AnotherDilbert said:
phavoc said:
Days seems far too excessive for what is a routine operation.
I wouldn't call it a routine operation. Every ship in the convoy must succeed at a Difficult task at the same time, or the operation fails. Note that if we introduce automatic fail on a roll of 2 it a group of 20 ships only has a ~50% chance of success even with skilled crew and taking plenty of time.
So what's the reasoning behind that? Why is it so difficult to do? The only thing being worked out here is the timing of the jump. So either it's possible or it isn't. Even a Model/1 starship computer is going to be lightyears ahead of anything we have today, and if jump travel is truly that complicated then it's certainly not reflected in the rules or setting. The complication seems arbitrary for no real reason. Canon says it's possible to plot your jump while underway and under power. THAT is far more complicated than coming to a complete halt and maintaining your relative positions while your ships do their own jump calculations and compare the answers.
AnotherDilbert said:
phavoc said:
Interstellar travel is as common in the Traveller universe as getting on a plane is today.
I don't think so. Regular people makes something like Cr 10 000 / year (or less), the cheapest return Mid passage outsystem is Cr 12 400. In other words a J-1 mid passage is much more expensive than intercontinental first class flights today.
People traveled in sailing vessels, in early liners, and now in aircraft. Humanity has spread out across hundreds of light years. Interstellar trade and travel knits the Imperium together. If the cost is so prohibitive then there can't be that many starports to handle the little traffic that planets can afford. So either travels costs are broken, or the base economic model is broken. The idea here is that there should be a lot of travel between planets.
Average income for a US family was $53,000, from a CNN article in 2015. Assuming that $3 USD = 1 Cr, that's about Cr17,600. That does put regular travel outside the realm of many people. Here's some examples of wages from the days of the Titanic to provide a different perspective:
First Class (parlor suite) £870/$4,350 ($83,200 today)
First Class (berth) £30/$150 ($2975 today)
Second Class £12/$60 ($1200 today)
Third Class £3 to £8/$40 ($298 to $793 today)
In 1912, skilled shipyard workers who built Titanic earned £2 ($10) per week. Unskilled workers earned £1 or less per week. A single First Class berth would have cost these workers 4 to 8 months wages.
Then again, in 1912 the wages paid to people varied hugely based upon class. The captain earned $125,000 equivalent, but a stewardess earned only $4,100. Assuming the Traveller universe doesn't have such wide class/wage barriers, the average income would me more akin to what people make today. At least that's along the lines of the published salaries in the books.
Needless to say the costs of things and incomes of things don't necessarily correlate well for a game.