Thoughts on the Dark Imperium

actionman

Emperor Mongoose
Thoughts on the Dark Imperium.

There have been some very interesting and thought-provoking discussions on the nature of the Imperium recently. This thread is about drawing conclusions from the ideas, opinions, and information presented and further thoughts on them.

The final inspiration for this thread was this video. It is a Russian author's perspective on Russian society and how power and wealth flows within it. This got me thinking about how these ideas relate to what has been discussed about the Imperium.

I'm not interesting in arguing the accuracy of the video's statements, and people who disagree should argue with the video's creator, should they feel so moved. My point in referencing the video is the commonalities between the societal model she describes and the conclusions I've been drawing about the Imperium as a consequence of recent discussions on the forum.

My comments about how statements in the video corresponding to my developing understanding of the Imperium will be in italics.


In short, she states that there are several levels of Russian society, shaped by the Russian national experience over the centuries.

"There is state-controlled wealth - primarily natural resources and agricultural land - and people who have the right to control and exploit these resources based on their social rank." She states that most wealth in Russia depends on this. A private business depends on customers who ultimately depend on the wealth of the people who have access to state-controlled wealth. (Ambitious people) seek to position themselves as close to those who have access to state-controlled wealth "...while navigating a dangerous and highly competitive environment."

The Imperium's state-controlled wealth is its worlds, and the nobility and nobility-controlled megacorporations are those who have the right to control and exploit these resources / worlds. Hence, every world is the fief of an Imperial noble, who works with the planetary government to make sure Imperial taxes are paid, production continues, commerce is unimpeded (the exploitation), and the fiefholder's influence on the planetary government is the control.
>>
Imperial tax and governance discussion.


"Your property remains yours only as long as those in power are in agreement with this arrangement... If they decide otherwise they can take everything from you."

A government of men, not laws. A fiefholder can tax a world's population into poverty should he so desire. People can be coerced or their property confiscated after an accusation that they are somehow in violation of vague Imperial law. A noble's fief can be taken from him should the subsector duke or higher wish it.

The social pyramid:

1. The common people, the largest population, they live barely getting by, and are dependent on state assistance in one form or another. The common people "... have no control of resources and no voice. The state treats them as dependents to be cared for only if there's extra money."
These are the planetary populations. Imperial social society operates above this level. This level is relegated to planetary governments and is their problem until there is an interruption in the flow of tax revenue or other serious upheaval.

2. People who have important skills. "They live better, but their wealth and social status depend heavily on where they live." (the metropole rather than the backwaters) "These people don't control resources and don't have special rights, but the state sees them as useful."
In a Traveller context, these people would be non-noble Imperial military personnel, mercenary units, small to mid-sized merchant lines, high-ranking planetary government officials, and wealthy planetary businessmen who control assets that the Imperium values. If these people interact with the Imperium (besides their Imperial military commanders), it will be the staff of the Imperial fiefholder or the staff of the subsector duke at most.

3. People who control material or power resources. "They're either government employees or closely linked to the government through contracts. At this level, everything is decided through agreements and person connections, and success is measured by how prestigious your position is and how much money flows through your hands. These people are part of unofficial clans who protect each other and compete for better positions in the social hierarchy."
High-ranking Imperial military commanders and Imperial bureaucracy officials, noble fiefholders, astronomically wealthy industrialists and businessmen who operate at least on a sector-wide scale, and megacorporate officers. The clans they are a part of are the Imperial noble families.
4. "At the top of the pyramid are the heads of clans who control vast networks of vassals. These vassals can be found on the second and third levels of the pyramid... The aristocrats are above the law, they control enormous sums of money, and they are accountable to no one, unless they anger the top feudal lord..."
And there we have it. These are the heads of the Imperial noble families, sector dukes, members of the Imperial Family, and they're above the law. They are the men in the "government of men, not laws". Their vassals would be lower-ranking nobles, noble fiefholders, megacorporate officials, fleet admirals, and the heads of Imperial government ministries.

