J. L. Brown
Cosmic Mongoose
Simply put; the new Kingdom of Drinax is struggling to be taken seriously, and so cooks up a plan to shut down trade & get the major players to come to the bargaining table. How this plays out with the Imperium and the Aslan clans is described in some (but not enough) detail -- but the Kingdom has to be blockading Wildeman (B) and Cordan (A). Those are the final two links of the Florian J-2 trade route; and the Kingdom might also be blockading Arunisiir (B), which is a third link on the same route.
So, if the Florian route is blocked or partially blocked, then it makes some sense to have them to be part of the negotiations. I would like to put together material that allows this to happen in a Pirates of Drinax campaign, but am hindered by two things:
1} the canonical Florian trade routes don't make a lot of sense; and
2} Florian values and motivations are vague and mysterious.
I believe the canon J-2 route is 14 jumps:
Fist (B) -2- Wildeman (B) -2- Cordan (A) -2- Arunisiir (B) -2- Blue (B) -2- Torpol (B) -2- Oghma (B) -2- Thebus (B) -1- Number One (C) -2- Acis (B) -2- Tyr (A) -2- Caldos (B) -1- Janus (C) -2- 291-540 (E) -2- Yggdrasil (B).
While the canon J-3 route is 11 jumps:
Fist (B) -2- Wildeman (B) -3- Arunisiir (B) -2- Blue (B) -2- Torpol (B) -2- Oghma (B) -2- Thebus (B) -3- Acis (B) -2- Tyr (A) -3- Janus (C) -2- 291-540 (E) -2- Yggdrasil (B).
Neither of these ever actually enters Florian space, and both stop at the mysteriously useless 291-540 (E); they also both bypass Dpres -- which (in 'Fire on the Sindalian Main') has a possible encounter with a Tobian Commerce Guild Galoof-class freighter which is assigned to regular runs on the Florian route.
1} Ending at Yggdrasil (B) is an odd choice -- it is an Amber zone, and outside of the Florian League -- Boronu (B), Forandin (B), and Ilnest (B) all seem to be better choices. The last two are even on the Yggdrasil Trace.
2} skipping Dpres (B) creates potential conflict with other published material; and
3} stopping at 291-540 (E) instead of Connaught (D) is strange. 291-540 has a gas giant for wilderness refuelling, but skimming fuel is riskier than dipping oceans of normal planets -- and both of them are obviously inferior to simply buying refined fuel at Dpres (B).
4} starting the J-3 route at Fist is weird; a J-3 ship could leave from the Tobia Main at Nekrino (A) via:
Nekrino (A) -3- Chalchiutlicue (B) [or: Palindrome (B) or even Realgar (B)] -2- Vume (B) -3- Salif (A) -3- Tyr (A) -3- Janus (C) -3- Dpres (B) -3- Ilnest (B) -- but apparently this does not happen.
A} What should the trade routes actually be?
B} What systems should be considered 'Other Key Systems'?
C} Given the Florian League imports & exports, what should a loot table for ships on the route look like?
D} What actions throughout the campaign should affect standing with the Florian League?
E} What conditions and stipulations affect the Florian League treaty negotiations?
I have some ideas, and will be posting them over time.
So, if the Florian route is blocked or partially blocked, then it makes some sense to have them to be part of the negotiations. I would like to put together material that allows this to happen in a Pirates of Drinax campaign, but am hindered by two things:
1} the canonical Florian trade routes don't make a lot of sense; and
2} Florian values and motivations are vague and mysterious.
I believe the canon J-2 route is 14 jumps:
Fist (B) -2- Wildeman (B) -2- Cordan (A) -2- Arunisiir (B) -2- Blue (B) -2- Torpol (B) -2- Oghma (B) -2- Thebus (B) -1- Number One (C) -2- Acis (B) -2- Tyr (A) -2- Caldos (B) -1- Janus (C) -2- 291-540 (E) -2- Yggdrasil (B).
While the canon J-3 route is 11 jumps:
Fist (B) -2- Wildeman (B) -3- Arunisiir (B) -2- Blue (B) -2- Torpol (B) -2- Oghma (B) -2- Thebus (B) -3- Acis (B) -2- Tyr (A) -3- Janus (C) -2- 291-540 (E) -2- Yggdrasil (B).
Neither of these ever actually enters Florian space, and both stop at the mysteriously useless 291-540 (E); they also both bypass Dpres -- which (in 'Fire on the Sindalian Main') has a possible encounter with a Tobian Commerce Guild Galoof-class freighter which is assigned to regular runs on the Florian route.
1} Ending at Yggdrasil (B) is an odd choice -- it is an Amber zone, and outside of the Florian League -- Boronu (B), Forandin (B), and Ilnest (B) all seem to be better choices. The last two are even on the Yggdrasil Trace.
2} skipping Dpres (B) creates potential conflict with other published material; and
3} stopping at 291-540 (E) instead of Connaught (D) is strange. 291-540 has a gas giant for wilderness refuelling, but skimming fuel is riskier than dipping oceans of normal planets -- and both of them are obviously inferior to simply buying refined fuel at Dpres (B).
4} starting the J-3 route at Fist is weird; a J-3 ship could leave from the Tobia Main at Nekrino (A) via:
Nekrino (A) -3- Chalchiutlicue (B) [or: Palindrome (B) or even Realgar (B)] -2- Vume (B) -3- Salif (A) -3- Tyr (A) -3- Janus (C) -3- Dpres (B) -3- Ilnest (B) -- but apparently this does not happen.
A} What should the trade routes actually be?
B} What systems should be considered 'Other Key Systems'?
C} Given the Florian League imports & exports, what should a loot table for ships on the route look like?
D} What actions throughout the campaign should affect standing with the Florian League?
E} What conditions and stipulations affect the Florian League treaty negotiations?
I have some ideas, and will be posting them over time.
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