Prime_Evil
Emperor Mongoose
I agree 100% with Soltakss' words of wisdom....
Now that Legend and RQ 6 are both out there "in the wild" it is natural for fans to compare and contrast them. However, speaking personally, I don't think that I'll ever use either of them in their entirety - I approach both games as toolkits that I can use to run exactly the kind of campaign that I want. I *love* the way that RQ 6 handles mysticism and would definitely allow it in a Legend game. However, I also like Hero Points for cinematic campaigns and would consider introducing them into RQ 6 under certain circumstances.
These games are not complicated - the core system is simpler than D&D or Pathfinder or Rolemaster or Warhammer. There are fewer "special exceptions" and obscure rules to trip newcomers up. And the various subsystems tend to be very modular, making it easy to mix-and-match the bits that you like from different D100 games.
IMHO, the big thing that Legend brings to the party is the OGL. Now we have a fork of the system that is both elegant (unlike MRQ I) and truly open source. Although I love the "closed source" stuff being produced right now by Design Mechanism and Chaosium, the thought of building a community around an open version of the system is very attractive to me.
Now that Legend and RQ 6 are both out there "in the wild" it is natural for fans to compare and contrast them. However, speaking personally, I don't think that I'll ever use either of them in their entirety - I approach both games as toolkits that I can use to run exactly the kind of campaign that I want. I *love* the way that RQ 6 handles mysticism and would definitely allow it in a Legend game. However, I also like Hero Points for cinematic campaigns and would consider introducing them into RQ 6 under certain circumstances.
These games are not complicated - the core system is simpler than D&D or Pathfinder or Rolemaster or Warhammer. There are fewer "special exceptions" and obscure rules to trip newcomers up. And the various subsystems tend to be very modular, making it easy to mix-and-match the bits that you like from different D100 games.
IMHO, the big thing that Legend brings to the party is the OGL. Now we have a fork of the system that is both elegant (unlike MRQ I) and truly open source. Although I love the "closed source" stuff being produced right now by Design Mechanism and Chaosium, the thought of building a community around an open version of the system is very attractive to me.