5. "The president himself occupies a separate category. He stands at the very top. He's untouchable, irreplaceable, and holds power over every person and every resource in Russia."
The Emperor of the Imperium, the absolute monarch. 'Nuff said.

The video then gives an example of how the system works. Laws, courts, officials, it all stops working when a person from a lower social level legally addresses any issue with a person who is level 3 or above. Even legally addressing blatant wrongdoing (murder and drug trafficking in the video's example) is a challenge to the social structure, and the best possible outcome is that the courts and officials will do nothing. Worse outcomes include vary degrees of negative consequences for the people trying to address an issue.
In a Traveller context, planetary law simply fails when a directive comes down from the Imperial fiefholder, and the planetary authorities are given the distasteful task of doing something they know is wrong and the dealing with consequences from their own populations. I suspect that this would give rise to a culture of cynicism and ambition among planetary government officials. No wonder Bribery and Forgery are skills. People would probably be more moral the farther away they are from the social milieu of the Imperial nobility and government.

The people from level 3 and above always protect each other and system against all challenges.
The Imperial nobility and those dependent on the Imperial system will always close ranks against the planetary poors, no matter the rivalries between themselves.

"And if some peasant dares to challenge any (person in level 3 or above), the full wrath of the state apparatus will come crashing down on his foolish head. Because the lower classes must always remember who they are."
The planetary poors must always remember what happens to worlds that try to secede from the Imperium, or even those that buck the system. Individuals who are not level 3 or above must remember that their lives only continue because a level 3 person or above hasn't been moved to snuff them out. Laws exist to prevent these abuses, but the Imperium is a government of men, not laws.

"The saddest part is that people on the first and second levels of the pyramid often don't understand how the third, fourth, and fifth levels work. They never come into contact with them... and aren't integrated into the system. They only learn how the world truly works when they clash with the system. And that's when they realize that someone from a higher level can kill a person from a lower one without facing any consequences."
This is the moment when the propaganda about how the Imperium rules the space between the stars, how worlds govern themselves as they see fit, and how the Imperium is fundamentally benign all comes crashing down.

"The closest comparison might be the mafia. But we're not talking about a criminal group that opposes the law and the state. This group is the law and the state."
In the Imperium, it's the Imperial nobility. It always has been. From the time of the Sylean Federation, they slowly but surely beat down and integrated every world they could reach into their system of power and exploitation, while they sculpted the system for their own benefit.

"Those from the third and fourth levels... their sense of morality is largely shaped by their constant struggle to survive and maintain their privileges. ...you're either born into it or need someone who already has access to state resources to take you under his wing and give you a share of the wealth."
This happens when people receive patents of nobility for exceptional service to the Imperium. Imperial nobles and those with ambitions (businessmen, military commanders) to reach that level would probably have a sense or ethics or morality shaped to be in service to their ambitions. This could drive a lot of adventure opportunities, as patrons driven by ambition set up risky endeavors.

"The most important thing: a vassal cares only about what their lord and the other vassals in their clan think of them. His life and his family's wellbeing depends on his affiliation with a powerful clan, which is why they will serve it with everything they've got."

"This way of life creates a unique worldview. Remember, a (person on the third level and above) can easily decapitate a peasant or a foreigner because they don't see them as their own. They trust no one but their own, and view deception of outsiders as a tactical maneuver. Such people do not see themselves as immoral. They're morality just looks different. You are considered a virtuous person if you serve your boss loyally, the one who pulled you out of poverty or gave you the opportunity to earn money that others can only dream of. You do whatever you're told, even if it involves theft, forgery , and the total loss of your reputation." (Or maneuvering someone's Ganulph).
"Many people from the (new Russian nobility) confuse the concept of "Motherland" with "my boss". They say, the Motherland gave me everything, I love my Motherland so much." In reality, they mean "everything" came from a very specific source. And their love for the Motherland certainly doesn't extend to the lower classes, whom they either exploit directly or completely ignore."

Consider how this class and culture divide would be exacerbated by the ethnic differences between the ambition-driven Solomani-Vilani-Sylean military aristocracy and the largely docile fatalistic Vilani working classes which comprise the majority of planetary populations, and the more independent restive heterogenous planetary populations of the Spinward Marches and similar frontier sectors.

