Here’s a retake of mine of the Splinter weapons from the 1E CSC. They were described as firing crystals that the weapon irradiated. Rather then having the deteioration of the rounds create a small amount of kinetic dmage, it seemed that it was more logical to have them produce a small flash of radiation.
WEAPON: TL: RANGE: DAMAGE: TRAITS: A/PWR: KG:
Crystal Shard Pistol 15? 50m 2d6 [Rad] Auto 4 24 1
Crystal Shard Carbine 15? 200m 2d6 [Rad] Auto 6 54 2.5
Crystal Shard Rifle 15? 500m 3d6 [Rad] ------ 10 4
[Rad]: In addition to the normal damage listed for the round, the deterioration of the irradiated crystal round upon impact releases a flash of 1d6x10 rads to
everything within 1m of the impact point. If the round does not penetrate the target’s armor, then any rad protection of the armor applies. If the round
penetrates the armor and destabilizes inside the target, any rad protection of the armor does not apply.
Pistol Carbine Rifle
COST: 1,000 Cr 2,000 Cr 2,400 Cr
MAGAZINE COST: 75 Cr 150 Cr 120 Cr
I have provisionally listed these as TL15, but frankly they could range between TL14-TL17. The amount of radiation damage could be adjusted up or down-as could the costs of the weapons and ammunition. Looking for people’s opinions on the various factors and the weapons as a whole. These are for MTU, but people can feel free to adapt them if they like them.
I don’t see the TL being lower then 14 due to the irradiation effect and the likelihood they are gravitic accelerators.
What do people think?
WEAPON: TL: RANGE: DAMAGE: TRAITS: A/PWR: KG:
Crystal Shard Pistol 15? 50m 2d6 [Rad] Auto 4 24 1
Crystal Shard Carbine 15? 200m 2d6 [Rad] Auto 6 54 2.5
Crystal Shard Rifle 15? 500m 3d6 [Rad] ------ 10 4
[Rad]: In addition to the normal damage listed for the round, the deterioration of the irradiated crystal round upon impact releases a flash of 1d6x10 rads to
everything within 1m of the impact point. If the round does not penetrate the target’s armor, then any rad protection of the armor applies. If the round
penetrates the armor and destabilizes inside the target, any rad protection of the armor does not apply.
Pistol Carbine Rifle
COST: 1,000 Cr 2,000 Cr 2,400 Cr
MAGAZINE COST: 75 Cr 150 Cr 120 Cr
I have provisionally listed these as TL15, but frankly they could range between TL14-TL17. The amount of radiation damage could be adjusted up or down-as could the costs of the weapons and ammunition. Looking for people’s opinions on the various factors and the weapons as a whole. These are for MTU, but people can feel free to adapt them if they like them.
I don’t see the TL being lower then 14 due to the irradiation effect and the likelihood they are gravitic accelerators.
What do people think?