Freighters are expensive today, and with much shorter operational life spans. The Benjamin Franklin container ship cost $151 million dollars, has a crew of 27 and can carry 18,000 TEU (or about 9,000 40ft containers). Traveller doesn't account for economies of scale, or at least the rules do not because players don't operate 50,000 Dton freighters on their own (and the crew guidelines don't support civilian ship operations very well either).
Economics would not allow the Traveller economic system to operate. 1 CR on a HiPoP TL15 world wouldn't have the same buying power as on a Tl2 world. Where is the discount for purchasing tickets in advance? Where are the options for liners and freighters to sell passage at the last minute at a discount? By the rules they don't exist, unless you want to put them in there yourself. I do understand you can't, and really don't want, that level of detail in a game. What I'm saying is that the system is artificial and there are places it could be tweaked without detracting from the game. It's just a matter of deciding to detail things out or not.
Economics would not allow the Traveller economic system to operate. 1 CR on a HiPoP TL15 world wouldn't have the same buying power as on a Tl2 world. Where is the discount for purchasing tickets in advance? Where are the options for liners and freighters to sell passage at the last minute at a discount? By the rules they don't exist, unless you want to put them in there yourself. I do understand you can't, and really don't want, that level of detail in a game. What I'm saying is that the system is artificial and there are places it could be tweaked without detracting from the game. It's just a matter of deciding to detail things out or not.