alex_greene
Guest
Wrath of The Ancients gave us interstellar and ship teleportation, and the whole Ancients Trilogy gave us such wonders as pocket universes to play with.
Elsewhere, we have Deepnight Revelation, with its theme of an expedition heading Spinward / Rimward to the very edge of the galaxy
and the Zhodani Core Expeditions and Solomani Rimward Expeditions with all their mysteries.
There's a reshowing of an old TV series, Stargate Universe, on our local TV, and it's whetted an appetite for adventures taking place beyond the edge of Charted Space.
There is nothing really stopping a referee from introducing some true wonders into the game, set so far away as to more or less require a one way trip out of one's familiar worlds. I mean, we're talking about things like your Travellers finding themselves literally teleported thousands of parsecs away onto, well let's borrow from Stargate, an Ancient ship, equipped with wonders such as a space-folding Skip-6 drive, collectors, a Silver Globe, and weapons such as a solar pulse and a spinal "superlaser" or similar.
Want your Travellers to visit Anomaly One, or pass through Essaray space and trash that machine empire? Or perhaps drop by the Magellanic coulds and rescue the Deepnight Revelation cruiser and her crew? In an alternate universe, or one set in the OTU where the Travellers have gone through the Ancients trilogy and come out changed, there's nothing really stopping you.
At the very least, you can put the WBH and Sector Construction Guide to good use.
Elsewhere, we have Deepnight Revelation, with its theme of an expedition heading Spinward / Rimward to the very edge of the galaxy
- and beyond the Milky Way, to one of the Magellanic could dwarf galaxies orbiting it
There's a reshowing of an old TV series, Stargate Universe, on our local TV, and it's whetted an appetite for adventures taking place beyond the edge of Charted Space.
There is nothing really stopping a referee from introducing some true wonders into the game, set so far away as to more or less require a one way trip out of one's familiar worlds. I mean, we're talking about things like your Travellers finding themselves literally teleported thousands of parsecs away onto, well let's borrow from Stargate, an Ancient ship, equipped with wonders such as a space-folding Skip-6 drive, collectors, a Silver Globe, and weapons such as a solar pulse and a spinal "superlaser" or similar.
Want your Travellers to visit Anomaly One, or pass through Essaray space and trash that machine empire? Or perhaps drop by the Magellanic coulds and rescue the Deepnight Revelation cruiser and her crew? In an alternate universe, or one set in the OTU where the Travellers have gone through the Ancients trilogy and come out changed, there's nothing really stopping you.
At the very least, you can put the WBH and Sector Construction Guide to good use.