Thoughts on 2e... Game favors fleets of smaller ships. Why?

Zulu is absolutely right her!
And I share his opinion that you can still make up a fun fleet to play with under 2ed.
What I don't understand (like Zulu) is why the second edition rule changes are mostly to the small ships advantage.
The problems with low priority choices existed in 1ed and was well known to everybody.
Why do a 2nd ed and even strengthen the position of the smaller ships???
Where is the point?
 
One point that a few people are missing is that the larger ships all (almost without exception) got a boost in toughness and/or guns. Yes the rules for beams and PL breakdowns slightly favour smaller ships compared to Armageddon but in 2nd ed. larger ships have a much larger boost. Just try taking any 2nd ed. Battle/War PL ship vs its equivalent from 1st ed. and you'll find that hardly any 1st ed. ships come close (unlike the same comparison for Raid and Skirmish PLs where ships are often the same power).

The steps between each PL are all about the same now so there is no complaint that high PL ships are weak per se. The game does favour taking a good number of ships in the fleet as part of a mixed fleet (usually optimal in a 5 FAP list is something like two ships of the PL being played/one ship of the PL above, four ships of the PL below and four ships of the PL below that), however fleets often work better with at least one larger ship present. A fleet of 5 G'Vrahns may not win but a fleet of 2 G'Vrahns and a mix of smaller ships would have a good chance vs that all Vorchan fleet (I'm ignoring the Demos as it's the most powerful ship in the game and would beat most fleets).
 
zulu01 said:
This thread has wandered off my original topic, so I will try again:

2E favors fleets of smaller ships more than 1e. You can't ignore that this is true for two simple reaons:

But I don't understand the game development direction. Matt... WHY?


I quite agree with you zulu.

I strongly feel that this is one of the more important threads in the forum at this time and should be further discussed.

Not having played the game enough, I can not present a good argument either for or against... Am quite interested to see where this thread goes.
 
Triggy said:
One point that a few people are missing is that the larger ships all (almost without exception) got a boost in toughness and/or guns.
And, so did most small ships!!! Take a look at the Warbird for example. Lost hull 6 but gained dodge and agile, lost AF weapon but gained a beam dice and extra TL dice. Overall: gain!
 
I just had a game EA 3rd Age vs Narn. Even if it was a great game I was smashed by the sheer number of skirmish level ships supported by a Dag'Kar Frigate.
 
Burger said:
Triggy said:
One point that a few people are missing is that the larger ships all (almost without exception) got a boost in toughness and/or guns.
And, so did most small ships!!! Take a look at the Warbird for example. Lost hull 6 but gained dodge and agile, lost AF weapon but gained a beam dice and extra TL dice. Overall: gain!
Yes and as with most small ship improvements, this brought it into line with the par for that PL (in this case brought it up to scratch compared to the Strikehawk). Did you ever take a Warbird in 1st ed.?
 
Triggy said:
Burger said:
Triggy said:
One point that a few people are missing is that the larger ships all (almost without exception) got a boost in toughness and/or guns.
And, so did most small ships!!! Take a look at the Warbird for example. Lost hull 6 but gained dodge and agile, lost AF weapon but gained a beam dice and extra TL dice. Overall: gain!
Yes and as with most small ship improvements, this brought it into line with the par for that PL (in this case brought it up to scratch compared to the Strikehawk). Did you ever take a Warbird in 1st ed.?

But that's not the point.
The question is not would you have taken one Skirmish ship over the other, but would you take a Battle ship over 4 Skirmish?
1st ed No only if I really want to.
2nd ed even more so NO
Look at the Ka'Toc on 5 Raid it was considered broken (especially against large ships) to have 10 Ka'toc.
Now with the new Beam rules where the Beam is even more effective against Hull 6 and an unchanged Ka'Toc who do you think will have the advantage, the Player with the Battle choice or the 10 Ka'toc?
 
And, so did most small ships!!! Take a look at the Warbird for example. Lost hull 6 but gained dodge and agile, lost AF weapon but gained a beam dice and extra TL dice. Overall: gain!

I have to say I'm with Burger on this one. While indeed most of the Battle and Up ships gained slightly over Arma (please note slightly, while weapons were increased to a degree and in cases their Dam/Crew tracks), the increase was definitely mirrored by weapons increase on most skirmish and especially Patrol PL ships (most especially the new ones added or drastically restatted, re Myrmidon/Haven/Artemis to name a few) and arguebably negated much of the increase to large ships.

anyway smaller ships die quicker, therefore you lose firepower everytime you lose a ship. a big ship can stay in the fight at full firepower alot longer unless crit effects lower it.

take 4 demos versus a G'vrahn. i think a g'vrahn could kill a demos every turn quite happily. this means each turn you have less firepower to try and kill my ship, whilst i get the same firepower to kill yet another of your ships the following turn.

