MustEatBrains
Mongoose
Burger said:But surely the point of the PL system, is that it should favour taking ships at the PL of the scenario? Currently, it favours taking swarms of ships of 1 or even 2 PLs below it. This kind of game is not fun to play at all, time-consuming, lots of papework and the result is predictable. You argue that taking ships above the PL is bad because it is not what is intended... but why shoudl taking ships equally far below the PL be good?
I think the point of the PL system is to allow players to field balanced fleets most of all. CTA favours squadrons of ships, not the 2 or 3 ship fleets that were at the core of B5Wars. And I don´t see why those games are not fun, or why they are predictable either. As I said, it basically comes down to fleet selection.
I guess it compares to Federation commander vs. Star Fleet Battles; the one is a "big fleets" game, and the other a "small fleetss" game.
I´m not saying that it is better that the game favours swarms, I just see it as "built in". When building a fleet, I try to use at least 1 canon ship at the core, no bigger than 1 PL above the scenario, and fill the rest with what makes sense to me at that moment, initiative sinks and such. However, if I feel like it, I also play a fleet consisting of nothing but Aviokis for example, knowing that the game will likely be an uphill struggle and a real challenge for me, because it is not the optimum under the current rules.
I do like the system of confirming criticals, however - might be interesting to do a CTA rules conversion focusing on smaller fleets (a bit like B5W, but not that complex or unbalanced), and such a rule could be one of the core features of it ( a bit like GW´s Apocalypse, just the other way around)