andakitty said:It's OK. You are a Finn, after all. ...with a big knife. :shock:
It's blunt though, with a rounded tip (the only "big knife" is my sword-practise sword).
andakitty said:It's OK. You are a Finn, after all. ...with a big knife. :shock:
And, yes, it is denial if you pretend a setting is static and finished when it's constantly being updated and changed.
Interesting. You reply directly to my comments, quote me, and address my post. But then call to the assembled audience with your closing comments. Like a Barrister calling to the jury as he breaks down the witness' evidence...
Urox said:If you go back to the source myth, you find that Orlanth killing Yelm was a bad thing that through the cosmos out of order -- where was Elmal then?SteveMND said:By having an Orlanthi sun-aspect, Orlanthi culture can justify the act by maintaining that Orlanth mythologically killed the oppresive aspects of the sun (Yelm) while retaining the helpful and respectful aspects (Elmal).
Wulf Corbett said:Paradoxically, that's one of the greatest problems I have with it... I have a growing feeling that, no matter how much I put into my game, no matter how much I may modify 'my' Glorantha, it will never be mine, I will never do more than look over Greg's shoulder and borrow his ideas. If he's leave the damn thing alone and let us all get on with playing the game, I could feel some connection to the world, but increasingly it's becoming just another world somebody else is running. And there's nothing more boring than listening to someone else's gaming stories.SteveMND said:I understand how some people want a static, unchanging setting they can base things off of, but honestly, I like the fact that there is always new stuff coming out, and that Greg is constantly refining his world (because when you get down to it, that's really who it belongs to, even if others have made great contributions to it over the years).
Wulf
Wulf Corbett said:Specifically, that was aimed at the commentSteveMND said:Wait, what? Denial? So, are you saying that you have no choice but to incorporate every last bit of Gloranthan lore that comes out?
And, yes, it is denial if you pretend a setting is static and finished when it's constantly being updated and changed. You're perfectly entitled to deny it, mind you, never said otherwise. But as you do so, things move on without you.Glorantha becomes "finished" and "static" whenever you as the GM decides it does, by simply not having to add every little new thing in that comes out.
Wulf
Nah, won't happen - we're already too far off-topic.homerjsinnott said:burdock said:Why are we talking about the sun??? I came here to find out about sex!!!
We are just waiting for the sea and the sand...
The only problem there is that said material is (a) pretty damn difficult to get hold of, and (b) patchy and incomplete anyway.Adept said:Strange. Why is that important? You say you feel Glorantha was great (at her peak) at a certain time. Why on earth don't you take the material as it was at that stage, and say that as far as your game is conserned Glorantha is exactly as presented then?
GbajiTheDeceiver said:The only problem there is that said material is (a) pretty damn difficult to get hold of, and (b) patchy and incomplete anyway.Adept said:Strange. Why is that important? You say you feel Glorantha was great (at her peak) at a certain time. Why on earth don't you take the material as it was at that stage, and say that as far as your game is conserned Glorantha is exactly as presented then?
The best source for a Gloranthan campaign is Crucible, and even then there is so much left out, half-hinted juicy bits, and it only gives an overview - you need detail as well. The RQ2 stuff, while incomparably excellent, is nowhere near sufficient if you want to run a world. It gives the detail, but lacks the overview. You need both, and that's a lot of money.
So the only remaining option is to take the new Glorantha, and hope you can remove what you don't like without breaking anything.
Turloigh said:Nah, won't happen - we're already too far off-topic.homerjsinnott said:burdock said:Why are we talking about the sun??? I came here to find out about sex!!!
We are just waiting for the sea and the sand...
Turloigh said:I think I'm unsubscribing. These guys are SO serious...
Enpeze said:I dont like several aspects of Glorantha. For example the geographical names. Maybe this is because I am german native speaker, but everytime I try to say "Kralorela" I get a knot in my tongue. Many of these geographical names sound very artificial to me.
On the other hand I do really love some aspects of the Glorantha world. Eg. conflict Lunar Empire vs. Orlanthi, the good mythological stories and the way heroes, gods and spirits are presented. So what to do? The solution for me is incorporate the infos I like to our homebrewn campaign world and discard the ones I dont like.