Yes Demos do die quicker. But what your not taking into account is the gradual degradation of the G'Vrahn over the course of those 3 turns. Assuming it pops one Demos before it even shoots, thats a crapload of torps in the first turn, which even int 3 won't stop more than 6-8. It will most likely suffer 1-2 crits. Turn 2 the G'Vrahn pops another Demos before it can shoot, and suffers a hail of Ion cannons from 2 demos, again stopping several with int but again suffering hits and crits. Turn 3, the Demos are now behind the G'Vrahn and out of arc of much of its firepower and maybe even out of range on its secondaries, leaving the Demos to freely dump both Ion cannons and torps into the G'vrahn. At that point its game over, as with smart play the Demos can stay out of arc of the G'Vrahns guns until it dies.

1. THe PL system now makes it easier to get more smaller ships for the same battle point than it did in SFOS.

2. The beam rules make it harder to hurt lighter hulled ships, easier to hurt heavier hulled ships. See my original post for the statistics.
.

Point 1 is a rules question. Unfotunately changing the rules would require a major stats redo of every single list and pretty much every stat of every ship in that list(this would have to be no matter what, and frankly I'm against, I just now got me EA to the pioint where I like them, Nova aside). This will not change until some time in 3e IMO.

Point 2 is also a rules question, but it affects far less ships upon furthur look. All it really require is boosting larger ships defense towards beams back to Arma and 1e stats. Since hull is no longer a factor in beams, some other method of balancing large vs small must be found. Dam/Crew stats redo would work, but again it would affect every ship in every list, leading to the same problem of point 1. IN fact its even worse as boosting large ships against beams in that manner would have an exponential effect with in increase of defense against non-beam weaponry(I'd imagine thered be a lot P@#%$@ centauri players out there if you took that route). So the following questions need to be answered.

1. What is it that make beams so deadly? The constant +4 to hit is a given. But is it the raw damage/crew loss which is the major problem or is crits caused by this which is the matter?

1. Can a rules mechanic be devised that helps larger ships against beams while not also providing benefit to either smaller ships or larger ships defenses against non-beam weaponry? If someone has answer of "Yes" speak now. If not.....

2. Can a rules mechanic be devised that provides a defensive mechanic to the survivablity to larger ships in general? The old redunancy idea springs to mind at first. Another possiblity is making DC scalable to the PL of the ship, either by allowing more DC checks based on PL or making the currenct DC check scalable to the ships PL.
 
Other than selling more smaller ships

um, hello, I think you have just answered your own question. It may have escaped you, but mongoose is a business, they are in this not to make us all happy, but to make themselves money, cynical as it may sound. how did they sell their new command omega model, give it new and improved stats? how did they sell Nemo, give it new and improved stats, you may notice soemthing here.... Mongoose WANT you to buy more models. If the rules happen to favour that, then cool, even more money.

now you are thinking I'm being arrogant as well as cynical, and you are thiking but big ships cost more money....

ok for one battlepoint, you can sell one G'Quan, at about £9... or 3 Ka'Tocs at £15 ish... AND you have the added bonus that 3 Ka'Tocs use less metal than one G'Quan (probably)

basic marketing principles at it's finest.
 
hiffano said:
Other than selling more smaller ships

um, hello, I think you have just answered your own question. It may have escaped you, but mongoose is a business, they are in this not to make us all happy, but to make themselves money, cynical as it may sound. how did they sell their new command omega model, give it new and improved stats? how did they sell Nemo, give it new and improved stats, you may notice soemthing here.... Mongoose WANT you to buy more models. If the rules happen to favour that, then cool, even more money.

now you are thinking I'm being arrogant as well as cynical, and you are thiking but big ships cost more money....

ok for one battlepoint, you can sell one G'Quan, at about £9... or 3 Ka'Tocs at £15 ish... AND you have the added bonus that 3 Ka'Tocs use less metal than one G'Quan (probably)

basic marketing principles at it's finest.

Marketing can be a three edged sword. Some of us would go the "inexpensive enough so they would want to buy full and/or several fleets" model. ;)
 
hiffano said:
Other than selling more smaller ships

um, hello, I think you have just answered your own question. It may have escaped you, but mongoose is a business, they are in this not to make us all happy, but to make themselves money, cynical as it may sound. how did they sell their new command omega model, give it new and improved stats? how did they sell Nemo, give it new and improved stats, you may notice soemthing here.... Mongoose WANT you to buy more models. If the rules happen to favour that, then cool, even more money.

now you are thinking I'm being arrogant as well as cynical, and you are thiking but big ships cost more money....

ok for one battlepoint, you can sell one G'Quan, at about £9... or 3 Ka'Tocs at £15 ish... AND you have the added bonus that 3 Ka'Tocs use less metal than one G'Quan (probably)

basic marketing principles at it's finest.
I can state 100% that at no point was marketing the main consideration (or indeed ever an issue during 2nd ed. playtesting/design). So long as, in terms of sales, the game did not screw Mongoose then Matt was happy to let the rules help the game, not their sales.
 