This is why the noble fiefholders and the fleet commanders don't revolt. It's a sure way to die or lose everything at the very least, for them and their families. Hault-Plankwell you ain't.


>>
Discussion on the balance of military power between the Emperor and the great noble fiefholders.
This is why people serve the Imperium. It's the only hope of rising above the planetary masses to where the real wealth and power is, where the real status is. A soldier in a subsector dukes huscarls probably receives better pay and privileges, and certainly has more status, than a battalion commander in a planetary army. This is why nobles, bureaucrats, and military commanders are steadfastly loyal and would most likely have overweening ambition. Rising within one's noble family and the Imperial system is the only way to succeed, thrive, or even just prevent oneself from falling down into the masses of planetary poors. This is why the nobility polices itself, and will move quickly to destroy anyone who threatens the system of power and privilege on which they all depend.

In case people think I'm just trying to criticize the Imperium, consider the overwhelming allure of the status, the power, and the glory of such a system, wreathed in glorious tradition, drenched in unimaginable wealth, and backed up by incredible force, once a person reconciles with the moral compromises required of empire. The conquering Imperium, driven by the bold and daring military aristocracy, forged the greatest empire in Charted Space, even crushing Terra beneath its boot. Vast multitudes of Imperial subjects probably regard the Imperium, Imperial institutions, the Imperial nobility, and the Imperial Family with adoration bordering on worship.

Tertium Imperium Invictum. Gloria Aeterna.





All of these things taken together is probably why the Solomani fought a terrible war to break free of the Imperium, why the Julian Protectorate fought so hard to keep themselves from falling into Imperial hands, why the Sword Worlds ally with the Zhodani Consulate every single time, even though they suffer every single time, why the Vargr ally with the Zhodani every single time, and why the Zhodani Consulate starts seemingly futile wars every few centuries. Falling into the power of the ambitious avaricious Imperial nobility that is above what little vague law it has is a fate worse than losing a war.
There's more to come. This is thread is a place to gather my thoughts on this topic, as well consider any topical contributions that others may have.
 
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That was a lot to take in. I agree with a lot of your conclusions. If you go back to LBB:1 77 there are clues right from the start:

"Bribery — The individual has experience in bribing petty and not-so-petty officials in order to circumvent regulations, or ignore cumbersome laws. (Bribery expertise does not guarantee success, but does minimize bad effects if the offer is rebuffed.)

Forgery — The individual has a skill at faking documents and papers, sufficient to pass general inspection.

Administration — The individual has had experience with bureaucratic agencies, and understands the requirements of dealing with them and managing them."

It is worth analyzing how the Russian mafia runs a parallel culture with the mainstream Russian culture described in the video - I will see if I can find a suitable example.

I usually go with the "mafia" when outlining the Imperial nobility, but the Russian model you propose certainly has its "merits" and is definitely worth pursuing further...
 
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Another thought, apart from the events, rumours etc of the early adventures promoting a not particularly nice Imperium they also assumed that ex-Imperial veterans would happily ignore world law levels, even ignore Imperial laws in order to get a job done. Men not laws, or I wonder if there is a counter culture within the servants of the nobility - hence the Russian mafia tie in...
 
And there you have it, more examples from the LBB's about the reality of life in the Imperium. Another key inspiration for this thread and the Dark Imperium line of thought was your post with this jewel from the CT LLB's:

1743797503792.png
>> Response to @Sigtrygg and the above post.

This jewel and our discussion of it really brought home to me that the 3rd Imperium could very well be dystopian, and probably was. Combined with the previous discussions in which I researched references about Imperial authority, taxation, and other Imperial realities, it became clear that the Imperium was a feudal pyramid but with military power concentrated in the Iridium Throne, rather than powerful vassals.
 
Imperial veterans would happily ignore world law levels, even ignore Imperial laws in order to get a job done.

That's very plausible, since Imperial veterans would be accustomed to disregarding planetary laws, instead being beholden to Imperial regulations, loyalty their command structure or their part of the feudal structure. They might disregard Imperial law if they feel secure in the favor of a nobility-connected patron.

