ottarrus
Emperor Mongoose
OK, I'm moving the discussion from 'Cyberpunk and Traveller' because it seems to have formed its own discussion.
I'm seeing a lot of 'the Imperium doesn't care' and I can see your points. Nobody is 'wrong' about how they see things, YTUMV and all that. There has been a lot of sidebar discussion in several threads about the Imperium and the disparity in wealth and prosperity among its citizens and I thought to just go ahead an open a discussion about that.
This top post is how I see things, YTUMV. Let me also suggest that we keep things to what Mongoose has published [MgT 1 & 2 eds] because earlier editions are nearly 50 years old, While they set the foundation of what we're talking about, I don't see a lot of point in discussing the foundation when it's the roof we're worried about
So, how I see the Imperium and Society:
1. Assets in the Traveller Universe travel 'Pony Express' style. News, resources, authorizations, and actual material good only move at the speed of courier bringing them.
2. It takes almost a year to go from Regina to Capital at J-4. Entire wars have been resolved on-scene before the Emperor can be informed of them, develop a strategy for them, and the orders sent to those on-scene commanders.
3. For all the hundreds of trillions of credits the Imperium takes in every year, it still can't afford to effectively control all the world governments in Core Sector, much less the Spinward Marches or Ley Sectors.
4. My definition of 'effective control':
- formulate a plan of positive social change to benefit the most people while respecting the cultures and history of 11,000 worlds - - that's eleven thousand different plans;
- introduce that change with trustworthy officers/agents/overseers without causing a war or rebellion;
- police the process of change in a respectful and lawful way;
- effectively garrison those worlds where the process of change is difficult or bloody [and that WILL happen; any process of change is gonna piss somebody off no matter how gentle].
Ergo, if the Imperium cannot fiscally afford to 'reconstruct' [yes, as a historian I use that term quite deliberately] every single world within its borders, it must offer some benefit or else it has no purpose at all, right?
The way I see it is that the Imperium offers three things: peace, technological uplift, and greater prosperity through trade and secure communications.
Let's be clear about a few things:
- Most citizens of the Imperium actually don't care a fig about the Imperium. Most citizens never leave their home world. Most never visit the starport. Most never have exposure to a culture from off world. Oh, people are aware of the Imperium... mass media and the occasional traveling museum exhibit sees to that... but if they were to rank their loyalties they would rank them like you and I would -- my family, my friends, my home region, my country. I have European friends and I have never heard one of them say 'I'm loyal to NATO' or 'I'm loyal to the EU'. By extension, the average Imperial citizen sees 'the Imperium' as a distant thing, something of no more importance in their daily life than NATO is to an Italian going to work at 0600 every day.
- The Third Imperium only has real influence on the average individual's life once they leave orbit. Once you begin life as a Traveller, the laws, customs, and effects of Imperial government become FAR more important.
- In regards to interstellar travel, I don't know where anyone ever got the idea that the most common way to travel was low berth. Low berth is cheapest way to travel, but it is dangerous and those risks are CLEARLY stated in the insurance boilerplate. And that boilerplate comes down to 'you can't blame us if you go to sleep and don't wake up again'. Even the Imperial military does not force someone into the Frozen Watch, where they're kept on ice for an entire term. In published deck plans and scenarios troops may be frozen for transit from base to deployment zone, but even then the Imperium pays off on their muster out benefits as 'insurance' if something goes wrong.
- Most sane Travellers travel warm, Middle Passage most of the time and High Passage if they can afford it.
I'm seeing a lot of 'the Imperium doesn't care' and I can see your points. Nobody is 'wrong' about how they see things, YTUMV and all that. There has been a lot of sidebar discussion in several threads about the Imperium and the disparity in wealth and prosperity among its citizens and I thought to just go ahead an open a discussion about that.
This top post is how I see things, YTUMV. Let me also suggest that we keep things to what Mongoose has published [MgT 1 & 2 eds] because earlier editions are nearly 50 years old, While they set the foundation of what we're talking about, I don't see a lot of point in discussing the foundation when it's the roof we're worried about
So, how I see the Imperium and Society:
1. Assets in the Traveller Universe travel 'Pony Express' style. News, resources, authorizations, and actual material good only move at the speed of courier bringing them.
2. It takes almost a year to go from Regina to Capital at J-4. Entire wars have been resolved on-scene before the Emperor can be informed of them, develop a strategy for them, and the orders sent to those on-scene commanders.
3. For all the hundreds of trillions of credits the Imperium takes in every year, it still can't afford to effectively control all the world governments in Core Sector, much less the Spinward Marches or Ley Sectors.
4. My definition of 'effective control':
- formulate a plan of positive social change to benefit the most people while respecting the cultures and history of 11,000 worlds - - that's eleven thousand different plans;
- introduce that change with trustworthy officers/agents/overseers without causing a war or rebellion;
- police the process of change in a respectful and lawful way;
- effectively garrison those worlds where the process of change is difficult or bloody [and that WILL happen; any process of change is gonna piss somebody off no matter how gentle].
Ergo, if the Imperium cannot fiscally afford to 'reconstruct' [yes, as a historian I use that term quite deliberately] every single world within its borders, it must offer some benefit or else it has no purpose at all, right?
The way I see it is that the Imperium offers three things: peace, technological uplift, and greater prosperity through trade and secure communications.
Let's be clear about a few things:
- Most citizens of the Imperium actually don't care a fig about the Imperium. Most citizens never leave their home world. Most never visit the starport. Most never have exposure to a culture from off world. Oh, people are aware of the Imperium... mass media and the occasional traveling museum exhibit sees to that... but if they were to rank their loyalties they would rank them like you and I would -- my family, my friends, my home region, my country. I have European friends and I have never heard one of them say 'I'm loyal to NATO' or 'I'm loyal to the EU'. By extension, the average Imperial citizen sees 'the Imperium' as a distant thing, something of no more importance in their daily life than NATO is to an Italian going to work at 0600 every day.
- The Third Imperium only has real influence on the average individual's life once they leave orbit. Once you begin life as a Traveller, the laws, customs, and effects of Imperial government become FAR more important.
- In regards to interstellar travel, I don't know where anyone ever got the idea that the most common way to travel was low berth. Low berth is cheapest way to travel, but it is dangerous and those risks are CLEARLY stated in the insurance boilerplate. And that boilerplate comes down to 'you can't blame us if you go to sleep and don't wake up again'. Even the Imperial military does not force someone into the Frozen Watch, where they're kept on ice for an entire term. In published deck plans and scenarios troops may be frozen for transit from base to deployment zone, but even then the Imperium pays off on their muster out benefits as 'insurance' if something goes wrong.
- Most sane Travellers travel warm, Middle Passage most of the time and High Passage if they can afford it.