Triggy said:
I can state 100% that at no point was marketing the main consideration (or indeed ever an issue during 2nd ed.
Hang on a minute; when did playtesters become privvy to Mongoose's internal policy decisions? I'm not saying you're wrong, but how can you know that? If Mongoose had an underlying motive to make swarm fleets better because it sells more, then they have certainly succeeded.

Playtesters weren't even informed or asked about the FAP splitting, that was a decision made solely by Matt (although he took input into consideration I'm sure) on the spur of the moment prior to release!!!
 
Triggy said:
hiffano said:
Other than selling more smaller ships

um, hello, I think you have just answered your own question. It may have escaped you, but mongoose is a business, they are in this not to make us all happy, but to make themselves money, cynical as it may sound. how did they sell their new command omega model, give it new and improved stats? how did they sell Nemo, give it new and improved stats, you may notice soemthing here.... Mongoose WANT you to buy more models. If the rules happen to favour that, then cool, even more money.

now you are thinking I'm being arrogant as well as cynical, and you are thiking but big ships cost more money....

ok for one battlepoint, you can sell one G'Quan, at about £9... or 3 Ka'Tocs at £15 ish... AND you have the added bonus that 3 Ka'Tocs use less metal than one G'Quan (probably)

basic marketing principles at it's finest.
I can state 100% that at no point was marketing the main consideration (or indeed ever an issue during 2nd ed. playtesting/design). So long as, in terms of sales, the game did not screw Mongoose then Matt was happy to let the rules help the game, not their sales.

i find it unbelievable that a company would not consider profitability when designing a game, unless it's a company that wants to do badly and go bust

bye the bye, i am not critiscising mongoose for this, it IS a sound marketing move, even if you feel that that it wasn't. As a post graduate marketing Diploma chap, I applaud such a move from that perspective.
 
Off topic to a degree, but we also now have Matt telling us it all works out, that 5 Raid is too small, play 15 Battle if you want big ships... Seems like the game is moving away from something I can get folks into for $100 to $200.

Ripple
 
wel, he didn't say that.

He said "if you want something different, or something that better suit your tastes, don't hesitate to try bigger games, it's very good, too."

I'm surprised to see so much "swarms are even more evil than in 1st ed" as it isn't the gaming experience Romu and i have been having with second edition lately. At 5 raid, i was vaporised (as EA) by a Primus, then his EA (mine, but he wanted to test them) were utterly destroyed by my Ta'ralin. I personnaly think that big ships are far more resilient than before, and that crits (with the notable exception of the "fire on 4+" crit) are less a problem than before.
 
Burger said:
Triggy said:
I can state 100% that at no point was marketing the main consideration (or indeed ever an issue during 2nd ed.
Hang on a minute; when did playtesters become privvy to Mongoose's internal policy decisions? I'm not saying you're wrong, but how can you know that? If Mongoose had an underlying motive to make swarm fleets better because it sells more, then they have certainly succeeded.

Playtesters weren't even informed or asked about the FAP splitting, that was a decision made solely by Matt (although he took input into consideration I'm sure) on the spur of the moment prior to release!!!
True I don't know their policy decisions but it was never mentioned at any point in playtesting and we were pretty free to make our debates and decisions.

The FAP splitting was a late decision and at least I hope it wasn't made with a view to selling more miniatures.

Ripple - the game is still cheaper (and better) than many competitors out there. Admittedly it has gotten more expensive but 5 FAP at Raid PL is still the "default" game - larger games have always been advocated by most parties as being more fun if you have the time to play them.
 
I appreciate the dialog on economics - at least it is a legitimate answer to why the 2e changes reward fleets of smaller priority ships.

Some playtesters are admitting it, why doesnt Matt? The game favors swarm tactics. It always did, and now it does even more so under 2e.

It is still a fun game to play. Swarm fleets are fun to play.

I'd prefer it weren't true as I love the big ships: the models, the scale, the images from the show of them ripping into each other.

sigh...
 
Matt doesn't deny that the game slightly favours swarms, merely stating that larger ships become much better value in larger games and in larger fleets. Frankly I agree with this, the larger the game, the better high PL ships become.
 
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