rules in that section are trying to convey. It's possible the piece in the puzzle I'm missing relates to the cases that the section doesn't seem to cover. What happens in the case where the player also takes levels in Athletics dexterity/strength as part of the Athletics skill package? And also what happens in the case where the DEX/STR characteristic DM for the manipulator is negative?
If anyone is looking for other clarifications around robot combat modifiers and the Fire Control System, check out some of the posts on this thread
In no particular order other than saving the longer ones for the end, the things I was hoping to get clarified were:
1. What is the base Speed Band for Aeroplane and Thruster locomotion? The Vehicle Speed Locomotion table (p23) doesn't specify them.
2. The Robot Brains table (p66) has a Skills column. Am I correct in thinking this is just the pre-calculated INT characteristic DM that would be used when the brain made INT based skill checks, and it's there for informational purposes rather than being some other kind of modifier or limitation?
3. The chassis rules say "The Attack Roll DM indicates the difficulty of hitting the robot based on its Size. This also corresponds to the robot’s Large (+1 or more) or Small (-1 or less) trait." (p13). Is the intention that the Attack Roll DM also applies to melee attacks against the robot, or is it just for ranged attacks as the description for the Large/Small traits states (p8)?
4. The Active Camouflage slot option (p41) says it effectively gives Stealth 4, is that the Stealth trait (p8) or the Stealth skill (p74)? Also, am I correct in my thinking that the Stealth slot option (p54) gives the Stealth trait and not the skill.
5. Can a Fire Control System be used for a weapon being held by a robot's manipulator? The description for the Fire Control Systems (p60) says it provides targetting assistance for integrally mounted weapons and I wouldn't normally think of something that could be picked up and put down as integrally mounted, however later in the same section it mentions weapons being held by the robot but the context that is in is a little unclear. As a follow-up question, if Fire Control Systems can be used with weapons held by a robot, can they be linked in the same way as mounted weapons can?
6. Can you tell me if my interpretation of the Manipulator Athletics Skill Requirements section (p26) is correct? My understanding is, if the robot has the Athletics skill at any level _and_ it has a manipulator where the DEX and/or STR characteristic DM is greater than zero, then it effectively gets "free" Athletics (dexterity) and/or Athletics (strength) specialisations at a level equal to the corresponding manipulator characteristic DM. The trade-off being, if the robot does gain the specialisations in this manner, then it doesn't also get the DEX/STR characteristic DM that you would expect to apply when dealing with other skill checks. If the robot has manipulators with different STR/DEX values, then the value of the robot's Athletics dexterity/strength skill for a given task will depend on the DEX/STR of the manipulator(s) being used to perform the athletic feat and referee discretion.
If my interpretation is correct, then I think it means the rules in that section don't make a difference to the outcome of a roll when making an Athletics dexterity/strength check compared to if Athletics was just treated in the same way as other skills with the DEX/STR characteristic DM being applied. For example, if the robot's manipulator had a DEX of 12 the player would still have a net +2 to whatever they roll, it's just now the +2 is coming from the Athletics (dexterity) skill level rather than the DEX characteristic DM.
If everything I've said so far is correct, then I'm not sure what game mechanic the rules in that section are trying to convey. It's possible the piece in the puzzle I'm missing relates to the cases that the section doesn't seem to cover. What happens in the case where the player also takes levels in Athletics dexterity/strength as part of the Athletics skill package? And also what happens in the case where the DEX/STR characteristic DM for the manipulator is negative?
If anyone is looking for other clarifications around robot combat modifiers and the Fire Control System, check out some of the posts on this thread
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