Supplement: Ship ideas wanted

Love them. Although, wonder how the narn would respond. And we will be taking a look.

Any ideas fro Pakmara, Drazi with shadowteh, and of course the gaim? the gaim would be seduced by the shadows easily, no? Both bio technology. and would be nice to see their lethal ships, no?
 
Well I wouldn't draw any link between the Shadows technology and the Gaims.

The Shadows build living ships, the Gaim don't.

The Shadow's ships (as far as we know) have any genetic relationship to the Shadows themselves.

The Gaim's "bio-tech" is a natural genetic trait of their queens, its how the Gaim have always been there is no intellectually developed technology involved.


Nick
 
Thar'not'ak Plasma Cruiser
Priority – Battle
Despite being fundamentally unsuited to combat, the pak'ma'ra have long recognized the necessity of self-defense. In these troubled times, it has become even more important. Increasingly frequent raids on both trade convoys and in Melat system itself have shown that something more than the largely defensive vessels of the pak’ma’ra fleet is needed. The first of this new line, the Thar'not'ak Plasma Cruiser is intended not to replace but complement existing ships, reaching out ahead to intercept the enemy while older hulls provide a solid backstop.

Speed: 10
Turn: 1/45°
Hull: 6
Damage: 40/4
Crew: 42/5
Troops: 1
Special: Anti-Fighter 6, Jump Engine, Lumbering
Craft: None

Weapon……………………Range….Arc…AD…Special
Heavy Plasma Stream.....15.......F.....4......B, DD
Heavy Plasma Cannon....15.......F.....10....AP, DD
Plasma Cannon..............10.......F.....10....AP
Plasma Cannon..............10.......P.....5......AP
Plasma Cannon..............10.......S.....5.....AP


Resh'kas'u Carrier
Priority – Raid

While a solid platform, the Porfatis lacks the endurance to escort longer voyages. To help deter raiders of all stripes in these increasingly unsettled times, the Resh'kas'u was designed to support a full squadron of Porfatis anywhere in the galaxy.

Speed: 6
Turn: 1/45°
Hull: 6
Damage: 32/4
Crew: 37/4
Troops: 1
Special: Anti-Fighter 4, Carrier 2, Fleet Carrier, Jump Engine, Lumbering
Craft: 6 Porfatis System Patrol Boats

Weapon……………………Range….Arc…AD…Special
Heavy Plasma Cannon 15 F 2 AP, DD
Plasma Cannon 10 P 4 AP
Plasma Cannon 10 S 4 AP


Brikorta-class Carrier
Priority – Skirmish

Refitting their purchased Ikorta Armed Merchants has provided the pak’ma’ra with an inexpensive alternative to the Resh'kas'u for the transport and servicing of Porfatis System Patrol Boats.

Speed: 7
Turn: 1/45°
Hull: 5
Damage: 22/3
Crew: 24/4
Troops: 0
Special: Anti-Fighter 4, Atmospheric, Carrier 2, Interceptors 2
Craft: 3 Porfatis System Patrol Boats

Weapon………………….....Range…Arc…AD…Special
Heavy Plasma Cannon 15 F 2 AP, DD
Plasma Cannon 10 P 2 AP
Plasma Cannon 10 S 2 AP


Not real sure about several aspects of these. Comments welcome!
 
hi What the status of the Psi Corp?

Are they with New Earth Alliance? Mars Consordium?

Speaking on the Mars Consordium, any more info on them please
 
Koratha System Patrol Drone (3)
With an ever increasing need to fortify their home systems, the Matriarchy was hard pressed to sustain the build-up. To counter this, the matriarchs decided to take a page from the pak’ma’ra and develop a relatively inexpensive, easily manufactured hull to fill the weak points. Capable of standing off minor threats with minimal support, the resultant Koratha has freed many larger warships to cover more vital areas.

Hull: 5
Speed: 8
Traits: Anti-Fighter 1, Dodge 5+, Sheilds 1/1, Fighter
Dogfight: -1

Quad Ultra-Light Particle Array....T...2...4...TL, W
Quad Light Particle Array............T...4...4...TL
 
Cavalier1645 said:
hi What the status of the Psi Corp?

Are they with New Earth Alliance? Mars Consordium?