Edit: Another thing is that Imperial veterans might consider adhering to planetary law beyond what is absolutely necessary an unwelcome reminder of their diminished status, now that they are no longer on active service to the Iridium Throne. Rowdiness and missions / adventures which skirt or violate planetary law could be a way of dealing with that and reinforcing their pride and self-respect, despite being in a precarious social and financial position.
 
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The thing that always swung it for me was the Kinunir library data about the Forboldn colonisation project. Thinking about it the throwaway line about the Imperium biologically modifying humans to adapt them to a water world... were these willing colonists, synthetics, clones...

"Nexine is an underpopulated water world currently being used by the Ministry of Conservation for reseeding efforts using biologically altered humans."
 
I really don't see how, any noble that doesn't keep the taxes flowing is going to get replaced rather quickly by the next tier up.

A subsector duke that seeks to increase the living standards of the worlds in their subsector, encourages population growth and TL advancement, and promotes world industries over the megacorporations is a threat to the Emperor's peace, or rather a threat to the "sector" duke.
The sector duke likely promotes rivalry between subsectors and ensures that no subsector duke can challenge them, or form an alliance that can challenge.

This is pretty much what set Dulinor on the path to assassinating his friend Strephon.
 
More context for this thread, from other threads. I wanted to consolidate these posts since they're mainly in the Tariffs post.


Also, this gives Imperial noble characters a lot to do. Imperial nobles are the people who have to balance and manage these networks of commerce and political - business relationships while keeping the poors from upsetting things.

It segues nicely into adventures or campaigns involving Imperial nobles, political and business intrigues, merchants, and mercenaries. Instead of wandering monsters travelling player characters who go to a planet, deal with a situation, then leave, imagine a campaign focused on some low level Imperial nobles and their retainers, who must solve these problems because their noble families or their subsector duke are relying on them to do so. If they fail to solve these problems and restore balanced political - commercial productivity, the subsector duke might take their families' fief away from them and give it to their rivals. A long term campaign could see the rise and fall and rise of a noble family's fortunes, determined by the adventures of the player characters and their entourage.



Enlighten me, how is insisting on no trade barriers not a free market policy?

The Imperium insists on free trade - no barriers, no boycotts, a free market - with its member worlds.

The Imperium dictates your trade policy, everything follows from that. You can take no counter measures without inviting interdiction or worse.

The Imperial free trade is not for the betterment of the world, it is for the betterment of the Imperium.

Prior to this thread I always thought the Imperium were the bad guys, now I realise they are a whole lot worse than that.

They explicitly do not, which has some unfortunate knock on effects when you stop and think about it. A race to the bottom for labour costs. Outsourcing manufacturing to the cheapest producer.

The economic side of the Dark Imperium.
I completely agree. Developing mid or low tech planets would get swamped with cheap goods from higher tech worlds. Their local industries would never develop. Their R&D capability would never develop. They would be a captive market, exporting whatever they have, like resource extraction or agriculture or specialty goods that are not available elsewhere, for high tech goods. Such planets would be utterly dependent on interstellar trade and very vulnerable to boycotts. Industry would probably built and owned by offworld corporations to take advantage of minimal labor costs. Exploitation of labor would probably be extreme. Company store arrangements and other abuses would keep the population poor and dependent. Any resistance or bargaining by the planetary authorities to address abuses would likely be met with threats to lower prices paid for exports, increase shipping rates, or to shut down factories. Planetary authorities would be intensely vulnerable to bribes and other incentives to do what offworld investors want instead of what's best for their people. It would probably be an unofficial status quo between the planetary authorities, the offworld business concerns, and the Imperial noble assigned to the planet, everyone getting theirs while the population slaves away in misery.

I can't imagine there would be that many manufacturers for that sort of thing, given the way it would be in the Iridium Throne's interest to consolidate that manufacturing capability in a few trusted controllable suppliers. Noble backed / controlled megacorps would move in on anything interesting, like manufacturers of military grade equipment, major end items, vital components, starship hulls, power plants, jump drives, etc.

