Gentlemen, I want to clarify a few key points about my stance.
A) I am in complete agreement with all of you in that, realistically, based on what we see today in the real world, armor/hard defense has not been a viable defence pretty much since the Renaissance. I think we are in complete agreement regarding what is realistic based on what we see today.
B) My argument stems from the fact that unlike what we have today ( A - above ), the traveller setting (and I'm speaking based on OTU), that there exists (hard science) magic armor. Magic in that we don't know why it so damn good, but hard in that it exists and is functional against everything except meson attacks, whether you are in a suit of this armor, or in a Fleet Battleship. This allows traveller universe vehicular combat (from battledress to spacecraft) to slug it out. Slug it out like ships in starwars/star trek or mechs in battletech etc.
C) I accept the above because I accept the fact that, poof - we have magic jump drives. Poof! We have somehow the need to still use personal intelligence and dexterity to influence gunnery/evasion in space (3000 years from now, when I'm sure a military combatant will be doing nothing more than saying "engage", and two computers will dictate who wins).
D) Keep with that hardscifi aspect and consistency, if we start changing the direction to allow for 1-shotting, and moving the "viable" defenses away from armor, into more of avoidance (stealth, jamming, evasion, whatever) - then that is a big big change from what the current model is. Currently, the ability to hit/lock on/attack becomes trivial as tech and skill move up. Armor is what stands between you and the great afterlife.
That is the basis for my arguments. It is based on what we have currently in Traveller and what has historically been in Traveller.
A) I am in complete agreement with all of you in that, realistically, based on what we see today in the real world, armor/hard defense has not been a viable defence pretty much since the Renaissance. I think we are in complete agreement regarding what is realistic based on what we see today.
B) My argument stems from the fact that unlike what we have today ( A - above ), the traveller setting (and I'm speaking based on OTU), that there exists (hard science) magic armor. Magic in that we don't know why it so damn good, but hard in that it exists and is functional against everything except meson attacks, whether you are in a suit of this armor, or in a Fleet Battleship. This allows traveller universe vehicular combat (from battledress to spacecraft) to slug it out. Slug it out like ships in starwars/star trek or mechs in battletech etc.
C) I accept the above because I accept the fact that, poof - we have magic jump drives. Poof! We have somehow the need to still use personal intelligence and dexterity to influence gunnery/evasion in space (3000 years from now, when I'm sure a military combatant will be doing nothing more than saying "engage", and two computers will dictate who wins).
D) Keep with that hardscifi aspect and consistency, if we start changing the direction to allow for 1-shotting, and moving the "viable" defenses away from armor, into more of avoidance (stealth, jamming, evasion, whatever) - then that is a big big change from what the current model is. Currently, the ability to hit/lock on/attack becomes trivial as tech and skill move up. Armor is what stands between you and the great afterlife.
That is the basis for my arguments. It is based on what we have currently in Traveller and what has historically been in Traveller.