inq101 said:What Locutus said about the Bin'Taks mine is what I feel about ALL one shot e-mines. There a bonus, look on any damage they do as a gift.
The Bin'Tak (and any other large mine carrying ship) probably do have more than 1 e-mine, they just don't have the loading/firing facilities to reload during combat. Narn e-mines were developed from fighters packed full of high explosives so are going to be hure compared to other weapons ammunition.
The T'Rann does not need to be made better. It is a comedy ship put in the system because otherwise us Narn players would complain that they didn't have a carrier. Use it in campaigns so you have more fighter wings and send it home for refills. It even does a half decent job as a combat carrier due to high damage. I would like to see more T'Loth varients (see my conversion soon!)
The Dag'Kar probably should be tougher than it's stats show if it wasn't carrying several thousand megatonns worth of high explosives. One lucky hit would detonate its payload destroying the ship. I prefer the basic 'make it fragile' rules to extensive 'new crit table' special rules.
Tom
their is a T'lloth variant in mine and morgoths 1st ed supplement Dawn of Retribution, and their is another supplement due from elsewhere which contains 2 more t'loth variants.