Speaking on the Mars Consordium, any more info on them please

The remnands of PSI Corps are those left on Mars.
Where I notice that I haven't thought about the history of Mars after is secession. Any clues :wink:
 
How bout the Psi Corp and the Mars Consortium desperate to protector their independence and prosper turn to the Vorlons for help?
 
Hmmm, maybe. although, hmmm, why would the vorlons accept their help?

Somehow, I doubt that accepting any help is a good idea. They migth be forced to be servants adn slaves of the vorlons, instead fo partners.
 
Yuh, that I can see. WOnder what kind fo ships they woudl use. Maybe they are also used to join teh Dilgar fleets to give them anti-shadow capability?
 
Mhm. one reminder. The Corps is much too xenophobix and paranoid to be fouled by the Vorlons. They would never become slaves, not as long as Al Bester is around.
 
Tolwyn said:
Mhm. one reminder. The Corps is much too xenophobix and paranoid to be fouled by the Vorlons. They would never become slaves, not as long as Al Bester is around.

true not slaves, but willing partners thats possible
 
Cavalier1645 said:
Tolwyn said:
Mhm. one reminder. The Corps is much too xenophobix and paranoid to be fouled by the Vorlons. They would never become slaves, not as long as Al Bester is around.

true not slaves, but willing partners thats possible

Unless they didn't realize they ARE slaves to the Vorlons.

Bester himself was fooled by a room a telepaths into believing something happened that didn't. Vorlons being responsible for most (if not all) of these telepaths (given their development research) are very likely very Powerful telepaths that could do the same thing. They probably prefer willing servants but may do underhanded things to push their agenda.

I seriously doubt the Vorlons would ever except even willing partners...partners implies a certain amount of equality something the Vorlons would never believe. Even the Minbari were not partners but willing servants.

Now you may see the Psi Corp trying to 'fool' the Vorlons by claiming to be willing servants in order to gain access to their technology (perhaps the Telepath research?) but its a dangerous game if the Vorlons see through the deception.
 
Hi guys here's my take on Mars and the Psi Corp

Earth is gone, The Earth Alliance strips apart anything of value they can from the Sol System before Mars grabs it.
With the Earth Alliance government falling back to Proxmina III
Psi Corp stays on Mars and Supports the Mars government with its vast resources it aquired over the years. Psi Corps subverts the Mars government and turns mars into a police state (like Soviet union) Psi Corp is allowed to have its own military (like the KGB) and full police powers with in the Consortium, The Psi Corps are approach by the Vorlons, who as masters of order are impress with the ordered society of Mars and the Psi Corp and give technical support to Consortium in exchange for their support to the Vorlons.

The Martian Military (The Mars Consorium Navy)
I got into a very Soviet/Revolutionary war mode here, The Mars Military is much smaller than Earth Force (less number of shipyard facilities), But because Psi Corps, Mars military had acess to advance plans from Earth Force and money to build them. With the benefit of building a new navy from scrach, The Martian Navy is one the most adavance fleets in the Galaxy, if some what small (Like Japanese Defense Force). Mars military is about one quarter the size of Earth Force, but far lest terriotry to defend.Martian Navy also goes back to WWII terms on naval ship (no more Destroyer designation for Big heavy warship=they are now Battlecruisers and Battleships)

Psi Corp Fleet and Mars Consortium Navy

Psi Corp Fleet


Priority Level: Patrol
Angelfury Wing (1 Flight)
Black Omega Starfury Wing (2 Flights)
Eternal Vigilance-class Escort

Priority Level: Skirmish
Fighter Carrier

Priority Level: Raid
Mothership

Priority Level: Battle
Judgment-class Experimental Warship

Priority Level: War
Divine Omega-class Advanced Destroyer

Priority Level: Armageddon
Retribution Class-Advance Destroyer


Same traits as before, just they requisition ships from Martian Consortium Navy (MCN) instead of Earthforce.