Wulf said:Because Glorantha was something great, something virtualy unequalled (Tribe8 comes damn close). But the important word here is 'was'. Now it's being drowned in excessive, pedantic detail, and retconning in unnecessary and over-intellectualised detail. It's like a novel that's been through too many pre-publication drafts and rewrites, and is losing all the initial promise and drive it once had. It doesn't mater how good the initial draft is if the published article doesn't work. It was more important, once. Now it's just another over-thick fantasy potboiler trilogy.
And, yes, it is denial if you pretend a setting is static and finished when it's constantly being updated and changed. You're perfectly entitled to deny it, mind you, never said otherwise. But as you do so, things move on without you.
Interesting. You reply directly to my comments, quote me, and address my post. But then call to the assembled audience with your closing comments. Like a Barrister calling to the jury as he breaks down the witness' evidence...
Has anyone ever had an adventurer have kids during a campaign?
ned-kogar said:Has anyone ever had an adventurer have kids during a campaign?
Cobra said:Glorantha always had the feel of a hodge-podge to me - an inconsistent world that was built bit by bit
Cobra said:As someone who was never that fond of Glorantha to begin with.
Enpeze said:I dont like several aspects of Glorantha. For example the geographical names. Maybe this is because I am german native speaker, but everytime I try to say "Kralorela" I get a knot in my tongue. Many of these geographical names sound very artificial to me.
Enpeze said:Also I dont like the cultural mix of dragon pass. While the general setting is fine (civilized culture against barbaric culture) I think that all those other different cultures like Knights (Blackhorse troop), Indians (Grazers), Dwarfs and Undead dont fit at all to the setting.
Enpeze said:It seems that they remained from older, rather immature ideas of a 18 year old Greg, like "how to populate dragon pass with many cool races and of course some Indians". The only ones I am missing in this odd setting are samurais.
Enpeze said:On the other hand I do really love some aspects of the Glorantha world. Eg. conflict Lunar Empire vs. Orlanthi, the good mythological stories and the way heroes, gods and spirits are presented. So what to do? The solution for me is incorporate the infos I like to our homebrewn campaign world and discard the ones I dont like.
GbajiTheDeceiver said:The only problem there is that said material is (a) pretty damn difficult to get hold of, and (b) patchy and incomplete anyway.Adept said:Strange. Why is that important? You say you feel Glorantha was great (at her peak) at a certain time. Why on earth don't you take the material as it was at that stage, and say that as far as your game is conserned Glorantha is exactly as presented then?
GbajiTheDeceiver said:The best source for a Gloranthan campaign is Crucible, and even then there is so much left out, half-hinted juicy bits, and it only gives an overview - you need detail as well. The RQ2 stuff, while incomparably excellent, is nowhere near sufficient if you want to run a world. It gives the detail, but lacks the overview. You need both, and that's a lot of money.
GbajiTheDeceiver said:So the only remaining option is to take the new Glorantha, and hope you can remove what you don't like without breaking anything.
Yes, that has happened on occasion in our games, if we play long enough. IIRC, at least two of my characters got married, and one had three children (although he fathered only one - one was adopted and one was a stepchild). Once I played a half-elf who found out, in-game, that one of his adventuring companions was really his father. Great roleplaying stuff.ned-kogar said:Has anyone ever had an adventurer have kids during a campaign?
Actually, I'm proud to say that my group handles adult themes in a tasteful and mature way.ned-kogar said:And what are your worst / dumbest experiences of mishandled 'adult' themes..?
I had a Praxian bison rider that the GM zapped with an unusual curse from a spirit at the Paps -- he was made 100% fertile for a year (every union would result in offspring) and commanded to go forth and multiply.ned-kogar said:Has anyone ever had an adventurer have kids during a campaign?
Was his bison female? :wink:Urox said:I had a Praxian bison rider that the GM zapped with an unusual curse from a spirit at the Paps -- he was made 100% fertile for a year (every union would result in offspring) and commanded to go forth and multiply.
The 'curse' aslo affected his bison... :lol: