Hi! I'm totally messed with this. Please, explain me how does it all work.
For example:
1. Why armour is so high? No missiles, no lasers can penetrate Gazelle with 8 points of armour and 1d6 sandcasters. It's stupid. And in the same time Corsair has 0 points of armour. wtf?
Additional: System Defence Bot has 15 points of armour. Is it joke?
Let all ships have armour and fights will never end despite of logic and reality. While in the same time a lot of ships has open bridges (I mean windows) and fuel scoops.
2. What does "15xPulse laser 10" mean? High Guard is so bad written, I cant understand all this weapon bays and mounts as damage too.
3. Missiles are useless, really. 1d6 points of damage, 2 (!) dice throws are required and still it can be destroyed by simple turret shot without any penalties (like no acting in the next turn while reaiming turret for the long distance).
I like space combat and try to understand it on the whole to play it as it was planned.
For example:
1. Why armour is so high? No missiles, no lasers can penetrate Gazelle with 8 points of armour and 1d6 sandcasters. It's stupid. And in the same time Corsair has 0 points of armour. wtf?
Additional: System Defence Bot has 15 points of armour. Is it joke?
Let all ships have armour and fights will never end despite of logic and reality. While in the same time a lot of ships has open bridges (I mean windows) and fuel scoops.
2. What does "15xPulse laser 10" mean? High Guard is so bad written, I cant understand all this weapon bays and mounts as damage too.
3. Missiles are useless, really. 1d6 points of damage, 2 (!) dice throws are required and still it can be destroyed by simple turret shot without any penalties (like no acting in the next turn while reaiming turret for the long distance).
I like space combat and try to understand it on the whole to play it as it was planned.