Psi Corp Initiative +3

Angelfury Flight Patrol (Wing of One Flight)
Using Basic Martian technology overlaid with Vorlon tech, The Angelfury Star fury is the first biotech fighter deployed by the Psi Corp.
Speed: 14 Damage:- Dogfight: +2
Turn: SM Crew:- Craft:-
Hull: 5 Troops:- Special Rules: Dodge 2+, Fighter,
In Service:

Weapon Range Arc AD Special
Discharge Gun 2 T 1 Beam, Precise

Black Omega Starfury Flight Patrol (Wing of Two Flights)
Elite Fight Corp of the Psi Corp
Speed: 14 Damage:- Dogfight: +3
Turn: SM Crew:- Craft:-
Hull: 5 Troops:- Special Rules: Dodge 2+, Fighter, Psychic Crew
In Service:

Weapon Range Arc AD Special
Uni-Pulse Cannon 2 T 2 Twin-Linked

Divine Omega-class Advanced Destroyer War
Created in secret, the Divine Omega uses Vorlon tech overlayed an Omega Destroyer hull.

Speed: 8 Damage: 75/12
Turn: 1/45 Crew: 84/18 Craft: 4 Thunderbolt Fighter Flights
Hull: 6 Troops: 3 Special Rules: Adaptive Armor, Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repair 1d6
In Service:

Weapon Range Arc AD Special
Super Lightning Cannon 24 B 6 Beam, Precise, Quad Damage
Light Discharge Gun 12 P 8 DD, Precise
Light Discharge Gun 12 S 8 DD, Precise
Light Discharge Gun 12 F 8 DD, Precise
Light Discharge Gun 12 A 8 DD, Precise

Eternal Vigilance-class Escort Patrol

Speed: 8 Damage: 8/2
Turn: 2/90 Crew: 9/2 Craft: None
Hull: 4 Troops: 1 Special Rules: Interceptors 1, Psychic Crew 4, Scout, Stealth 4+
In Service: 2258+

Weapon Range Arc AD Special
Medium Pulse Cannon 10 F 4 Twin-Linked
Light Pulse Cannon 8 P 1 Twin-Linked
Light Pulse Cannon 8 P 1 Twin-Linked

Fight Carrier Raid
Same as one in Babylon 5 ACTA Fleet List (Psi Corp)

Judgment-Class Experimental Warship Battle
The warship built by humans, which utilized Vorlon tech solely
Speed: 12 Damage: 40/8
Turn: 2/45 Crew: 45/9 Craft: 2 Angelfury Flights
Hull: 6 Troops: - Special Rules: Adaptive Armor Advanced Jump Engine, Anti-Fighter 4, Interceptors 1, Self Repair 2
In Service: 2259+

Weapon Range Arc AD Special
Super Lightning Cannon 20 F 5 Beam, Precise, Quad Damage

Mothership Raid
The heart of the Psi Corp fleet. The Mothership is a mobile base for Psi Corp.
Speed: 4 Damage: 38/6
Turn: 1/45 Crew: 36/5 Craft: 4 Black Omega Starfury Flights
Hull: 4 Troops: 4 Special Rules: Advanced Jump Engine, Anti-Fighter 6, Interceptors 4, Lumbering, Psychic Crew 5, Stealth 4+
In Service: 2250+

Weapon Range Arc AD Special
Heavy Laser Cannon 30 B 4 Beam, Double Damage
Medium Pulse Cannon 10 F 8 Twin-Linked
Medium Pulse Cannon 10 P 8 Twin-Linked
Medium Pulse Cannon 10 S 8 Twin-Linked

Retribution-Class Advanced Destroyer (Nemesis Variant) Armageddon
Consider the crowning achievement of blending Vorlon and Earth tech. The Retribution is match almost anything else in the galaxy.


Speed: 9 Damage: 95/18
Turn: 1/45 Crew: 105/20 Craft: 4 Angelfury Flights
Hull: 6 Troops: 3 Special Rules: Adaptive Armor, Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Self-Repair 2d6
In Service:

Weapon Range Arc AD Special
Super Lightning Cannon 30 B 6 Beam, Precise, Quad Damage
Discharge Gun 24 F 10 Beam DD, Precise
Light Discharge Gun 12 P 12 DD, Precise
Light Discharge Gun 12 S 12 DD, Precise
Light Discharge Gun 12 A 8 DD, Precise
Advanced Missile Rack 30 F 6 Precise, SL**, Super AP

