Updated Vehicle Handbook in the works

Hm. I'd say that a winch could be either a towing attachment or a crane, depending on size, power, etc. Basically, the vehicle designer would have to decide which it is when designing the vehicle... although that would be an item which could later be modified, I'd say. Basically, the owner could buy a beefier component and swap them out if he wanted... and if the vehicle could handle the upgrade. (Should be able to, if the vehicle's still got the necessary space available.)

Although if you wanted to use it to lift something, as opposed to just dragging it, you'd need to find somewhere and some way to rig it - say, run the cable over a branch or something, or have a pulley/block-and-tackle or the like.
Towing and lifting are the same thing. The only difference is lifting is towing in an upward direction. lol
 
Added a winch option after my two cups of coffee (and one Google and FAQ reading to see if it made sense). Got up too early and too much excitement watching a 70-metre booster come back and get caught (and the precision landing half a world and an hour way). Already ready for a nap...
 
Following this up with the exact quotes (bolding mine).



So, leaving aside having to use variations of "for unknown reasons" twice in two paragraphs, and tossing in an untrained person somehow "feeling" (with quote marks!) one answer they don't understand is somehow better than all the other answers they don't understand, apparently have Bob the wandering jumpspace cowboy meditating in engineering somehow prevents a great increase of the chances of a misjump.

Hogwash. Honestly, why not just have a pious monk from the local order of jumpspace guides bless the ship for a better outcome? This is tripe and needs to be roundly ignored. Anything pattern wise that a person can see, a computer can see too after having a million jumps ran past the algorithm to get it dialed in. It may take until higher tech levels and be more effective at lower jump numbers but adding a woo-woo factor to a scientific (supposedly) process is ridiculous.
I always attributed it to a latent PSI, which is why biological robots ignore the DMs
 
....

Manipulator Arms
Manipulator ArmTLSTRDEXSpacesCost
Primitive57TL-31Cr1000
Basic712TL-31Cr2000
Improved812TL-21Cr5000
Enhanced915TL-12Cr10000
Advanced1015TL2Cr15000

....
Heavy Manipulator Arms
Manipulator ArmTLDEXSpaces*Cost per Vehicle Space
Basic7TL-35%Cr1000
Improved8TL-25%Cr2000
Enhanced9TL-14%Cr5000
Advanced10TL3%Cr10000

....
Not sure I mentioned this before, but the 'Primitive' -> 'Superior' scale needs a 'Standard' level.
 
Am I the only person who wants to (has put) manipulator arms on spaceships?
Technically We already have a weak version of this in HG, pg 58, the "Grappling Arm". It has two versions, which are going to hurt Geir's brain when he starts comparing the ship-scale arms to what he is writing for vehicle-scale arms and realizes that the Grappling Arm would be worse than a TL-5 vehicle-scale arm. lol
 
Technically We already have a weak version of this in HG, pg 58, the "Grappling Arm". It has two versions, which are going to hurt Geir's brain when he starts comparing the ship-scale arms to what he is writing for vehicle-scale arms and realizes that the Grappling Arm would be worse than a TL-5 vehicle-scale arm. lol
I thought about that. Ship scale arms don't, well, they don't scale. Maybe a future JTAS article Or HighGuard'27? Doing a straight extrapolation from the vehicle arms, as much as possible. But in space, it might just be more a question of how big a grip you can get (and I often can't get a grip).

And arm wrestling.
Arm wrestling grappling arms in space.
With optional punching (no idea where you keep digging these up @Condottiere ).
If you liked dogfights, you'll love spaceship melee rules...
 
I thought about that. Ship scale arms don't, well, they don't scale. Maybe a future JTAS article Or HighGuard'27? Doing a straight extrapolation from the vehicle arms, as much as possible. But in space, it might just be more a question of how big a grip you can get (and I often can't get a grip).

And arm wrestling.
Arm wrestling grappling arms in space.
With optional punching (no idea where you keep digging these up @Condottiere ).
If you liked dogfights, you'll love spaceship melee rules...
So -- the twenty massive robotic arms on the new Vorito highport in Pirates of Drinax don't have any rules. I think the Rule Of Cool has struck again. There seriously needs to be a 'Authors Will Use The Design Rules' editorial policy.
 
Not sure I mentioned this before, but the 'Primitive' -> 'Superior' scale needs a 'Standard' level.
Maybe, but where do you put it, every version is 'Standard' for that Tech Level. I can see (sort of) how it fits into T5's TL Stage progression, but that has it as the equivalent of 'Basic' but 'Basic' is half cost and not as good (but on that table Basic and Generic are exactly the same, but Generic is one TL higher, same cost and efficiency as Basic, so how does that make any sense?)
I would say that Basic = Standard on the current progression
 
Maybe, but where do you put it, every version is 'Standard' for that Tech Level. I can see (sort of) how it fits into T5's TL Stage progression, but that has it as the equivalent of 'Basic' but 'Basic' is half cost and not as good (but on that table Basic and Generic are exactly the same, but Generic is one TL higher, same cost and efficiency as Basic, so how does that make any sense?)
I would say that Basic = Standard on the current progression
I figured between 'Basic' and 'Improved'. 'Basic' items seem to be very limited, early versions -- like 'Basic' robot brains.
 
Towing and lifting are the same thing. The only difference is lifting is towing in an upward direction. lol
Once you account for differences in friction, sure. Or the difference when a crane is holding a load still off of the ground. These are two of the differences between theory and practice.
 
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