Peace! I'm only speaking from my own experience here. If it doesn't match other peoples, then I'm sorry.jorganos said:GbajiTheDeceiver said:The only problem there is that said material is (a) pretty damn difficult to get hold of, and (b) patchy and incomplete anyway.Adept said:Strange. Why is that important? You say you feel Glorantha was great (at her peak) at a certain time. Why on earth don't you take the material as it was at that stage, and say that as far as your game is conserned Glorantha is exactly as presented then?
Not true any more - the only RuneQuest 2 supplements not in print are the rules themselves, the stuff redone for RQ3 (Trollpak, Apple Lane, Snake Pipe Hollow), and RuneQuest Companion. Getting the RQ3 stuff second hand isn't that hard.
The place information from "Genertela:Crucible of the Hero Wars" is being rewritten right now (in the final editorial stages, AFAIK).
GbajiTheDeceiver said:The best source for a Gloranthan campaign is Crucible, and even then there is so much left out, half-hinted juicy bits, and it only gives an overview - you need detail as well. The RQ2 stuff, while incomparably excellent, is nowhere near sufficient if you want to run a world. It gives the detail, but lacks the overview. You need both, and that's a lot of money.
It's always either "a lot of money" or "not well supported".
The World of Glorantha supplement for Hero Wars isn't much at odds with anything in "Crucible" (although there are additional details at odds with common conclusions). "Dragon Pass - Land of Thunder" has plenty of detail info for that region. Neither have any relevant rules stuff.
GbajiTheDeceiver said:So the only remaining option is to take the new Glorantha, and hope you can remove what you don't like without breaking anything.
There is no "New Glorantha". While Thunder Rebels has lots of strange names for Orlanth subcults, you can easily ignore them and say "Orlanth Adventurous the Scout" subcult rather than "Tatouth", if you want to include that. Or ignore it if Adventurous is good enough for your RQ game.
A glossary of Gloranthan terms (old and new) is under construction and will be available online, so you won't even have to buy everything to find out about strange names. In case of doubt, there are the mailing lists or contact web pages where you can ask. People will be happy to help out.
jorganos said:Enpeze said:Also I dont like the cultural mix of dragon pass. While the general setting is fine (civilized culture against barbaric culture) I think that all those other different cultures like Knights (Blackhorse troop), Indians (Grazers), Dwarfs and Undead dont fit at all to the setting.
The Grazers are as much Skythians or Awars as they are Indians, and the Blackhorse Troop aren't knights but hell "horses" with armored riders - Ethilrist may once have been a knight, but knight mercenaries go everywhere.
There is no native civilized culture anywhere in Dragon Pass. Both Sartar and Tarsh have imported civilized culture in their cities and maybe some mansions.
Enpeze said:It seems that they remained from older, rather immature ideas of a 18 year old Greg, like "how to populate dragon pass with many cool races and of course some Indians". The only ones I am missing in this odd setting are samurais.
Read up on the Danubian valley during the Byzantine Empire. Dragon Pass is a crossroads of cultures. So was the Danube.
homerjsinnott said:Cobra said:Glorantha always had the feel of a hodge-podge to me - an inconsistent world that was built bit by bit
So like the real world then, which also wasn't built to some grand scheme, unless you actually believe in Intelligent Design... :lol: :roll:
Can you expand on what you mean by teenagery? If by that you mean a plethora of cultures/peoples smashed upon one another which doesn't seem to you to make any kind of sense, then study India or the Balkans.
And if you are worried about place names not making sense, then come to Oxford where North Parade is south of South Parade, or go to Cumbria where there is a Hill Hill Hill Hill (Torpenhow hill).
The real world doesn't make complete sense, it's not new news, so why should a fantasy one?
ned-kogar said:Has anyone ever had an adventurer have kids during a campaign?
Ned
There's a place near here called Punkydoodles Corners, for deity's sake. But I just don't get the sense of the evolution of language and culture such as one finds on Earth.
While I think many of the names in Glorantha are fabulous, to me there is just that ring of inauthenticity that keeps Glorantha from exciting me. So I suppose what I mean by teenagery is that I get the overall sense that Glorantha was built by people who kept thinking of one cool thing after another and then just placed those things on the map. You know, the excitement and exuberance of youth but without logic or wisdom.
SteveMND said:On the one hand, people are saying it's too 'thrown together,' feeling like an example of how our games surely were when we were in college and high school. And then on the other hand, some people seem to feel that all this continued development -- which always seemed to me to be a more detailed retconning of the setting so it wasn't so piecemeal anymore -- is hurting the setting. I guess it's true: you can't please everyone all the time.
Personally, yes, I agree much of it sounds piecemeal and 'thrown together' for the sake of being cool. I also would submit to you that probably every single one of our own campaign worlds and games also first started out exactly like that. And that's all Glorantha is, really.
