BP said:Does a particle beam (much less a laser beam) barbette even make sense?!? - Barbettes at 5 tons would be equivalent to 5 triple turrets (so 15 particle beams) and become an all-or-nothing hit...
BP said:So possible 15 x 3d6 versus 4d6 - and one system to be destroyed versus 5 separate ones? Just doesn't add up - or I'm missing/mis-reading something here [HG pg 48-49, 65 all I found]!
BP said:This looks like a rule added for 'coolness' factor - without being thought through. A better change, IMHO, would have been variable size turrents (and bay) weapons - so one could increase the power/rounds/autofire as tonnage was used/credits applied (and apply TL modifiers/upgrades as well).
Good point - but if you are limited on hardpoints due to smaller ship size then the extra 4 tons for barbette is gonna hurt more than 1D6 extra damage can account for (speaking of the particale barbette). As you said, it only matters in special situations...Maccat said:Barbette only takes a hardpoint, so you could have 5 (or whatever). The damage amount seems to be to get through armor and/or have harder (or more) hits (per hit gah), right? So unless everyone is mega-armouring their ships, 6d whether in one hit or 2x2d should prolly be 'bout the same in damage.
Not following you here - 1 barbette versus 5 turrets = 1 critical point of failure versus 5 independent ones!Infojunky said:When things like armor and a ships inherent damage resistance are taken into account yes the do make sense. A heavier laser makes sense in that it can damage in pl;ace where a PA is ineffective, such as making ground strikes and within Gas Giants Atmosphere.
But they are not equivalent tonnage - so I can have 5 times the overall firepower/chances to hit with the turrets versus the barbettes......Ok, Turrets and Barbettes are equivalent mounts, in the lasers case it would be 3x1d6 for beam turret vs. 1x3d6 for a laser Barbette.
Understood - just saying that balance would mean, to me, that the barbette for 5 times the tonnage should have way better something (power, accuracy, rate, etc - not linear, but still worthwhile). 3D6 versus 15D6 and 5x better survivable plus 4 more to hit chances?...I'm not changing anything just adding chrome and options.
Sorry, misunderstanding here - I wasn't intending to compare particle beam to laser - the former are definitely preferred (and this is reflected in TL/cost)!snrdg121408 said:...If I can beat the stuffings out of the enemy at long range I'd prefer that to a medium of close range fight any day. Not to mention the damage to the oppositions crew.
BP said:P.S. - Isn't the smoke detector supposed to be for letting you know when your food is done (or does it have some other unfathomable purpose)?![]()
BP said:Good point - but if you are limited on hardpoints due to smaller ship size then the extra 4 tons for barbette is gonna hurt more than 1D6 extra damage can account for (speaking of the particale barbette). As you said, it only matters in special situations...Maccat said:Barbette only takes a hardpoint, so you could have 5 (or whatever). The damage amount seems to be to get through armor and/or have harder (or more) hits (per hit gah), right? So unless everyone is mega-armouring their ships, 6d whether in one hit or 2x2d should prolly be 'bout the same in damage.
BP said:Not following you here - 1 barbette versus 5 turrets = 1 critical point of failure versus 5 independent ones!
BP said:For lasers - there are no laser bay weapons, so a pumped up laser makes even more sense, though it shouldn't break the bay vs. turret vs. spinal 'balance'...
BP said:P.S. - I haven't tried MGT space combat yet, so I could be totally out in left field in all this... just collating data as they say... :wink:
Sand: The abrasive particles used in the sandcaster are of a special composition, combining
prismatic crystals and ablative particle, which allows interference with laser beams and pulses,...
Tonnage (on this scale) is not a problem for most Capital ships! However, I'm designing smaller ships and then it becomes 1 barbette versus 1 turret and a stateroom! Or 4 tons of munitions.Infojunky said:I don't follow this reasoning, Volume usually is not a problem for most ships.
...As you tend to run out of available hardpoints before you run out of tonnage.
...Balance? Explain? ...
Cool! (Curious your experience/opinions on how 'enjoyable' the details of the MGT space combat are - esp. using the Damage/Effect table - love to see a different post or a PM)!Infojunky said:Oh..... I am playing some of these out...
Agreed! In the case of the Particle Beam Turret vs the Particle Beam Barbette we are not talking 5" shell to 16" - we are talking THREE five inchers (3 per turret) versus one 5.77 incher (30% extra area if same density/length)! Its not only not much of a change - in most cases the Triple Plasma Turrent will do more damage (and for 1/5 the tonnage).phavoc said:...Yes, having more triple laser turrets would provide potentially more beams to apply towards something, but they would also be less powerful and provide less armor penetration and less damage when hit. If you were to compare the standard laser turret to a naval 5" gun, and the heavy laser to a 16" gun... yes you could mount more 5" guns on your ship, but it could take you hours, maybe if ever, to penetrate the armor on your opponents battleship. But just 1-2 hits from a 16" gun could severely damage or cripple almost any opponent. ...
A Bigger GunEDG said:What the heck is a "barbette" anyway? (as opposed to a "turret" or "bay"). Wikipedia says that "A barbette is a protective circular armour feature around a cannon or heavy artillery gun. " but that doesn't really explain it in the context of spaceships.
EDG said:Did you ever see the old BSG? Remember the turrets that were on the original Galactica itself? What would those be? They looked to me like they were in some kind of "bay"...
Classic BSG - My Favorite (voice overlay from Fifth Element following flamethrower demonstrationEDG said:Did you ever see the old BSG? Remember the turrets that were on the original Galactica itself? What would those be? They looked to me like they were in some kind of "bay"...
Battlestar Galactica Tech Manual said:Turbo-Lasers on the Galactica were powerful enough to destroy fighters, asteroids and their combined power was capable of destroying another vessel. Given what was seen in the TV series, the Turbo-Laser turrets on the Galactica probably had a low-end power rating of 60 Gigawatts and a standard power output of roughly 1,000 Gigawatts. With 32 Blaster turrets per Battlestar and two heavy Laser cannons the Galactica would have a total, maximum energy output of about 107,755 Terajoules.