Ripple said:Katadder, why are you so hung up on e-mines?
No one is saying give the Narn interceptors (the EA 'special system'), no one is saying improve the fighter compliment, no one is saying give the G'Quan a rear beam, or more speed. That would be trying to make the ships the same.
You don't have any answer at all to the fluff questions, just like the Centauri loyalists pre-second edition arguing for their beam heavy ships, evidence from the show be damned.
Your answer to the idea of balance between ships of the same level is to pull out other inferior ships (not so much the Avioki). Um, do you not even see the issue here? I can argue back that the Nightfalcon is a command/carrier ship (historically screwed int his game) and the Raider Nova is part of a race that is screwed because the race is admittedly designed to be under the others so it is 'a challenge'. But neither of those touches on the problem. The ships should be able to fufill their roles equally well or they shouldn't cost the same in pl slots. If you have more roles you fill you should do each roll less well than the ship that has fewer rolls.
I just showed the Omega and G'Quan to the player who originally got me into the game but has since moved on and asked whether they were balanced. Answer, no, the Omega has more guns at better ranges, better and more fighters, and better defense.
eh...
Ripple
fine lets go by the show. every hit against a G'quan auto results in a 6,6 crit. that should get G'quans blowing up like they do in the show

as the previous poster stated its about the place in a fleet. at raid the narn have the dag'kar, var'nic and t'loth against the hyperion, delphi and explorer.
you cannot compare a fleet on one ship. the G'quan is a fine ship and fits in the fleet it is part of.