* The Retribution has a HEL track array, granting it a +1 bonus to all attempts to break through a target’s Stealth
** This weapon ignores the Slow-Loading trait unless the Retribution is Crippled

Mars Consortium Navy



Mars Consortium Navy Initiative +2


Priority Level:
Aurora Starfury Wing (4 Flights)
Badger Starfury Wing (4 Flights)
Breaching Pod Wing (4 Flights)
Liberator-Class Transport
Red Star Starfury Wing (2 Flights)
Thunderbolt Starfury Wing (4 Flights)

Priority Level: Skirmish
Minuteman class Attack Frigate

Priority Level: Raid
Bunker Hill Class Heavy Cruiser
Lewis&Clark Class Explorer
Paul Revere Class Advanced Scout

Priority Level: Battle
Bastille Class Battle cruiser
Cincinnatus Class Advanced Cruiser
Katyusha Class Bombardment Cruiser
Long March Class Strike Cruiser

Priority Level: War
Red October Class Advanced Battleship
Yorktown Class Super Carrier

Priority Level: Armageddon
Independence class Dreadnaught

Aurora Starfury Flight Patrol (Wing of Four Flights)
A popular fighter design in both Earth Force and MCN (Mars Consortium Navy), the Aurora continues to be deployed with the warships of Mars.

Speed: 14 Damage:- Dogfight: +2
Turn: SM Crew:- Craft:-
Hull: 5 Troops:- Special Rules: Dodge 2+, Fighter,
In Service: 2252+

Weapon Range Arc AD Special
Uni-Pulse Cannon 2 T 2 Twin-Linked

Badger Starfury Flight Patrol (Wing of Four Flights)
Another Earth design, The Badger is a fighter bomber that is quickly supplanted by Thunderbolt and Red Star Fighters.

Speed: 10 Damage:- Dogfight: +2
Turn: SM Crew:- Craft:-
Hull: 5 Troops:- Special Rules: Dodge 3+, Fighter,
In Service: 2259+

Weapon Range Arc AD Special
Uni-Pulse Cannon 2 T 2 Twin-Linked
Missile Rack 4 T 1 AP

Bastille-Class Battle cruiser (Omega Destroyer Variant)
Seen as the icon of the Martian Independence, the Bastille is a solid design that differs significantly from its Earth counterpart.

Speed: 7 Damage: 48/10
Turn: 1/45 Crew: 62/14 Craft: 4 Aurora Starfury Flights
Hull: 6 Troops: 4 Special Rules: Anti-Fighter 6, Interceptors 3, Jump Engine, Lumbering
In Service:

Weapon Range Arc AD Special
Heavy Laser Cannon 30 B 6 Beam, Double-Damage
Heavy Laser Cannon 30 B(a) 4 Beam, Double-Damage
Heavy Pulse Cannon 12 F 8 Twin-Linked
Missile Rack 20 P 2 Precise, SL, Super AP
Missile Rack 20 S 2 Precise, SL, Super AP
Plasma Cannon 10 P 8 AP, Twin-Linked
Plasma Cannon 10 S 8 AP, Twin-Linked

Breaching Pod Patrol (Wing of Four Flights)
Mars breaching pods are identical to ones deployed by Earth.

Speed: 6 Damage:- Dogfight:-
Turn: SM Crew:- Craft:-
Hull: 5 Troops:- Special Rules: Breaching Pod, Dodge 4+,
In Service:

Bunker Hill-Class Heavy Cruiser (Hyperion Variant) Skirmish
A reworking of the Earth Hyperion, the Bunker Hill can engage ships that traditionally out range Hyperion.

Speed: 8 Damage: 28/6
Turn: 2/45 Crew: 32/6 Craft: 1 Aurora Starfury Flights
Hull: 5 Troops: 3 Special Rules: Anti-Fighter 2, Interceptors 2, Jump Engine,
In Service: 2252+

Weapon Range Arc AD Special
Heavy Laser Cannon 18 B 4 Beam, Double-Damage
Heavy Laser Cannon 18 B(a) 2 Beam, Double-Damage
Advanced Missile Rack 30 F 4 Precise, SL*, Super AP
Medium Pulse Cannon 10 A 2 ----
Medium Pulse Cannon 10 P 8 ----
Medium Pulse Cannon 10 S 8 ----

*These Weapons ignore the Slow-Loading trait unless the Bunker Hill is Crippled

Cincinnatus Class Advanced Cruiser (Marathon Variant) Battle
Utilizing the best most advanced technologies that MCN has been able to glean from other races, including the Vorlons, Mars has created a warship that can easily match ships twice its size.

