Tzarevitch
Mongoose
Tolwyn said:It would be fine to give the G'Quan the same amount of lasers as the Omega, but that is all I would fix.
I would agree

Tzarvitch
Tolwyn said:It would be fine to give the G'Quan the same amount of lasers as the Omega, but that is all I would fix.
katadder said:so it would outgun the omega at range due to having a one shot e-mine. then it would seriously outgun the omega close up.
the g'quan is fine. seriously all people wanted in 1e was 4AD of beamsnow they have it they complain somemore.
I agree with katadder, I really don't see the obvious aspect of this decision. I actually think they're both about the same and that most people are seriously underestimating e-mines.Celisasu said:Lets say you had two generic ships in the same fleet. They have none of the legacy of the G'Quan or Omega behind them. So the only thing you're judging them on is their stats which coincidently match up exactly with the Omega and G'Quan. Which would you play? I can tell you right now that I'd choose the one with the Omega's stats without even having to think much about it. While it's not the best Battle level ship in the game, it's far enough above the G'Quan so as to involve no decision making whatsoever. That's where the problem is. And then if you compare the G'Quan to one of the best Battle level ships in the game things get worse.
katadder said:not at all. as has been said the g'quan has the edge up close. also as part of a fleet the g'quan is better thrown into the middle than the omega.
one is a brawler, one is a sniper.
Hans Olo said:katadder said:not at all. as has been said the g'quan has the edge up close. also as part of a fleet the g'quan is better thrown into the middle than the omega.
one is a brawler, one is a sniper.
Sorry as soon as the fight gets close and personal the Narn are dead. The secondaries of a G'Quan are not halve as scary as it seems and the bore side is next to useless. So the best strategy is to kill the opponent before they get to close!
I'd rather take an Omega ore Kabrokta (stat wise) if I had the choice or anything with a front Beam.
Anyway if the Ea players would argue that the G'Quan gets to strong compared to the Omega (with 6ad Beam) i would be happy to drop a few AD of secondaries or E mine or both, because some seam to overestimate them.
katadder said:so let me get this right, in other threads I have seen, mainly on bases everyone has problems keeping their ships apart and small bases really help. but put it in a thread where ships have 8" weapons and suddenly its a major problem.
16AD of weapons all round is great. you can hit drakh raiders, bluestars or any of the other vessels that like to gang up in multiple arcs and keep hitting them no matter where they go.
also I never have problems getting within 8" of targets. hell my bimiths have no choice but to do that as they dont even have the beams or the e-mines. the g'quan is a good vessel. as said its a brawler not a sniper. if you cant get within 8" try this, have a scout on board and bring it through a JP right in the middle of your enemys fleet. i guarantee there it will do better than most other battle level vessels.