Mongoose Acquires Dark Conspiracy - Coming 2026!

Very pleased to hear a new edition is coming out.

I'm curious if they'll offer anything to those of us who backed the earlier edition and did not receive refunds. I'm guessing not and that that money is gone but even a token gesture would be appreciated. Please understand that many will be hesitant to preorder or buy into a Kickstarter due to how the earlier edition was handled.

Fingers crossed that this edition works out!
 
Very pleased to hear a new edition is coming out.

I'm curious if they'll offer anything to those of us who backed the earlier edition and did not receive refunds. I'm guessing not and that that money is gone but even a token gesture would be appreciated. Please understand that many will be hesitant to preorder or buy into a Kickstarter due to how the earlier edition was handled.

Fingers crossed that this edition works out!
Wasn't that a completely different company?
 
I'm curious if they'll offer anything to those of us who backed the earlier edition and did not receive refunds. I'm guessing not and that that money is gone but even a token gesture would be appreciated. Please understand that many will be hesitant to preorder or buy into a Kickstarter due to how the earlier edition was handled.
Obviously we cannot promise anything, and I am not even sure we could get the backer data - but we will spend some time looking into this.

No promises :)
 
Sorry but I have to show you what Matt has posted over here:



A collapse in the near future...

take my money, hurry up and write it

(any potential Pioneer crossover ;))
 
By the way has anyone else got the pdf and having issues with page 292, pdf page 294?
 
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If you have the finances and can afford it, time to hoover up intellectual property.

So it's not a waste of time and money, synergize it as to how it fits into the overall market segments that you hope to capture, such as it is, from table top gaming, and, in the long term, plan to license out to media companies.
 
Obviously we cannot promise anything, and I am not even sure we could get the backer data - but we will spend some time looking into this.

No promises :)
Thank you for the reply. As it was a digital purchase using PayPal there are digital receipts and all the emails from Uhrwerk Verlag and then Amargosa Press.

In all the years I have backed Kickstarters and preorders this was the only one that succeeded but failed to deliver. I am fortunate in that regard. But if you are using their work even in a part, that work was paid for by backers like myself who received nothing in return.

Again. Not asking for a refund.

Just saying that it’s an a challenge and chance for your team to reach out to those customers and start off this new edition with a sense of purpose and commitment to do better than what’s happened with this project in the past.

Thanks you, and again looking forward to this new and exciting edition!
 
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Hmmm
 
Very excited about this. I really think that it stands alone as a very competent and enjoyable and 'different' near future horror setting.
I don't see the need to add magic or anything to make it like other horror games.
Part of me also wonders how up to date the game needs to be? I think on balance it was always a techno-meets-unknowable horror SF game, so tweaking the tech to now or even now+20 years would be very appropriate.
I think a short chapter on how this can also be used as part of a wider later Traveller setting might also be good, and indeed an alt-horror timeline supplement for Traveller (later) would allow great value later.
I feel sorry for people who backed a failed KS, and I know Matt S is a great guy, and goodwill is worth a lot -- but of course KS are not meant to be a shop.
 
Dave Nilsen always said there were plans for the d20 house system to be rolled out to each game line, the supplements for DC started to include conversion rules. He also said there were no plans for a Traveller/DC crossover - a game company that doesn't want to produce a supplement guaranteed to have an audience and make them money. Very odd.
 
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Dave Nilsen always said there were plans for the d20 house system to be rolled out to each game line, the supplements for DC started to include conversion rules. He also said there were no plans for a Traveller/DC crossover - a game compant that doesn't want to produce a supplement guaranteed to have an audience and make them money. Very odd.
Way back when I was on the team of DEMONGROUND fanzine my fellow editor Mike had a timeline that loosely tied the two games together and he wrote some short fiction based on it. As you say it was odd that GDW didn't go for the idea officially.
 
Very excited about this. I really think that it stands alone as a very competent and enjoyable and 'different' near future horror setting.
I don't see the need to add magic or anything to make it like other horror games.
Part of me also wonders how up to date the game needs to be? I think on balance it was always a techno-meets-unknowable horror SF game, so tweaking the tech to now or even now+20 years would be very appropriate.
I'm also excited to see this. I didn't know you were a fan of the old edition or I would have bent your ear about it at one or another of the conventions we have both attended :)
I don't see the need for magic unless it's an aspect of psionics, like the different schools of empathy in the first edition sourcebook.
Updating to more modern tech makes total sense though in my own games I tend to swap out real world items for their alternatives that never caught on in the mass market, like Betamax or the Suzuki X-90. Just lets the players know it's not quite our world.
 
I'm looking forward to this.
I was a little bit leery when GDW decided to go modern horror, but DC was a pretty good effort. I still think the standard to judge by is still Call of Cthulhu and that standard is very high, so I'm hoping that Mongoose is ambitious enough to give it a run for its money.
I also want to note that I liked the DC novels series by Micheal Stackpole. It would be nice to see those updated into the post-COVID world and seeing what Coyote and Fiddleback are up to lately.
 
I'm also excited to see this. I didn't know you were a fan of the old edition or I would have bent your ear about it at one or another of the conventions we have both attended :)
I don't see the need for magic unless it's an aspect of psionics, like the different schools of empathy in the first edition sourcebook.
Updating to more modern tech makes total sense though in my own games I tend to swap out real world items for their alternatives that never caught on in the mass market, like Betamax or the Suzuki X-90. Just lets the players know it's not quite our world.
What? Solar panels that cover entire cities isn't enough of a clue? ;)
 
What? Solar panels that cover entire cities isn't enough of a clue? ;)
Well, that whole Phoenix area as described in the Stackpole trilogy is an all-time classic RPG location and my best convention one-shot is set in that area, but I very much enjoy filling in other parts of the DC world - it's not all about the Frozen Shade ya know! :cool:
 
I am very excited to hear about this. I have everything from the 1st edition, even Tampete. I really hope you keep it's mondo nature. Where Call of Cthulhu is "Run", Dark Con was "Run, and get bigger guns". That always made the game feel different. Dark Conspiracy also drew from a large well of the paranormal that you would need to trim out things to run your own style of campaign was cool.
 
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