Thoughts on 2e... Game favors fleets of smaller ships. Why?

I didn't say the rule was ready - it needs to be playtested.

The Dilgar's Master of Destruction rule could easily be ported - every crit hit takes off more redundancy than other weapons -- double or triple perhaps.

As for the races that don't have precise weapons, big deal. The disadvantage has already been figured in to their design; they are the base case. The will still get crits, and suffer them, but the bigger ships will have a reason to be there.

The idea was that battle level ships and higher would get a pass on the first crits suffered. These were bantered around with huge scary numbers such as 1 or 2 critical ignored for battle, 2 or 3 for war and 3 or 4 for armageddon. It's not that big a change - just a little hope for the bigger ships.

I don't see how it couldn't be used across the board with success leaching on to the PL system and ship balance already in place.
 
animus said:
I didn't say the rule was ready - it needs to be playtested.

The Dilgar's Master of Destruction rule could easily be ported - every crit hit takes off more redundancy than other weapons -- double or triple perhaps.

As for the races that don't have precise weapons, big deal. The disadvantage has already been figured in to their design; they are the base case. The will still get crits, and suffer them, but the bigger ships will have a reason to be there.

The idea was that battle level ships and higher would get a pass on the first crits suffered. These were bantered around with huge scary numbers such as 1 or 2 critical ignored for battle, 2 or 3 for war and 3 or 4 for armageddon. It's not that big a change - just a little hope for the bigger ships.

I don't see how it couldn't be used across the board with success leaching on to the PL system and ship balance already in place.

With Dilgar MoD i was referring to the post that said only crit on a '7' requiring a precise weapon. Dilgar have no precise so they would never be able to use MoD.

Im all for some sort of redundancy system for the game and I think your idea is a pretty good one.
 
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