It's one guy's idea (and later supplemented by lots of other people) of what would be a really cool fantasy world to live in. He thought it would be cool to publish it, and over the next thrity years, he's been working to further define it as he sees fit.
Just like I'm sure none of our campaign worlds or games were ever perfect right out og the box, either.
Nicely summarized. My own early adventures and settings were pretty juvenile. I once set an adventure in a village called Snotty Wrangler (no offence meant if there is such a village in the UK).
I would say, however, that from the standpoint of rhetoric - (not specifically speaking of Glorantha here) 'thrown together' and 'continually added to' are not really opposites - rather they can be complementary. Think of the former as the foundation and the latter as what's been added since.
A good example of something that suffers from too much of both is a microsoft operating system.
But I just don't get the sense of the evolution of language and culture such as one finds on Earth. While I don't object to the individual placenames of glorantha, I find their spatial distribution to be rather random. Placenames and language on earth have spread slowly and gradually. Slavic names sound distinctly slavic and are generall located in the same region on earth. Similarly Romance names, etc.
Cobra said:SteveMND said:On the one hand, people are saying it's too 'thrown together,' feeling like an example of how our games surely were when we were in college and high school. And then on the other hand, some people seem to feel that all this continued development -- which always seemed to me to be a more detailed retconning of the setting so it wasn't so piecemeal anymore -- is hurting the setting. I guess it's true: you can't please everyone all the time.
It's one guy's idea (and later supplemented by lots of other people) of what would be a really cool fantasy world to live in. He thought it would be cool to publish it, and over the next thrity years, he's been working to further define it as he sees fit.
Just like I'm sure none of our campaign worlds or games were ever perfect right out og the box, either.
Nicely summarized. My own early adventures and settings were pretty juvenile. I once set an adventure in a village called Snotty Wrangler (no offence meant if there is such a village in the UK).
I would say, however, that from the standpoint of rhetoric - (not specifically speaking of Glorantha here) 'thrown together' and 'continually added to' are not really opposites - rather they can be complementary. Think of the former as the foundation and the latter as what's been added since. A good example of something that suffers from too much of both is a microsoft operating system.
Cobra
kintire said:But I just don't get the sense of the evolution of language and culture such as one finds on Earth. While I don't object to the individual placenames of glorantha, I find their spatial distribution to be rather random. Placenames and language on earth have spread slowly and gradually. Slavic names sound distinctly slavic and are generall located in the same region on earth. Similarly Romance names, etc.
But Earth is an old world, and hasn't had any really serious upheavals lately. Glorantha is pretty young, especially if you consider that the Dragonkill obliterated most of the old civilisations, and the new era represented almost starting again from scratch. While the place names distribution has settled down now, there have certainly been periods in history when it was as cinfused as Glorantha. Even today British placenames are derived from P-celtic, Q-celtic, Latin, Germanic, Scandanavian and Romance roots. I don't think Glorantha is too bad!
Enpeze said:For me Glorantha is not "bad" per se. There are many elements which are very well thought out. (like mythology, gods, magic)
But there are as many elements which I dont like. Eg. Names, Ducks, unrealistic and IMO immature cultural mix, (here you have knights and not far away you have native indians, here dwarfs,
But there are as many elements which I dont like. Eg. Names, Ducks, unrealistic and IMO immature cultural mix, (here you have knights and not far away you have native indians, here dwarfs, there some ducks, here undead and there the roman empire and over the hills you have some chinese...)
kintire said:In the 400s Western Europe contained kingdoms ruled by Southern Europeans such as Romans and other Italians, Germanic peoples including the Franks, Goths, Alemanni and others, Western Steppe nomads like the Alans, Asiatic steppe nomads like the Huns, Celtic states like Britain, Brittany and Ireland, and random oddities related to no one like the Basques. In fact, never mind western Europe, all of these types could be found in France. Given how wierd the real world can be, I can handle Glorantha with no trouble!
I'd say that in order for it to have a comfortable consistency we should be able to trace the origins of its present-day cultures with similar reliability.
Having said that, the deeply mythical basis of the world struggles against such efforts. Why expend a great effort on anthropology when physics and the earth sciences have already been cast out the window?
It's always seemed to me that Glorantha started that way, 30 years ago... but since then both Greg and others have been working away to give everything much more depth and realism. Despite popular impressions, it's very rare for any of these changes to actually contradict any of the earlier, simpler (or cruder) descriptions: it's been a case of "well, that's sort of true, but here's more detail" or "well, some people do see it like that, sure, but this is how others tell the story".Enpeze said:But there are as many elements which I dont like. Eg. Names, Ducks, unrealistic and IMO immature cultural mix, (here you have knights and not far away you have native indians, here dwarfs, there some ducks, here undead and there the roman empire and over the hills you have some chinese...)
http://www.chimera.info/daedalus/articles/fall2003/redeeming_thed.html