hanszurcher
Mongoose
Prime_Evil said:I like Glorantha, but I think that Runequest can support much more that just one campaign setting!
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Absolutely. But oddly enough, I think HeroQuest does a better job at supporting Glorantha than RuneQuest.
Prime_Evil said:I like Glorantha, but I think that Runequest can support much more that just one campaign setting!
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hanszurcher said:Prime_Evil said:I like Glorantha, but I think that Runequest can support much more that just one campaign setting!
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Absolutely. But oddly enough, I think HeroQuest does a better job at supporting Glorantha than RuneQuest.
alex_greene said:Which is why Legend is in the perfect position to make a clean break. Mongoose not only don't tie Glorantha to Legend - legally, they can't support Glorantha at all, now..
alex_greene said:So now you can free Legend to run pretty much anything you want, from the Last Days of the Roman Empire to Sharpe, to Legend Modern (have to port over those rules for modern firearms) or Legend Future (BFG-9000, anyone?) or to a setting entirely your own.
alex_greene said:Speaking of creating settings, a setting toolbox for Legend outlining faction creation, empire creation and so on, along with city creation, encounter tables and so on, would really cement the game's independence. Sort of like the Traveller Campaign Guide they just launched.
alex_greene said:Of course, if they include a basic city creation framework in their first Cities of Legend book, the one with the Orc city, that makes its acquisition in the near future pretty imperative ...
Prime_Evil said:That's hardly surprising. Heroquest was designed specifically to provide a rule system for Glorantha, but Runequest has always aspired to being more "portable" - even if it has come to be inseparable from Glorantha in the minds of many gamers.
alex_greene said:Which is why Legend is in the perfect position to make a clean break. Mongoose not only don't tie Glorantha to Legend - legally, they can't support Glorantha at all, now.
Blackyinkin said:...'That silly game with ducks, where you can get your legs cut off and still keep fighting!'....
Blackyinkin said:Heroquest has got to be one of the most portable game mechanics out there!! Robin Laws adapted his mechanics to fit Glorantha in the guise of Hero Wars, the Heroquest 1, but HQ2 is utterly the most cross genre game I have every played.
Blackyinkin said:Legend is a great system, so was RQ, I love OpenQuest and I adore Heroquest. RQ and HQ are both linked to Glorantha if you like it or not, its where these games were born. I have heard some pretty harsh statements about the games from 'folk that dont like Glorantha' or refer to Runequest as 'That silly game with ducks, where you can get your legs cut off and still keep fighting!' Its all horses for courses.
Blackyinkin said:I would love to see legend produce some modern day, sci fi etc supplements, D101 have done it with OQ, in the form of The Company and the forth coming River of Heaven. The D100 mechanic is sound. Ironically I find BRP too much, I get lost in all the bolt ons and forget which mechanics I am using and then spend too long hunting for them in the books.
Blackyinkin said:I don't think you have to deny the games heritage, nor do you have to force it. If folks have bought legend, but never heard of Runequest or Glorantha, then that is cool and fine. I would be surprised if there are many such people, I actually wonder if the biggest pull has not been the product, but the fact that you can get it and a load of cool supplements for $1 each :-D
hanszurcher said:Blackyinkin said:...'That silly game with ducks, where you can get your legs cut off and still keep fighting!'....
'Tis but a scratch!
Prime_Evil said:I agree with most of this statement, but I get the feeling that there are quite a few people encountering the D100 system for the first time with Legend. I think that some folks who are looking for a viable alternative to D&D / Pathfinder picked up the game in PDF because it was dirt cheap and like what they see....
Blackyinkin said:The D100 mechanic is sound. Ironically I find BRP too much, I get lost in all the bolt ons and forget which mechanics I am using and then spend too long hunting for them in the books.
Prime_Evil said:...I also played a number of other classic Chaosium RPGs, including Elf Quest, Ringworld, and Call of Cthulhu. ...
hanszurcher said:Prime_Evil said:...I also played a number of other classic Chaosium RPGs, including Elf Quest, Ringworld, and Call of Cthulhu. ...
Holy damn I wish someone would release an updated Elf Quest!
I've a feeling that "Duckworld of Legend" is even sillier, and far less likely than the possibility of overcoming ossified expectation and the general inertia of diehard fans who can't understand and can't apparently tolerate change that is not in their control.arthurfallz said:I can see what the OP means, but I think trying to separate Legend from the RuneQuest legacy is unlikely to occur.
If you want Ducks in your world, pretending Legend has nothing to do with them is silly. If you want to bring in Cthonian creepies, blinders on that the D100 system and BRP have nothing to do with each other are just silly.
alex_greene said:I've a feeling that "Duckworld of Legend" is even sillier, and far less likely than the possibility of overcoming ossified expectation and the general inertia of diehard fans who can't understand and can't apparently tolerate change that is not in their control.
- has there been any? People have been looking forward to RQ6, but I haven't seen any ossified expectations.alex_greene said:ossified expectation
Inertia? There have been a lot of good things said about Legend on the boards and the Legend PDF was a best-seller, so I can't see any inertia there.alex_greene said:general inertia of diehard fans
We, and I speak for all die-hard fans without their permission, have been through many changes in rules systems before, none of which have been under our control. RQ3 changed the way we played RQ and made us bring back many RQ2 rules. RQM1 brought even more changes and RQM2 changed many things back again. Legend improved things in MRQ2 and brought more changes. But, we are used to them. In fact, we welcome them. Anyone who has played RQ/BRP/Legend in the past knows that the best way to play the games is to take the best bits of the rules and use them together.alex_greene said:diehard fans who can't understand and can't apparently tolerate change that is not in their control.
+1. I intend to.soltakss said:Stuff...