Speed: 12 Damage: 40/12
Turn: 2/45 Crew: 45/14 Craft: 2 Aurora Starfury Flights
Hull: 6 Troops: 4 Special Rules: Anti-Fighter 2, Interceptors 2, Jump Engine,
In Service: 2261+

Weapon Range Arc AD Special
Discharge Gun 24 B 4 Beam, DD, Precise
Discharge Gun 24 B(a) 2 Beam, DD, Precise
Heavy Pulse Cannon 12 F 6 Twin-Linked
Heavy Pulse Cannon 12 A 4 Twin-Linked
Heavy Pulse Cannon 12 P 10 Twin-Linked
Heavy Pulse Cannon 12 S 10 Twin-Linked
Advanced Missile Rack 30 F 4 Precise, SL*, Super AP

*These Weapons ignore the Slow-Loading trait unless the Cincinnatus is Crippled

Independence Class Dreadnaught (Victory Variant) Armageddon
Bulit in secret facilites from prying eyes, the Independence is expected to be crowning achievement of the Martian Navy.


Speed: 10 Damage: 40/12
Turn: 1/45 Crew: 45/14 Craft: 3 Aurora Starfury Flights, 3 Thunderbolt Flights
Hull: 6 Troops: 4 Special Rules: Adapted Armor, Advanced Jump Engines, Afterburner, Anti-Fighter 6, Carrier 2, Command +3, Flight Computer, Interceptors 6,
In Service: 2261+

Weapon Range Arc AD Special
Lightning Cannon* 20 B 10 Beam, Precise, Quad Damage
Discharge Gun 24 F 8 Beam, DD, Precise
Discharge Gun 24 A 6 Beam, DD, Precise
Heavy Pulse Cannon 12 T 20 Twin-Linked
Advanced Missile Rack 30 T 6 Precise, SL**, Super AP

*If the Lightning Cannon is fired, the Independence may not fire any other weapons and will moved forward 4” next turn. However, it then cannot do anything else (except take damage) until the End Phase of the next turn. Nothing. Nadda. Zilch.
**These Weapons ignore the Slow-Loading trait unless the Independence is Crippled

Katyusha Class Bombardment Cruiser (Apollo Variant) Battle
A Martian Reworking of the Apollo.

Speed: 7 Damage: 38/8
Turn: 1/45 Crew: 46/9 Craft: None
Hull: 6 Troops: 2 Special Rules: Anti-Fighter 4, Interceptors 3, Jump Engine,
In Service:

Weapon Range Arc AD Special
Advanced Missile Rack 30 F 14 Precise, SL*, Super AP
Advanced Missile Rack 30 A 2 Precise, SL*, Super AP
Advanced Missile Rack 30 P 4 Precise, SL*, Super AP
Advanced Missile Rack 30 S 4 Precise, SL*, Super AP

*These Weapons ignore the Slow-Loading trait unless the Katyusha is Crippled

Lewis&Clark Class Explorer (Explorer Variant) Raid
Because Mars possess little territory, the need the for ship dedicated to exploring new territory is needed. The Lewis & Clark fills the need. A reworking of the Explorer, the Lewis & Clark adds more rage firepower.
Speed: 4 Damage: 140/40
Turn: 1/45 Crew: 65/15 Craft: 6 Aurora Starfury
Hull: 4 Troops: 10 Special Rules: Anti-Fighter 6, Command +1, Interceptors 3, Jump Engine, Lumbering, Scout
In Service:

Weapon Range Arc AD Special
Advanced Missile Rack 30 F 4 Precise, SL*, Super AP
Medium Pulse Cannon 10 F 6 ----
Medium Pulse Cannon 10 A 6 ----
Medium Pulse Cannon 10 P 6 ----
Medium Pulse Cannon 10 S 6 ----
*These Weapons ignore the Slow-Loading trait unless the Lewis&Clark is Crippled


