My PCs have just embarked on a sea voyage, from Argos, heading past Zingara and then following the coast alongside the Pictish Wilderness.
The sea voyage is only to be a couple of encounters, not a complete campaign, so I am loathe to buy a whole supplement.
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There is bound to be an encounter with pirates, but what else might allow the voyage itself to be as much of an adventure as their destination?
And when two opposed vessels meet, I'd like some form of manouvering to become important, as the two vessels jockey for position before the pirates attempt to board, but how would you go about making such an encounter be something all of the players can get involved with, rather than just the helmsman?
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I have some ideas, but would rather get some other opinions also.
The group consists of a Shemtish Nomad, a Zingaran Pirate, and two very different barbarians - a brutal, beserking Nordhiemer, and a cunning, agile pict. And I would like to give them all an equal chance to feel valuable in any given encounter.
The sea voyage is only to be a couple of encounters, not a complete campaign, so I am loathe to buy a whole supplement.
****
There is bound to be an encounter with pirates, but what else might allow the voyage itself to be as much of an adventure as their destination?
And when two opposed vessels meet, I'd like some form of manouvering to become important, as the two vessels jockey for position before the pirates attempt to board, but how would you go about making such an encounter be something all of the players can get involved with, rather than just the helmsman?
****
I have some ideas, but would rather get some other opinions also.
The group consists of a Shemtish Nomad, a Zingaran Pirate, and two very different barbarians - a brutal, beserking Nordhiemer, and a cunning, agile pict. And I would like to give them all an equal chance to feel valuable in any given encounter.