They probably wouldn't care about unit level equipment like small arms, vehicles, and artillery, and planetary conflict munitions, but everything naval IMO they'd want some kind of control. For the unit level equipment, noble megacorp owned suppliers would get the Imperial contracts, and the noble contracts and planetary contracts too, for compatibility's sake. There could be knock-off manufacturers who supply mercenaries or planetary governments on the cheap, or who are capable of producing for subsector and sector forces in an emergency. Smaller specialized manufacturers could supply a noble house with high quality Imperial compatible military hardware that might even have a little prestige attached to it. Their gear might be higher quality and more expensive, but only the best for their distinguished customers.

Edit:

Planets located where transportation and other costs make offworld investment unprofitable would wither and die unless they have the environment, resources, tech level, and culture to maintain themselves on their own.


Or train meatbags to operate the high tl automated factories for a tiny fraction of the labor cost and no cost for pollution controls and minimal cost for waste disposal. Imagine Sword Worlds or Vargr prisoners of war kept operating factories on desolate worlds for years after the war. Then labor costs would be down to subsistence rations, minimal lodging, and ammunition expended keeping everyone in line. Expensive gifts to the planetary Imperial noble and attending the right social events at the subsector level should prevent any Imperial entanglements. But it's not slavery, you see. They're prisoners of war. The civilian populations gathered up at gunpoint from conquered worlds, they're not slaves. They're refugees in refugee camps engaged in productive work to help with the cost of their care. The Imperium is a government of men, not laws, and men can be mollified with appropriate gifts. Rights? Isn't that some Solomani thing? Rights, that brought down the Ramshackle Empire, if I recall. Besides, they're dirty Vargr. They raised their grubby little paws against the Iridium Throne, so they're getting what they deserve.

In a Traveller context, there are plenty of worlds with conditions ripe for worker exploitation and low labor costs. Worlds are isolated, it's very expensive for people to move to another world and start new lives there, and there's no legal protection except the Imperial prohibition of slavery. Many worlds are captive markets and captive labor pools. Free traders could have many adventures running offworld goods to local populations outside of starport and planetary government control, and exporting local goods for better prices and shipping rates.


In a Traveller context, there are plenty of worlds with conditions ripe for worker exploitation and low labor costs. Worlds are isolated, it's very expensive for people to move to another world and start new lives there, and there's no legal protection except the Imperial prohibition of slavery. Many worlds are captive markets and captive labor pools. Free traders could have many adventures running offworld goods to local populations outside of starport and planetary government control, and exporting local goods for better prices and shipping rates.

Do individual Imperial worlds have the right to control who enters and leaves their world? The Imperium doesn't tolerate barriers to interstellar trade, but is the movement of people considered trade? Can planetary authorities regulate the entry of non-inhabitants? Then again, the Imperium is a government of men not laws, so the subsector duke can simply say something like labor is capital, capital is part of trade, so no planetary government has the right to interfere with the free movement of labor. That's when the megacorp brings in its scab labor and prisoner of war labor in giant troop transports and locks out local labor for having the nerve to protest subsistence wages and company store debt. Even if the local population revolts, money changes hands, nods are given, and mercenaries arrive soon after to crush all those who dare raise their hand against the company, the shitty poors restore order. Should order not be restored and production not resume, that's when the Sardaukar ducal huscarls show up, pound the plebs into submission, and set them to work as prison labor in factories where they were once subsistence workers. Why? Because nobody does business without crossing the nobility's palm with silver, that's why. When production doesn't resume, silver doesn't cross noble palms, and when silver doesn't cross noble palms, Lady Countess' beaked monkey gets upset, and when Lady Countess' beaked monkey gets upset, people die.
 
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And there you have it, more examples from the LBB's about the reality of life in the Imperium. Another key inspiration for this thread and the Dark Imperium line of thought was your post with this jewel from the CT LLB's:

View attachment 4114
>> Response to @Sigtrygg and the above post.

