While I like the idea,Reynard said:"To synchronise a jump, every ship taking part must have a crew member succeed at a Difficult (10+) Engineer jump drive) check (1D rounds, INT or EDU). If one ship fails in this check, then it may not join in the synchronised jump. If this happens, the admiral may choose to jump without it or give the order for every ship to make the check again, restarting the whole process.
Synchronised jumps use the same Jump Control software as normal jumps, but the software package will require an extra +5 Bandwidth on top of its usual demands."
If one ship fails in this check, then it may not join in the synchronised jump. If this happens, the admiral may choose to jump without it or give the order for every ship to make the check again
Despite the vagueries of how JUmp works we know that there are still many variables that will kick in reguardless of how much you sychronize the jump. There are many things that can go wrong during the jump sequence so giving the Admiral the option to call for all the ships to Mulligan the roll if one or any ships fail seems like a bit of an easy out. Especially since characters aren't supposed to know if they do or don't fail until the results of their roll kick in and the result of a jump roll isn't apparent until after the jump happens.
The only thing that the Admiral can guarantee will be the same across the fleet will be the Astrogation calcutaions as likely his ship would be the one doing and then it would be passed throughout the fleet that way.