Traveller Release Schedule 2024

MongooseMatt

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Please note that release dates listed here are expected PDF releases and pre-order dates - printed editions will likely appear 3-4 months later. Though we will be updating this particular post rather than appending more, you are welcome to make comments and ask questions in this thread!

February
Traveller Companion Update 2024:
A new release of the ever-popular Traveller Companion, this book has updated art and graphics throughout, plus a brand new chapter on vector-based space combat!

March
This is Free Trader Beowulf: A System History of Traveller:
Written by Shannon Appelcline, who has been researching this volume for some time, this book tells the story of Traveller from its inception to the modern day - all the twists and turns the game has taken, the people involved, and inspirations that shaped the longest running science-fiction RPG!

The Fifth Frontier War: Turmoil in the Spinward Marches begins here, with a deep and broad overview of the entire conflict.

April
Starship Operator's Manual:
Just picked up the access codes for your new ship and want to know how it really works? The Starship Operator's Manual is the essential companion for every free trader captain.

Flashpoints: This adventure takes place during the early phases of the Fifth Frontier War, in the Demilitarised Zone between Imperial and Zhodani space. Or at least, the Travellers are physically present in that area; their consciousness will spend some time elsewhere as a result of rather unusual circumstances.

May
Bounty Hunter:
Channel your inner Mandalorian with a new style of campaign - taking on contracts, hunting down your prey, and collecting the bounty on their heads! This book brings bounty hunting to your games, either as a dedicated campaign where Travellers become bounty hunters during their careers, or as a 'bolt-on' supplement to existing campaigns where Travellers fancy trying their hands at something new.

Legend of the Sky Raiders
Pioneer
Singularity
2300AD: Invasion
2300AD: Building the Frontier
War Fleets of the Fifth Frontier War
FFW: Opening Moves
FFW: Riverland Front

As noted before, everything is subject to change and rescheduling, but all the titles above have either already been written and are undergoing layout, or are in some stage of writing!
 
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FFW: Riverland Front -- Is that around the coreward end of Jewell?

(Most of the action in my current campaign is centered on Emerald, so, y'know...)
 
Legend of the Sky Raiders?
Are you asking what that is? Or when? When seems to be "sometime next year, not in the first quarter". Stuff in that list is being worked on, but not close enough to done to get an delivery slot.

I'm interested to see that one as well. I liked the Sky Raiders storyline, but the adventures are actually pretty terrible by modern standards. Massive railroading, "Just capture the PCs because" and "don't let the PCs kill these guys because they show up again later" type stuff everywhere. So I'd love to read a treatment that doesn't do those things. And has modern art and formating :D
 
Are you asking what that is? Or when? When seems to be "sometime next year, not in the first quarter". Stuff in that list is being worked on, but not close enough to done to get an delivery slot.

I'm interested to see that one as well. I liked the Sky Raiders storyline, but the adventures are actually pretty terrible by modern standards. Massive railroading, "Just capture the PCs because" and "don't let the PCs kill these guys because they show up again later" type stuff everywhere. So I'd love to read a treatment that doesn't do those things. And has modern art and formating :D
I have no idea what Skyraiders
 
The Sky Raiders was a trilogy of adventures published by FASA and written by the Keith brothers for Classic Traveller at the beginning of the 1980s. They are Indiana Jones style adventures going into wilderness areas looking for ruins of a legendary culture from 5000 years ago called the Sky Raiders. One of the most popular "third party" Traveller adventures ever published.
 
The first two adventures are among the best stuff ever written for Traveller.
The final adventure - meh.
I dunno. :) I liked the Big Damn Object concept of the third book. Though it was rough trying to reconcile going from digging up potshards in thousand-year-old ruins to wandering around inside a hollowed-out asteroid ten miles across.
 
I liked all of them, though I think the first two were more interesting over all. However, the sheer amount of referee fiat to keep things "on plot" that is recommended is definitely not to my taste. Of course, it's pretty easy to rewrite things so that doesn't happen. It's hardly the only adventure to make those mistakes.
 
Early adventure writing tended to be somewhat railroady. It's a legacy from the First Tabletop Game, back in the time of the Deep Magic, when characters were literally trammelled down endless corridors from one meat grinder room full of monsters to the next.
The Sky Raiders was a full scale campaign. One of the first.
 
Most of the Traveller adventures from that era were not like that. Not even most of the other things by the same author.
 
Most of the Traveller adventures from that era were not like that. Not even most of the other things by the same author.
I wonder if that’s because of writing for GDW vs writing for FASA.

As an aside, Nomads of the World Ocean is still to this day an amazing adventure. Would love to see Mongoose update that one.
 
I wonder if that’s because of writing for GDW vs writing for FASA.

As an aside, Nomads of the World Ocean is still to this day an amazing adventure. Would love to see Mongoose update that one.
All of the tools are present in Solomani Front, including stats for the animals and vehicles.
 
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