This jewel and our discussion of it really brought home to me that the 3rd Imperium could very well be dystopian, and probably was. Combined with the previous discussions in which I researched references about Imperial authority, taxation, and other Imperial realities, it became clear that the Imperium was a feudal pyramid but with military power concentrated in the Iridium Throne, rather than powerful vassals.
Which LLB is that quote from?

Traveller came out in the late seventies. The mood in the country was a malaise, not really a dystopia.
 
Electorates tend to end up with the governments they deserve.

That doesn't mean they electorates won't put up with quite a lot, when their core interests are under control of a purported higher authority.

You could establish a minority, nurture within them a superiority complex, reward them with minor tangible and intangible perquisites, and they will control the majority.

The way that society can be controlled can vary, but requires the cooperation of the majority; the majority may view as non compliance as unacceptable, so the authorities have to extinguish any possibilities of hope within the proletariat, outside of those avenues for rewards and advancement within the authorities' control.

Is this Orwellian nightmare inevitable?

No.

But does tend to depend on the character of the undertrodden.

As regards to the Imperium, most interactions are with the local and planetary authorities, so thereby, dependent on conditions in those jurisdictions.
 
I really don't see how, any noble that doesn't keep the taxes flowing is going to get replaced rather quickly by the next tier up.

Exactly.



Should a fiefholder find himself in that situation for whatever reason, he'll be desperate enough to act on plenty of risky schemes. That's when he becomes a patron, looking for a party of adventurers who're desperate enough to take such schemes on. Imperial veterans come to mind...

A subsector duke that seeks to increase the living standards of the worlds in their subsector, encourages population growth and TL advancement, and promotes world industries over the megacorporations is a threat to the Emperor's peace, or rather a threat to the "sector" duke.

A similar way of thinking was common in upper class European societies in the 19th century. One man, a canned soup manufacturer iirc, started paying his workers generously. Other large business owners were aghast, and he had to explain to them that paying his workers more meant they'd have money to buy his, and their, products. Another idea in the 19th centure was "The Iron Law of Wages". In brief it stated that the more money the poor had, the more they'd reproduce, so the cheaper labor would be, until wages decreased to subsistence level. This would reduce the population of workers, and the cycle would begin again.

In a Traveller context, a fiefholder or subsector duke who seeks to increase the prosperity of the planetary poors could be seen as a threat to the status quo... or, it could be an breathtaking gamble by a visionary aristocrat that might pay off and create a new rich, high pop, high TL trade center among his fiefs. Or, even for his heirs.

While that may not be a threat to the status quo economically, it definitely would be a threat to the political and economic balance of power between the subsector dukes. And the sector duke might watch this visionary subsector duke with suspicious eyes.

The sector duke likely promotes rivalry between subsectors and ensures that no subsector duke can challenge them, or form an alliance that can challenge.
Fundamental ducal survival skills, probably practiced since youth. If a subsector duke were unusually successful, the sector duke might even let him succeed then find a way to transfer the fruits of his labor to another more loyal vassal, even one of his sons.

A visionary fiefholder or subsector duke would have to contend with noble rivalries driven by envy, greed, and wounded pride. Less imaginative nobles would look upon his plans as foolish or risky, or giving the poors enough prosperity so that they forget their place. These nobles would be looking for expendable adventurers to undertake missions to ensure the visionary's failure...
 
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It says "thrift, dedication, and hard work don't work in Traveller," not that they don't work in the Third Imperium.

This is right after it talks about how Traveller Referees must create entire worlds and societies, and that existing literary science fiction is a good source of ideas, so it's by no means obvious that this is supposed to refer to the Third Imperium or Charted Space.

In 1981, when this was published (it's not in the 1977 version) the Third Imperium was starting to be fleshed out, but Traveller was still often viewed as a generic set of sci-fi RPG rules that could be used for any setting.
 
It says "thrift, dedication, and hard work don't work in Traveller," not that they don't work in the Third Imperium.