Liberator-Class Transport (Hermes Variant) Patrol
A Martian reworking of the Hermes Transport

Speed: 12 Damage: 10/3
Turn: 2/45 Crew: 44/11 Craft: 1 Aurora Starfury
Hull: 4 Troops: 3 Special Rules: Anti-Fighter 2, Interceptors 2, Jump Engine, Stealth 4+
In Service:

Weapon Range Arc AD Special
Missile Rack 20 F 2 Precise, SL, Super AP
Medium Laser Cannon 15 B 3 Beam

Long March Class Strike Cruiser Battle
Only “True” Martian ship, The Long March is both raider and first strike warship. Possessing advanced sensor materials and maneuverable hull design, the Long March can slip behind the lines of an enemy and wreak havoc in his Rear Zone.

Speed: 12 Damage: 40/10
Turn: 2/45 Crew: 44/11 Craft: 2 Thunderbolt Flights
Hull: 5 Troops: 3 Special Rules: Anti-Fighter 2, Interceptors 2, Jump Engine, Stealth 4+
In Service:

Weapon Range Arc AD Special
Advanced Missile Rack 30 F 3 Precise, SL*, Super AP
Heavy Pulse Cannon 12 F 10 Twin-Linked
Plasma Cannon 10 F 10 AP, Twin-Linked
Plasma Cannon 10 P 8 AP, Twin-Linked
Plasma Cannon 10 S 8 AP, Twin-Linked

*These Weapons ignore the Slow-Loading trait unless the Long March is Crippled


Minuteman class Attack Frigate (Chronos Variant) Skirmish
The Martian variant of the Earth Alliance Chronos attack frigate.

Speed: 8 Damage: 16/3
Turn: 2/45 Crew: 18/5 Craft: None
Hull: 6 Troops: 2 Special Rules: Anti-Fighter 2, Interceptors 2,
In Service:

Weapon Range Arc AD Special
Railgun 15 T 4 AP, Double Damage
Heavy Plasma Cannon 12 F 2 AP, Double Damage
Heavy Plasma Cannon 12 F 2 AP, Double Damage
Heavy Plasma Cannon 12 F 4 AP, Double Damage
Heavy Plasma Cannon 12 F 4 AP, Double Damage

Paul Revere Class Advanced Scout Raid
The Martian variant of the EA Delphi Scout.

Speed: 12 Damage: 18/5
Turn: 2/45 Crew: 22/6 Craft: 1 Aurora Starfury
Hull: 5 Troops: 0 Special Rules: Anti-Fighter 4, Interceptors 2, Jump Engine, Scout*, Stealth +5
In Service:

Weapon Range Arc AD Special
Advanced Missile Rack 30 F 4 Precise, SL**, Super AP
Medium Pulse Cannon 10 P 6 ----
Medium Pulse Cannon 10 S 6 ----

*The Paul Revere has no range limit on the use of its scout trait, instead of the usual 36” range.
**These Weapons ignore the Slow-Loading trait unless the Paul Revere is Crippled
Red October Class Advanced Battleship War
The Pride of the Martian Fleet, the Red October Class Battleship is a symbol of Martian power.

Speed: 8 Damage: 40/12
Turn: 1/45 Crew: 45/14 Craft: 4 Thunderbolt Starfury Flights
Hull: 6 Troops: 4 Special Rules: Anti-Fighter 6, Interceptors 2, Jump Engine,
In Service:

Weapon Range Arc AD Special
Heavy Particle Cannon 35 B 6 Beam, Triple Damage
Heavy Laser Cannon 30 B 3 Beam, Double Damage
Heavy Pulse Cannon 12 F 6 Twin-Linked
Heavy Pulse Cannon 12 A 6 Twin-Linked
Heavy Pulse Cannon 12 P 10 Twin-Linked
Heavy Pulse Cannon 12 S 10 Twin-Linked
Advanced Missile Rack 30 F 6 Precise, SL*, Super AP

*These Weapons ignore the Slow-Loading trait unless the Red October is Crippled

Red Star Starfury Patrol (Wing of One Flight)
The latest in Martian fighter design, trading speed for more firepower

Speed: 12 Damage:- Dogfight: +2
Turn: SM Crew:- Craft:-
Hull: 5 Troops:- Special Rules: Atmospheric, Dodge 2+, Fighter,
In Service:

Weapon Range Arc AD Special
Advanced Light Laser Cannon 4 T 3 Accurate
Torpedo Rack 8 T 1 AP, Double Damage, Precise

Thunderbolt Starfury
The new standard fighter for both Earth and Mars, the Thunderbolt is the first atmospheric fighter deployed by Mars.

Speed: 12 Damage:- Dogfight: +1
Turn: SM Crew:- Craft:-
Hull: 5 Troops:- Special Rules: Atmospheric Dodge 3+, Fighter,
In Service: 2259+

Weapon Range Arc AD Special
Uni-Pulse Cannon 2 T 2 Twin-Linked
Missile Rack 4 T 1 AP

Yorktown Class Super Carrier (Poseidon Variant) War
One largest ships in Martian Navy, The Yorktown class Super Carrier is the spear head any Marian attack force. With a huge complement of Thunderbolt Fighters, The Yorktown can project its power very far away. The York Town is also the test bed for a new defensive weapon system and is heavily armored

Speed: 5 Damage: 95/25
Turn: 1/45 Crew: 120/30 Craft: 24 Thunderbolt Starfury Flights
Hull: 6 Troops: 10 Special Rules: Anti-Fighter 6, Carrier 8, Command +3, Fleet Carrier, Interceptors 6, Jump Engine, Lumbering, Shuttles
In Service:

Weapon Range Arc AD Special
Advanced Missile Rack 30 T 6 Precise, SL*, Super AP
Advanced Gatling Pulse Cannon 12 T 10 Accurate, Twin-Linked

*These Weapons ignore the Slow-Loading trait unless the Yorktown is Crippled

Yes It advance Fleet, but Mars was site of many of Earth experiemental shipyards and R&D projects, plus the Psi Corp own military facilites which never offically existed, but where still there operating on the planet.

Please post your comments suggestions, and possitive feed back is good.
 
Just skinned throu and I like it.

Mhm, perhaps the Mars fleet should have a lower tech-level then PSI Corps.
I like your ideas for the Mars Fleet
 
Just skimmed through it real quick, will take a closer look later, but it seems the Divine Omega might be a bit OTT for a War choice. Hull 6 with 75 points of Damage with AA AND 1D6 Self-repair plus a 6AD Quad Damage Precise Beam seems a bit much when you compare it to other war level choices. Compared to the Vorlon War choice it has 20 points more damage(roughly 40 more with AA), has DD Precise all around fire power, has interceptors and is hull 6 to boot. The ship actually is closer to Armageddon level just from its damage and crew when you factor in AA.
 
yeah looking at that he basically used my EAS Titans but didnt make it unique and removed the missiles.
FYI Titans is armageddon.
 
Methos5000 said:
Just skimmed through it real quick, will take a closer look later, but it seems the Divine Omega might be a bit OTT for a War choice. Hull 6 with 75 points of Damage with AA AND 1D6 Self-repair plus a 6AD Quad Damage Precise Beam seems a bit much when you compare it to other war level choices. Compared to the Vorlon War choice it has 20 points more damage(roughly 40 more with AA), has DD Precise all around fire power, has interceptors and is hull 6 to boot. The ship actually is closer to Armageddon level just from its damage and crew when you factor in AA.

My intention was to make a Vorlon-ized version of the Omega Destroyer.
Based on the Shadow Omega. Stats are very similar. Please if got idea on how i can make Vorlonized omega, please share. Iam trying to stay in the War priority. I tried to balance the lighting gun by cutting it range and making it a bore arc. remember iam comparing to the shadow omega, not vorlon light cruiser, witch i admit is weak. But the shadow omega would eaten the Vorlon light cruiser for breakfast too.

And katadder
soory didn't know about your EAS Titan (finally got a copy earth-centauri war)
made Divine Omega at home just looking at Fleet list book, looking at the Shadow Omega and replacing its shadow tech with vorlon tech. don't know why your titan is a Armageddon ship? Looks like what i was intending. Hey if you got any ideas how i can make a Vorlon Omega thats war level please post it. thank you

All comments are welcome
 
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