You're right in that the Third Imperium was only beginning to be fleshed out at the time, but this means that the statement "thrift, dedication, and hard work don't work in Traveller" includes all of Classic Traveller, including the nascent Third Imperium and Charted Space, and by extension all other versions of Traveller which draw substantially from Classic Traveller. Gurps Traveller moved away from this explicitly, with a decidedly more "good guy" Imperium, one example being how one of the Imperial royal family (I forget who) officially changed the Imperial Starburst to having no official color, because one minor race of alien poors couldn't see colors or something.
 
The change to no official color for the Imperial Sunburst was mentioned in the MegaTraveller Player's Manual. Sidebar pg. 27. It was the empress Porfiria who made the change in 247, when the Eliyoh joined the Imperium. They see in the far infrared, and couldn't see the official colors.

It's not really clear to me what the quote means. I think it is simply encouragement to the players to be risk takers and come up with audacious plans, rather than a description of a disfunctional society. Certainly that makes for more interesting games.
 
The change to no official color for the Imperial Sunburst was mentioned in the MegaTraveller Player's Manual. Sidebar pg. 27. It was the empress Porfiria who made the change in 247, when the Eliyoh joined the Imperium. They see in the far infrared, and couldn't see the official colors.

My bad, I stand corrected.

It's not really clear to me what the quote means. I think it is simply encouragement to the players to be risk takers and come up with audacious plans, rather than a description of a disfunctional society. Certainly that makes for more interesting games.

I think you're right in that the statement was a strong encouragement for player characters to go out and adventure, rather than retire and live on their mustering out benefits.
 
That doesn't mean they electorates won't put up with quite a lot, when their core interests are under control of a purported higher authority.

I think the planetary masses are in at least a somewhat stable position, and the problems in their lives appear to be the fault of the planetary government or "the way it is". The planetary masses are not going to look deeply into Imperial trade policies and the economics behind them, and even if some people do, it doesn't change anything. They're still in the same situation, and they will probably focus on bettering their own lives, moving to another world if they must.

It think this makes it easier for planetary masses in the Imperium to put up with the quite a lot you mentioned.

Things are stable, even if bad. The great majority of people have no reason to interact with the Imperial authorities above their planetary authorities, and so they never see the cutthroat nature of the Imperial system above the planetary level. The planetary governments form a vital buffer between the masses and the Imperium.
 
The history of the Imperium as an aggressive expansionistic state:


The Third Imperium was always aggressive. Trade was the carrot and war was the stick.

As Sylean Federation:

  • The Sylean Federation wanted the trade routes of the Interstellar Confederacy, and fought wars against the IC for 300 years until the IC was conquered and destroyed.

As the Third Imperium:

  • "the rebellious Santry cluster" was pacified by Imperial Marines. I guess once a world joins the Imperium it has to shoot its way out.
  • The Imperium "never wavered from its designs upon all of the territory formerly held by the Ziru Sirka and the Rule of Man."
  • "Artemsus adopted a more aggressive approach to realizing the Warrant for Restoration. He initiated the Pacification Campaigns, a massive effort to integrate... all of the worlds that had been held by the previous empires." The nobles were encourage to use diplomacy before military force, but if a world simply wanted to be left alone, then military force it was. Inciting rebellions, staging coups, and assassinations first, then full scale invasion if necessary.
  • "One way or another... the regions claimed by the Warrant for Restoration would be integrated, whether they liked it or not."
  • "The Lancians were brought into the Imperium by force... cleansing many worlds of their entire populations."
  • "By any means possible, Artemsus intended to prosecute the Warrant for Restoration."
  • The Julian War.
  • The Vargr Campaigns
  • The Ilelish Revolt. Ilelish declared independence and the Imperium crushed it. "Nearly seven centuries later, Ilelish remains a... devastated world."
  • "The destruction of Ilelish was intended to be an abject lesson: defy the Imperium at your own peril."
  • The Hidden War.
  • The Solomani Rim War. Another case of vote your way in but you have to shoot your way out. I don't consider it a civil war because the Solomani were a separate nation that accepted political unification for a few centuries then seceded.
So, the Third Imperium was always expansionistic and aggressive until it was surrounded on all sides by neighbors that were too strong for it to conquer. Only then did it settle down.
 
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